FluffyTemplar
August 6th, 2009, 15:23
So, going over the codex again, it seems a lot of the things I was under the impression would be really good and fun to use are actually almost completely useless.
PAGK with Psycannons - now, considering it replaces all their weapons, it seems like this extremely expensive "upgrade" actually takes away a large portion of why the GK's are so expensive in the first place. Initially, I think pointwise GK's aren't bad considering the NFW, True Grit SB's, and all their associated special rules; but taking the psycannon instead takes this away! Giving a PAGK a Psycannon you're effectively turning him into a regular SM with a +1S Heavy bolter that can be fired on the move; all this for only 50pts!
Purgation Squads - More or less what I was saying before except even more pointless since it's more expensive and generally speaking you'd want to take SW on all of them (that's the point isn't it?)
I guess I just don't understand the point sink. Is there something I'm missing that's actually making these things worth their points?
PAGK with Psycannons - now, considering it replaces all their weapons, it seems like this extremely expensive "upgrade" actually takes away a large portion of why the GK's are so expensive in the first place. Initially, I think pointwise GK's aren't bad considering the NFW, True Grit SB's, and all their associated special rules; but taking the psycannon instead takes this away! Giving a PAGK a Psycannon you're effectively turning him into a regular SM with a +1S Heavy bolter that can be fired on the move; all this for only 50pts!
Purgation Squads - More or less what I was saying before except even more pointless since it's more expensive and generally speaking you'd want to take SW on all of them (that's the point isn't it?)
I guess I just don't understand the point sink. Is there something I'm missing that's actually making these things worth their points?