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View Full Version : MBVW09 Preliminary Round Tomb Revival vs Assisted Penitence



Mr. Biscuits
July 27th, 2009, 21:49
MBVW09 Preliminary Round Tomb Revival vs Assisted Penitence


Annihilation with Dawn of War deployment Assisted Penitence gets first turn Tomb Revival fails to seize

TOMB REVIVAL

HQ ( 290 )
Necron Lord
Resurrection Orb
Warscythe
150
Necron Lord
Resurrection Orb
140

Elites ( 560 )
10 Necron Immortals
280
10 Necron Immortals
280

Troops ( 360 )
10 Necron Warriors
180
10 Necron Warriors
180

Heavy Support ( 290 )
Monolith
235
Tomb Spyder
55

Total Points = 1500


You are commanding a mighty Necron phalanx.Your lords wield mighty orbs of ancient power, allowing the most blasted remains of your forces to reform. The Monolith, an ageless weapon of war, will resist the heaviest fire, and can both rain death on your opponents and bring back your dead. The Spyder scurries the back lines, with a support scarab swarm that it rebuilds as needed, ready to assault anything that gets too close. Advance, and let your gauss weapons annihilate any and all opposition. You may be out-manouvered and outgunned, but your number is Legion and your name is Death.

Assisted Penitence

HQ
Inquisitor Lord Karamazov
205

Priest (Shizaru)
Eviscerator, Power armour, laspistol
75

Elites
Vindicare temple assassin (Harvey)
110

Mistress (Pompadour) & 11 Sisters Repentia
(joined by the priest)
250

Troops
5 Arbites ('the fuzz')
2 melta guns
70

5 Arbites ('the filth')
2 melta guns
70

Fast Attack
--

Heavy Support
3x Penitent engines ('Penitents of Mizaru')

3x Penitent engines ('Penitents of Kikazaru')

3x Penitent engines ('Penitents of Iwazaru')

Total Points =1500



The plan :
All the walkers line up along the front, with Karamazov roughly central.
Behind him are the repentia (joined by the priest), shielded to either side by the cover-providing arbites (who also serve to block charged at the repentia).

Harvey targets power fists of squads about to be caught by the penitents (no fist = no chance).

Karamazov keeps the arbites from running and assists them in dealing with tanks and transports.

Consolodation moves are used to 'aim' penitents at new squads and stop them bunching up.

The repentia stay spread out behind the walkers/arbites for cover / protection from blasts.

Let the voting begin!

xnecrontyrx
July 27th, 2009, 23:43
I believe that unfortunately, the overwhelming amount of firepower represented by the Necron army will easily be able to overmatch the inquisitional forces. The sheer volume of glancing hits will end the threat of the penitent engines. The only other very dangerous unit are the sisters repentia, which again, the necron army can pour fire onto until dead.

Demon in White
July 28th, 2009, 00:26
Both armies are actually really good, but I believe every Sisters army should include at least one Exorcist, and I'm not a huge fan of Penitent Engines. The Necron army can bring a lot of firepower to bear, so that's the way my vote's going. But this one's a close one.

I vote for Tomb Revival.

~ DiW

Pheonix Lord
July 28th, 2009, 01:26
I was only messing when I said for someone to post a list with sista repenta! A whole 10 troops (GEQ at that) at 1500pts is not going to work.

Necrons will laugh this off the table with very little worry.

PL

Skarsgard
July 28th, 2009, 01:31
Adding my vote for a necron win. Not enough pressure on the necrons from the witch hunters and all the above reasons too.

Mr. Biscuits
July 28th, 2009, 01:59
The nine penitent is nothing to laugh at and I feel sorry for anyone who would have to face that, but the witch hunters give away too many easy kill points and against 20 immortals I don't see too many sister surviving. Tomb Revival wins hands down.

Brother Tiberius
July 28th, 2009, 11:35
The above Reasons are why i'm voting Necrons... it's a shame because it looks like an interesting list on the sisters side.

karantalsis
July 28th, 2009, 15:11
Necrons for reasons stated by others.

simplebut
July 28th, 2009, 16:52
NECRONS for te reasons above.

darkspawn327
July 28th, 2009, 22:05
NECRONS, though 9 Pentinent Engines would really put down the hurt. Not enough objective-taking ability though and waaay too many KP.

MentosMkr
July 28th, 2009, 22:19
Yeah like others said, lots of easy kill points, dont even know if they could do much in objective missions. I am unfamiliar with the full potential of the Sister's list though.

I have give the edge to Da Terminadas...i mean Necrons.

ThePorcupine
July 29th, 2009, 03:30
Oooh.. 9 Penitent Engines? Those have strength 10, ya know! Seriously though, the Necrons have no long range firepower. It's all 24 inches or less. As soon as those Penitent engines Show up in that 20 inch range (they run farther than your average walkers), they could even be in the Necron's face the very next turn. (move 6, rage another 6, assault 6.. I think I got that right). And they can tear up that Monolith pretty badly with str10 attacks. Sister Repentia squad runs around with 11 Eviscerators Enough said. If the Sisters get into combat, it doesn't look good for the Necrons. And 10 fast charging squads is a lot to worry about. Believe it or not, the kill points are pretty much equal. I think it's 10 to 9.

Anyway, I vote for Assisted Penitence (Sisters). Penitent Engines are brutal in combat and the Necrons aren't mobile enough to avoid them and don't have enough long range firepower to take them down on the way.

karantalsis
July 29th, 2009, 12:08
10-1 against the sisters, it seems the inquisition equipped to fight heretics and ended up being faced with robots.

A.T.
July 29th, 2009, 13:31
10-1 against the sisters, it seems the inquisition equipped to fight heretics and ended up being faced with robots.It'd be fun to play it out, each gauss shot has a 3.7% chance of wrecking a penitent if i'm not mistaken, half that with cover. Dice god time.

It's a shame all of the non faithful WH units are such overcosted crap, they'd look really nice on the table.

Adalias
July 29th, 2009, 14:26
At 24" the Necrons have 60! Gauss shots (40 from immortals, 20 from warriors), and a S9 AP 1(3) pieplate, and once the Engines close to 12" they have 80 with rapid fire, D6 from the monolith, another pieplate, 3 non-gauss shots from the one Lord's staff of light... I know the engines will be scary, but (correct me if I'm wrong) they are squadrons, which means that gauss CAN glance them to death, with Immobilize results. And the few that do survive two turns of shooting, will get charged by the spyder, and Lord with warscythe, who can cut through baneblades.

I'm not saying that the Necrons will win without a sracth, but they will still win.

+1 Vote for the Tomb

A.T.
July 29th, 2009, 15:24
but (correct me if I'm wrong) they are squadrons, which means that gauss CAN glance them to deathOpen topped squadrons, glanced to death on 5+, AP 1 wrecks on a 2+, and they don't often get 50% cover (bigger than dreadnoughts)

mynameisgrax
July 29th, 2009, 16:10
I have to disagree with the general consensus, and give the victory to the Sisters.

The necron have a good amount of firepower, but not enough to bring down all the penitent engines. If even one of those nine engines makes it into close combat, those Necron are toast. I would've cut out one of the two lords, and either added more tomb spiders, or some destroyers to add more firepower.

ThePorcupine
July 29th, 2009, 16:39
Well to be fair.. I believe the Necrons can teleport out of combat.

CryoGenFX
July 29th, 2009, 18:21
Well to be fair.. I believe the Necrons can teleport out of combat.

Indeed, although why there isn't a Veil on one of the lords is beyond me. So, a Necron victory it is, indeed.

And I'll be sure to have "words" with Lord Fyodor afterwards regarding his deployment...

farmpunk
July 29th, 2009, 18:55
This one might be interesting to see go down...

WH charging forward... Necrons moving steadily forward.

Necron player better stay 20-24" away from the WH, or they're gonna be toast.

my guess is it's gonna go something like:

PE's and Repentia move up 6 +d6 +d6 (rage and run) for around 13"

Necrons move 6" onto board.

everyone's still 27" apart.

PE's are going to want to be 12+" from the Necrons, which will be hard to pull off.

each Necron squad will pull off 2glances. nothing great. the Monolith will pull off 2 pens.

so one PE from each squadron hits, and so do a few repentia.

Monolith takes some Str10 thumps, we'll say 4. 2hit, 1pen.


gah...

as much as I'd LOVE for a list of crazies to do even FAIR... this will end poorly, I feel.

Necrons will be back to fight again.

AlbinoAlien
July 30th, 2009, 20:03
I think If at least 3 pentient engines make it to the necron lines, they'll wreck so much long lasting havoc that the cron's won't know what to do! However, 60 gauss guns is alot of firepower. and with the monolith phasing warriors out of combat, it really diminishes the machine charge. As much as I'd like not to, I'll have to give it to the Necrons

Elric of the void
July 31st, 2009, 05:17
Necrons, too much firepower, IMHO to give the Inquisition any hope of surviving, I feel its a strong chance the necrons could even table them.

ThePorcupine
August 2nd, 2009, 19:50
Voting is now over. The winner is Tomb Revival.


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