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Funshade
June 5th, 2009, 20:52
Inquistor lord
Inferno pistol
Evicerator
His Will be Done
Roserates
Crusaders x3
^^^^^^
Mounted in Chimera
Heavy flamer
Mounted heavy Bolter
Smokes
Dozer, Armor, Bolter


Battle sisters x12
Sister Vet
book
Evicerator
bolt pistol
Flamer Hev Flamer

Battle sisters x12
Sister Vet
book
Evicerator
bolt pistol
Flamer
Hevy Flamer
^^^^^
Priest
Evicerator
Bolt pistol
power armor


pentiant engine X3
2 Faith
999 points

So far this list has worked wonders in most missions they get up in their face then just try to wreck as much havoc as possable after turn 6 the decayed ammount of troops i have left i cap the points. and the broken down version of their army is pretty much toast.

The only list i have had a real problem with pretty much no chance on winning is my friends fricken Eldar list with 3 wraith lords. T8 bastards

Funshade
June 22nd, 2009, 13:48
i hate bumping my self like this but i could really use some advice on this

A.T.
June 22nd, 2009, 15:35
i hate bumping my self like this but i could really use some advice on thisIt's just not the kind of list people are used to seeing, i'm guessing the typical respose will be 'you don't have a chance against a solid list/player'.

CC Inquisitor lord : Someone is going to (or should) torch his chimera and shoot him to death with small arms. 4 guys with T3, plasma bait.

Priest : Is this guy attached to anything?

Sisters : I like sisters, but these look kind of vulnerable. Pretty much anything could roll up in a transport and sit infront of them, the worst that could happen is they lose the transport if they decide to park it close enough for you to assault with the VSS (which they don't need to).

Penitents : Well I played them recently and they did really well for themselves. Always thought they were one meltagun away from real trouble, but my opponent didn't have any meltaguns so that was all good.

Still, I imagine another WH player could have a great laugh by infiltrating a lone death cult or some such behind your lines and watching the penitents wander off into the distance for half the game.
-are they fielded as three seperate units?



I guess I can't shake the feeling that a 'conventional' WH player could just sit back and break the back of this list with an exorcist or two, or even just a basic mechanised sisters & rhinos setup using their transports as buffers.

It'd have the element of surprise, not many people would have seen that kind of thing, but if you run into someone that's familiar with the WH units you should be in trouble.

InquisitorAffe
June 22nd, 2009, 23:11
Flamers on foot slogging sisters squad = fail. If it's working for you among the friends you're playing with, great, stick to it, but it will get devoured by a 'competitive' army.

What do you do against enemies with lots of vehicles? Seems like all of your anti-tank is assault based (eviscerators and penitent engines.) The walking eviscerators are too slow to catch a vehicle, and penitents don't exactly obey orders about what it is you want them to kill =)

Funshade
June 22nd, 2009, 23:25
It's just not the kind of list people are used to seeing, i'm guessing the typical respose will be 'you don't have a chance against a solid list/player'.

CC Inquisitor lord : Someone is going to (or should) torch his chimera and shoot him to death with small arms. 4 guys with T3, plasma bait.

The chimara with 12 front lasts longer then rhinos and gets me to the front line and keep in mind 4 guys with T3 and a 4+ inv save. hes made his points more times then i care to count



Priest: Is this guy attached to anything?The priest can pick and choose between the two sister squads they are exactly the same so it works out



Sisters : I like sisters, but these look kind of vulnerable. Pretty much anything could roll up in a transport and sit infront of them, the worst that could happen is they lose the transport if they decide to park it close enough for you to assault with the VSS (which they don't need to).i dont know how you make something 'less vaunralbe' unless you mean stick it in a 50 point rhino with smokes and/or extra armor instead of 5 more sisters of battle.... ill take my SoB


Penitents: Well I played them recently and they did really well for themselves. Always thought they were one meltagun away from real trouble, but my opponent didn't have any meltaguns so that was all good.currently this is what keeps most of my army alive to get up close to them. they cannot ignore them or they will cause a stupid ammount of havoc. Currently [although kinda lame] they are in a squad. being in a squad is has no real posative benifets as it makes imoblizing destroyed. the only use i got out of it is the fact that i can allocate penetrating hits to the ones with broken arms but all around if i was playing a Torny style i would have them seperate


Still, I imagine another WH player could have a great laugh by infiltrating a lone death cult or some such behind your lines and watching the penitents wander off into the distance for half the game.
-are they fielded as three seperate units?



I guess I can't shake the feeling that a 'conventional' WH player could just sit back and break the back of this list with an exorcist or two, or even just a basic mechanised sisters & rhinos setup using their transports as buffers.

It'd have the element of surprise, not many people would have seen that kind of thing, but if you run into someone that's familiar with the WH units you should be in trouble.allright... i played the Mech sisters (excorcist, two rhinos stocked with sisters, 2 imolators 1 had cannoness and squad with them) it came down to a 1 turn finish. if it ended on turn 6 i would have won as he barely managed to get a squad to the control point on the turn 7 and finish off my last 2 guys on his point.


I do thank you for the Advice despite what it sounds like. im thinking about changing the regular flamer with a melta gun

A.T.
June 23rd, 2009, 00:40
The chimara with 12 front lasts longer then rhinos and gets me to the front lineThree S3 T3 I3 2 attack guardsmen and T3 I1 inquisitor in a slow, lightly armed, non-assault vehicle with a side armour of 10.

For 300 points. It's madness.



I think that's basically the same for your whole force, it seems to work for you but really shouldn't.

Funshade
June 23rd, 2009, 07:43
Flamers on foot slogging sisters squad = fail. If it's working for you among the friends you're playing with, great, stick to it, but it will get devoured by a 'competitive' army.

What do you do against enemies with lots of vehicles? Seems like all of your anti-tank is assault based (eviscerators and penitent engines.) The walking eviscerators are too slow to catch a vehicle, and penitents don't exactly obey orders about what it is you want them to kill =)


Back when models couldent run yes flamers on footsmen where bad. now that run exists you can get in flamer range in 2 turns.

putting them in a rhino just makes them garnteed 12 inches rather then the adveraged 9-10 inch run move

i am now thinking of replacing the flamer with meltas

R3con
June 23rd, 2009, 13:49
Back when models couldent run yes flamers on footsmen where bad. now that run exists you can get in flamer range in 2 turns.

putting them in a rhino just makes them garnteed 12 inches rather then the adveraged 9-10 inch run move

i am now thinking of replacing the flamer with meltas


Yes you might be able to run them there, but a rhino protects you from taking shots...

being toughness 3 mass amounts of shots is not what you want to see....

and if you take too many deaths then your rending roll is all but impossible..

Funshade
June 23rd, 2009, 18:19
look. when rhinos get to 35 points in the WH Codex ill take them... ill take them with a bag of chips. but they dont they are 50 damn... point... that close to 5 sisters when you add smokes. every time i play my sisters get to the other side of the board they are just to many points for what they sorta kinda improve. they are so easy to penetrate and have a 4/6 chance it wont be able to move and then they become a sitting usless target. i leanred my lesson about tanks playing Tau. they are shiny but overall.... overpriced

Epidemic4774
August 7th, 2009, 05:27
look. when rhinos get to 35 points in the WH Codex ill take them... ill take them with a bag of chips. but they dont they are 50 damn... point... that close to 5 sisters when you add smokes. And those are 50 points you should always spend with the additions of extra armor and smoke or else your sisters just get outmaneuvered and guned down.( Me personally I cant even contemplate the idea of footslogging sob doing well)

every time i play my sisters get to the other side of the board they are just to many points for what they sorta kinda improve. they are so easy to penetrate and have a 4/6 chance it wont be able to move and then they become a sitting usless target.You mean 1/2 if you paid for the extra armor like you should if you take rhinos. i leanred my lesson about tanks playing Tau. they are shiny but overall.... overpricedTau hammerhead rail gun vs rhino build. Rail gun hits 2/3 of the time pens 5/6 of the time you get your cover save from smoke saves 1/2 of the time and if the shot goes through the railgun has a 1/2 chance to take out the rhino. That 1/2 chance of the shot just being completly nullified is really gd when the tau are chucking long range single shot railguns like that and considering that the entire army is mech little speed bumps like that will hurt him ,and you'll be closing in too quickly for him to get much shooting in before the meltas start to take their toll on the hammerhead.




sisters of battle really aren't a hard hitting army. They need the ability to pick and choose most if not all of their fights and the rhino is what grants them the ability to do this. Like your army for instance if were to go up aganist a chaos lash oblit army I would think you would go down quickly without much of a fight because you cant really control the fight as you will be outmanuevered.



That aside if you really want to do a foot slogging army you make both sqds of battle sob 20 strong and with meltas and the vet should have and eviserator with the book of st. Lucius.
Also if you really want to run an WH inquistor lord I would suggest giving him the min number of acolytes and give them all power armor, put them in a chimera, give the inquistor lord cheap weapons maybe an inferno pistol if you have the points although it would be wise not to, a psychic hood is a given, and divine pronouncement. Have him just stay inside the chimera and pop open the hatch so he can use the power. Make sure that the chimera has smoke and extra armor.
I personally don't find pentients all that effective because they are fragile I would go for exorcists because sob have a desperate need for long range anti-tank and having that would allow you greater control over the battlefield.


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