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View Full Version : 1500pt Mech list with Ard Boyz induction rules



Roehug
August 28th, 2009, 13:51
HQ

Brother Captain
w/ Terminator Retinue x 4
w/ Incinerator 260pts

Troop

GK x 6
w/ 2 Incinerators 195pts

IG Veterans
w/ 3 Meltas
w/ Chimera + Extra Armour 170pts

IG Veterans
w/ 3 Meltas
w/ Chimera + Extra Armour 170pts

Heavy Support

Landraider Crusader
w/ Smoke Launchers 228pts

Landraider Crusader
w/ Smoke Launchers 228pts

Leman Russ Demolisher 165pts

Total = 1496

Knights will ride in the raiders. General startergy: Rhinos deployed behind/in cover on flanks with aim of rushing out sucidally to remove main AT threats while 3 main tanks form in centre. Demolisher will go in the middle with the LRC to either flank to somehwat limit side armour shots on it. They will cruise towards the enemy attempting all guns blazing.

Lists biggest weakness: Only one troop choice likely to surive the game, so will need to quite literally remove opponent of table in two of three matches. That said I like a challange

Strengths: AV 14 and lots of metla.

Hockeyman506
August 28th, 2009, 16:37
I do believe even with 'Ard Royz induction rules that you still need at least 2 IG troop choices before you can take the demolisher.

In anycase, I'm not a fan of EA or Multi-meltas on the Demo. Naked with HHF is best in my opinion.

Roehug
August 28th, 2009, 16:58
Good point. I will drop the sponons and Ea and if I drop 2 Gk's knocking the squad to 6 I can replace both IST units with Vets in chimeras with 3 meltas a piece

Edited List Accordingly

A.T.
August 28th, 2009, 18:10
I'd consider replacing the PAGK's landraider with a regular lascannon variant - so you have at least some reach, especially if the GK are pulling back to an objective with it (or even if the LR is moving to contest while there are other important targets still on the board)

Hockeyman506
August 28th, 2009, 18:19
I agree, a crusader for the termies and a standard one for the PAGK. A pair of landairders and a Demolisher will be insanely deadly, but you will have to preserve your troops. Only three scoring units is very risky.

Maybe drop the Extra Armor from the Chimeras. It is well overpriced for the little benefit it gives you. Though I may be wrong considering you only have a pair of them. With the points saved you could buy another PAGK with it.

Also might want to shift an incinerator over to the brother captain as he won't lose his NFW, the PAGK will.

spaar
August 28th, 2009, 22:18
I think this list is still illegal because you need to field 2 DH troops choices before you can field allies. One way to remedy this would be to swap the Knights for IST squads, and the Demolisher for a regular battle tank, and maybe swap one of the Crusaders for another Leman Russ in the squad... something like this:

Brother-Captain
- Retinue of 4 GKT, 1 x TH/SS, 1 x Incinerator
260

IST x 5
- 2 x Meltagun
- Rhino w/ Extra Armor, Smoke
128

IST x 5
- 2 x Meltagun
- Rhino w/ Extra Armor, Smoke
128

IG Veterans
w/ 3 Meltas
w/ Chimera + Extra Armour
170

IG Veterans
w/ 3 Meltas
w/ Chimera + Extra Armour
170

Scout Sentinel Squad
- 2 x Sentinel
- 2 x Autocannon
80

Land Raider Crusader
-Smoke Launchers
258

Leman Russ Squadron
- 2 x Leman Russ Battle Tank w/ Hull Heavy Flamers
300

Just a thought.


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