View Full Version : 2250pts of Tzeentch/Khorne
Roehug
July 25th, 2009, 14:33
I am a 40k Daemons who had the hindsight of mounting all his models on squares bases so I might use them in WFB. Well time is looming and I have decided to embark in the world of fantasy murder and mayhem by getting a list ready. I have a predominantly tzeentch based army followed by khorne and splatterings of the other gods. I am a big fan of Kairos which is why he is placed on the following list and I do love my chariots of Tzeentch. I would like a few things beared in mind:
1) This is not a tourney army, though its fine to be competitve. Its just something to play locally, so feel free to tell me if you think it needs toning down
2) I only have one herald and skully on crushers, and no screamers except for my chariots and I am loathe to buy more of either given their huge costs
3) Would going mono tzeentch be better (with exception of screamers)?
2250pts
Lord
Kairos 625pts (Not entirely sure if he isnt just a point sink but I have a nice looking resin model with mods for him so what the hell)
Heroes
The Blue Scribes 81pts
Herald of Khone - Firestorm Axe, Armour of Khorne, Jugger 190pts
Herald of Tzeentch - Chariot, Power Vortex 205pts
Core
14 Bloodletters - Full Command (HoK with unit) 198pts
9 Horrors - Standard Bearer, Icon of Sorcery 129pts
9 Horrors - Standard Bearer, Icon of Sorcery 129pts
9 Horrors - Standard Bearer, Icon of Sorcery 129pts
Special
5 Flesh Hounds 175pts
5 Flesh Hounds 175pts
Rare
6 Flamers of Tzeentch 210pts
Total = 2246
Any suggestions are welcome. The easiest swap would be to take the HoK and the bloodreaper from the bloodletters and use the points to get skully on a jugger to lead the unit instead.
It struck me having only one solid cc unit might not be sensible. Would one work with chariot and Flesh hounds support or is my one unit of bloodletters a little isolated and asking to be flanked?
Rork
July 25th, 2009, 15:10
With the horrors...is the standard bearer on top of the 9? It doesn't look like it is since 10 horrors are 120pts. Remember they need 10 models+.
People will likely hate you for an army like this. Kairos and the blue scribes are a devastating combination - The scribes rack up some power dice and then you let Kairos go to town on the opposition. And that will be after you've bled out some dispel dice by casting the Horrors' flickering fire.
I wouldn't say it's too bad in the combat department - You have flesh hounds, which are awesome (Send them around the flanks) and with the herald the bloodletters should keep most things at bay. Just use the horrors as flank support when needed. It's also likely that your magic will just melt most of the opposition before combat happens...
Roehug
July 25th, 2009, 15:29
Well I can saught out the horror unit size by scrapping the chariot on the HoT for either a disc or wings (probably a disc since I do not like the look of wings).
On the nastiness front it may well need a completely rethink. What I will probably do is run it and see where we can develop the list. Perhaps a stronger khorne influence or maybe going mono-tzeentch would be better? I am more worried the list will cover up my own warhammer deficiencies and I will learn less. As they say one only learns one thing in victory and a thousand in defeat.
Rork
July 25th, 2009, 15:48
On the nastiness front it may well need a completely rethink. What I will probably do is run it and see where we can develop the list. Perhaps a stronger khorne influence or maybe going mono-tzeentch would be better?
Right now you have 12 power dice, the blue scribes (who will likely give you 3 or so extra PD) and Kairos. Probably the most devastating aspect of that is Kairos - I suspect he's fun to use, but given that you can choose his spells to suit the situation then batter the enemy, it will get boring quickly. Perhaps using a LoC and leaving Kairos for 'one offs' would be the best approach. That way you also have some extra combat support as well.
I am more worried the list will cover up my own warhammer deficiencies and I will learn less.
Daemons will always do that. They're a top tier army and very forgiving (same with VC). You can completely ignore psychology affecting you, and running away is something your army can't do (and being able to flee sometimes has its uses). But on the plus side it does mean you can concentrate on working out which tactics work and which don't...and encourages a certain degree of caution.
Roehug
July 25th, 2009, 16:09
Right now you have 12 power dice, the blue scribes (who will likely give you 3 or so extra PD) and Kairos. Probably the most devastating aspect of that is Kairos - I suspect he's fun to use, but given that you can choose his spells to suit the situation then batter the enemy, it will get boring quickly. Perhaps using a LoC and leaving Kairos for 'one offs' would be the best approach. That way you also have some extra combat support as well.
Thanks for all the feedback, well deserved rep going your way. I do not know why I didn't think of this. Replacing Kairos with a normal GD should help tone it down and free up more pts for core choices. Certainly worth bearing in mind. I have a LoC and a BT (not quite the same thing granted but goes with the khorne side at least) in the wings that can be brought out to do this. I imagine a LoC might be better since BT have quite a bad reps cheese wise.
NecroNid
July 26th, 2009, 01:49
I have a LoC and a BT (not quite the same thing granted but goes with the khorne side at least) in the wings that can be brought out to do this. I imagine a LoC might be better since BT have quite a bad reps cheese wise.
Agreed on the BT thought but a tooled up LoC can run you more points than Kairos.
You have actually constructed a very nasty, some would say "cheesy" but I won't as I don't believe in it, list. About the only thing you could do to make it harder is to get rid of the third group of Horrors or the Bloodletters to get more Flamers in the list. Flamers, Flesh Hounds, and Tzeentch magic spam are generally the three main complaints of the anti-Daemon contingent of players out there. That being said those complainers will not be happy unless you put together a list of all Daemonettes and Plaguebearers with no Heralds and walk them backwards straight up the field.
In Fantasy, Daemons are one of the top three armies(many would say top one) out there right now. You really can use just about whatever units you want and still have a competitive game as long as you are a decent general. They are quite forgiving and will allow you to make some mistakes as you learn the game. So, I say choose what you like and play a few games. You should learn alot in a short time and be able to adjust your list appropriately.
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