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View Full Version : Terminator Disposal



Narkboy
August 21st, 2009, 15:02
I'm looknig for a simple strategy for killing Terminators.. We have quite a lot in our armoury that will do it, so I'm wondering what everyone else favours?

At the moment, due to limited models, I tend to hold them up with scarabs then take them out with heavy destroyers after they've disabled / destroyed the big hitters. Instant death on a 3+ is so fun!

I'm also looking to bring in some wraiths to get in amongst the enemy - with an invulerable save they will probably stand up well, but can they do a lot against the uber armour save?

Other ideas? I tried warsythe lord but squads of 6+ are just too large not to be battered.

Thoughts / ideas? I'm not getting a C'Tan until after we know if they will be Apoc only, so please don't tell me they're the best answer!

Thanks!

Dark Trainer
August 21st, 2009, 17:48
Ctan is the best. period...HD's are just TOOO expensive for the crappy job they do. A destroyer lord isn't too bad with a wraith wing, but my Deceiver rules!

Canew
August 21st, 2009, 18:03
The "Big D" is good, but it's almost "too easy" an answer. Further, a smart player isn't scared. Watch out if the opponent is a SM player with scouts and sniper rifles, or a CSM player with somebody carrying Gift of Chaos. Both are dangerous to C'Tan.

Heavy destroyers work nicely. Also consider the particle whip on a monolith. It has the strength to wound on a 2+ and an AP that will beat even the terminators' standard armour, at least for the guy unfortunate enough to be under the center hole.

Dark Trainer
August 21st, 2009, 18:32
The "Big D" is good, but it's almost "too easy" an answer. Further, a smart player isn't scared. Watch out if the opponent is a SM player with scouts and sniper rifles, or a CSM player with somebody carrying Gift of Chaos. Both are dangerous to C'Tan.

Heavy destroyers work nicely. Also consider the particle whip on a monolith. It has the strength to wound on a 2+ and an AP that will beat even the terminators' standard armour, at least for the guy unfortunate enough to be under the center hole.


Yeah but the pie plate is AP3 and that's a waste of a 5" template to get ONE wound...I guess if it was that necessary yes, but painful if I coulda dropped it on something else.

Also I hide my Ctan behind my monolith (always), then when he's in assault range he assaults ANYTHING to get him out of being shot at (non vehicles of course). Then when it's their assault phase ESCAPE combat in the direction you want to move, and reassault in your turn. He'll never get SHOT at because of this. The trick is hiding behind the monolith til you're close enough then move it out of the way and move the Deceiver forward. I've done this plenty of times.

Pariahs would work too, but they're just too spendy and fragile for my likes.

Mr.Blonde
August 24th, 2009, 02:28
Not to go against the grain, but I actually don't use Heavy Ds or any other obvious choices for that matter.

In my 1500 pt. tourney list I actually dont pack any destroyers, so what I do is just saturate them with fire. I pepper them with assault 2 gauss blaster shots from 24'' with my Immortals staying at arms length.
Then, once they're close enough and all softened up I rapid fire them with 28 shots from my 14 strong warrior squad.( not to mention d6 shots from my monolith as well).

It takes alot of target priority and dedication to do it, you have to drown them in gauss. But thats what it takes to drag those T4 2+ save bastards down with small arms fire.

Lemt
August 24th, 2009, 15:14
As others have mentioned, C'Tan, particularly the Deceiver, are the best option. No saves against them! Snipers are only dangerous if you face lots. 10 snipers will hit with 5 shots and deal 2-3 wounds, and thanks to invulnerable you get to save against all of them, so they'll only deal 1-2 wounds. The real things you have to look out for are Sternguard (lots of BS4 shots that wound on a 2+), and SM librarians. Librarians have a power that forces every enemy within 24" to repeat passed invulnerable saves, so look out for that.

Dark Trainer
August 24th, 2009, 17:14
Not to go against the grain, but I actually don't use Heavy Ds or any other obvious choices for that matter.

In my 1500 pt. tourney list I actually dont pack any destroyers, so what I do is just saturate them with fire. I pepper them with assault 2 gauss blaster shots from 24'' with my Immortals staying at arms length.
Then, once they're close enough and all softened up I rapid fire them with 28 shots from my 14 strong warrior squad.( not to mention d6 shots from my monolith as well).

It takes alot of target priority and dedication to do it, you have to drown them in gauss. But thats what it takes to drag those T4 2+ save bastards down with small arms fire.

Your lists must be friendly. I personally find destroyers to be much more valuable than immortals. X pts for 2 S5 24" shots, or XX points for 3 S6 36" shots. Personally I find if you were to buy 2 immortals for just a LITTLE more than a single destroyer, you'd end up with only one more shot, but all the shots are 1S less and 12" shorter, plus no ability to turbo boost to safety if you get cornered.

But I don't disagree Immortals are still nice as I field 9-10 destroyers, then 5-10 immortals :soldier:

Alzer
August 24th, 2009, 18:21
Pariahs are an excellent unit to fight Imperial terminators with. Or thunder hammer terminators.
Go first, wound on 3+ ignore all their saves. If ya get the charge of you can blitz them with gauss blasters on the way in. Just keep them in the center of you warrior lines. and charge the termies when they get close.

Tomb spyders are also a good way to deal with Imperial Terminators, wound on 2s and ignore armor, with high a number of attacks.

Wraiths could tie them up for a long time, but eventually you will probably loose that fight. Wraiths with a Warscythe totting wraithlord might do it though.

What pattern terminators are you facing? Imperial (powerfist stormbolter) Assault, Chaos, Grey Knight?

Also there IS an Arts of the Red Harvest on Terminators, you can find it through the link in my sig. (we've had a ton of "anti terminator" discussions in the past)

Narkboy
August 24th, 2009, 21:29
What pattern terminators are you facing? Imperial (powerfist stormbolter) Assault, Chaos, Grey Knight?

At the moment powerfist & stormbolter mostly. My usualy oponent is planning on an assault squad or sternguard next. Hence needing a solution fast! I was looking at Pariahs; reading the 'dex they look pretty good but most people on here don't rate tham, and it's not just the non-necron issue. I may grab some to try it out..

Thanks for all the replies folks :)

Mr.Blonde
August 26th, 2009, 03:32
Your lists must be friendly. I personally find destroyers to be much more valuable than immortals. X pts for 2 S5 24" shots, or XX points for 3 S6 36" shots. Personally I find if you were to buy 2 immortals for just a LITTLE more than a single destroyer, you'd end up with only one more shot, but all the shots are 1S less and 12" shorter, plus no ability to turbo boost to safety if you get cornered.

But I don't disagree Immortals are still nice as I field 9-10 destroyers, then 5-10 immortals :soldier:

I just plain suck at using destroyers, I always get them all fragged. My buddies always have a good laugh at me and have even come to call them the "Destroyees", we always get a kick out of that. I think I just like the hardiness of 10 T5 wounds as opposed to 4 T5 wounds.

Back on topic though, has anyone brought up Pariahs? Against P.fist termies they can shoot it out and hit first in combat and negate all saves! very hurty for them. The same goes for Thunder hammer storm shield assault termies, watch out for those lightning claw ones though, they are pointy.

Narkboy
August 26th, 2009, 12:39
Back on topic though, has anyone brought up Pariahs? Against P.fist termies they can shoot it out and hit first in combat and negate all saves! very hurty for them. The same goes for Thunder hammer storm shield assault termies, watch out for those lightning claw ones though, they are pointy.

I've been looking at Pariahs.. They look tough and definatly have the firepower - especially with the sythes. They're also not squishy in any other army; but without the WBB protection they feel weak to me... So spoiled lol!

They also look to have the benefit of being usefull against larger, weaker units to, rather than just being giant killers.

Hmmmm..

Kelter Skelter
August 26th, 2009, 20:31
pariahs either need to be necron or need fleet

otherwise you can run them but then they're left vulnerable for an entire turn

KJSparkz
August 27th, 2009, 00:21
Use Pariahs and Flayed Ones together against Termies,especially against Assault Termies, they have to pass a leadership test at leadership 7 to hit you normally even if they do their lightning claws can only hit at the same time as your flayed ones,its unlikely that they are going to destroy both units unless the whole squad is armed with Lightning claws.Assuming you use squads of 8 of each you should still be able to kill most of them in a turn.

Dragon Du999
August 28th, 2009, 07:37
Against termies i find that a wraithlord and a couple of wraith sorts 'em out fine but sometimes a wraith goes down. (sad face)

But if your not a fan of the wraithwing tactic, vod a squad of 10 immortals in fire range andd let them have it, this should be used with a squad of warriors or preferably destroyers.

This usually gets rid of this threat either entirely or to the extent that they might as well not be there, but if your opponant tags them with the assault squad as said go for wraithwing.

How can you kill something that isn't there!

As for Grey knight termies...

Thats for another thread.


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