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Savrill
June 16th, 2009, 16:38
Hello all,

This is my first try at the bretons, and I have come up with this list. However, I still have points left and simply dont know what to do with them. Any advice would be helpful (for changes aswell :P)

Bret Lord - 250
Birth Sword of Carcasonne
Virtue of Confidence
Armor of Agilulf
Warhorse
Lance
Grail

My general. Basically the guy to ride in with the knights and samsh the opposition.

Paladin BSB - 214
Banner of the Lady
Virtue of Knightly Temper
Warhorse

Im rinding this one with the Errants (at least, thats the plan)

Damsel 1 - 125
Life
Warhorse
Dispel Scroll
Chalice of Malfleur

Damsel 2 - 130
Beast
Warhorse
Dispel 2X

Riding these with both Realm blocks...Basically my magic defense

Knights Errant - 201
7 Knights (+Cavalier makes 8 )
Cavalier
Standard + Muscician
Errantry Banner

KoTR - 216 (2 blocks of these for both Damsels)
7 Knights (+Gallant makes 8 )
Gallant
Standard + Musician

Grail - 334 (For the lord)
8 Knights
Standard + Musician

Peasant Bowmen - 65
9 Peasants (+Villein Makes 10 )
Villein

Pegasus Knights - 250
3 Knights (+Gallatn makes 4 )
Gallant
Standard+Musician


All in all: 2001

So, what do you people think of this list?

CmdrWrein
June 18th, 2009, 14:16
My standard bretonnian list is a lot like this. My last point usually go to a 3rd paladin, gearing him more for killing things [He goes with KE, while the BSB goes where needed]. My general usually has more protective items.

A thing this army misses is the fast flanking units. One or more units of pegasus knights or mounted squires who be really usefull. A trebutchet might be nice as well, but I still think warmachines are non-Bretonnian.

And I would save some point by not taking a full command and armour for your archers. Only braziers, skirmish and a musician are really usefull in my opinion.

Good luck.

Rhoaran
June 18th, 2009, 21:17
Hey. This looks like a hard hitting list.

I'd use the remaining points on 2 10-man archer squads and a unit of fast cav. These will give you a bit more ranged power as well as helping the knights corner their targets more effectively. Have the archers drop enemy rank bonuses and deal with fast cav.


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