View Full Version : Immolator list?
GAX70
September 3rd, 2009, 05:00
one thing i dont see much of or talked about is Immolator lists way is this does it suck that bad? im new the imperium and mech side of thing so can sum one fill me in.
Fizzics
September 3rd, 2009, 05:35
we talked about it some in the "are we stuck in fourth edition" thread...
I might also recommend the search function... it can help you...
=) welcome to our forum. talk away
We need more lively people ..
GAX70
September 3rd, 2009, 06:50
we talked about it some in the "are we stuck in fourth edition" thread...
I might also recommend the search function... it can help you...
=) welcome to our forum. talk away
We need more lively people ..
hay thanks for the welcome
that thread is what got me thinking about the list haveing 6 - 9 Immolators sounds grate and with Holy Promethium on top of it it seems like a grate list seeing as i play at 2000pts. i can fit a lot of Immolators in my list but i do not see alot of this in the forum way is this?
farmpunk
September 3rd, 2009, 20:24
St John's tactica is about rhino chassis spam. I think he uses a lot of Immos.
IMHO, Immolators are a bit overpriced for what they actually do. They're not bad, but for a bit cheaper now you can induct a Vet squad with 3Meltas in a chimera.
most upgrades other than Extra Armor and smoke won't return your investment. Most armies you can wound with the Twin-linked flamers will be wiped out easily by them. Any forces that are difficult to wound will have high Ld.
I've used Hbolter Immos w/blessed ammo to decent effect, picking off rangers, or command squads, or SM scouts.
A.T.
September 3rd, 2009, 23:22
They're not bad, but for a bit cheaper now you can induct a Vet squad with 3Meltas in a chimera.As just posted by number6 in the daemonhunters forum - the IG FAQ is out and veterans squads are out with it.
farmpunk
September 4th, 2009, 10:51
I saw that last night too.
gads, why can't GW remain consistent among it's own divisions? don't they, y'know TALK to each other.
I suppose 'ard boys will obey the FAQ now.
The Prince of Excess
September 4th, 2009, 11:24
I'm glad you can't Induct Vets, if you want the powerful units IG has, play IG. Getting Inducted Platoons is good enough. Just that one entry fills WH biggest weakness.
A.T.
September 4th, 2009, 12:51
I'm glad you can't Induct Vets, if you want the powerful units IG has, play IG. Getting Inducted Platoons is good enough. Just that one entry fills WH biggest weakness.Does mean you need a minimum of what, 70 guard in order to field and support units like the russ?
The Prince of Excess
September 4th, 2009, 12:52
50 I believe. 4 10 mans and 2 5 mans.
Frank Fugger
September 4th, 2009, 21:01
Does mean you need a minimum of what, 70 guard in order to field and support units like the russ?
That's the thing, though; the Sisters don't NEED support units like the Russ. The Guard have them because the Guard need them. Sisters don't because they don't. That's why you need 2 Platoons to take them; they're a bonus rather than a necessity, so the extra costs associated are "punitive", in a way.
The Immolator list doesn't suck at all; having 7+ twin-linked Heavy Flamers in any list is no bad thing, particularly not if they're carrying Meltaguns as well. It needs a bit of tweaking as far as I can see but the basics are there.
A.T.
September 4th, 2009, 22:39
That's the thing, though; the Sisters don't NEED support units like the Russ. The Guard have them because the Guard need them.When you are taking that many IG infantry you are a guard army in denial :p
The Immolator list doesn't suck at all; having 7+ twin-linked Heavy Flamers in any list is no bad thing, particularly not if they're carrying Meltaguns as well.Can't see it doing well against the modified immo list I ran recently - half of it would be gone come turn 3 and the rest would be banging heads with it's better equipped mirror image trying to get to the exorcists that are pulling it apart.
Fizzics
September 5th, 2009, 00:59
Can't see it doing well against the modified immo list I ran recently - half of it would be gone come turn 3 and the rest would be banging heads with it's better equipped mirror image trying to get to the exorcists that are pulling it apart.
Just to play devil's advocate... Maybe you just don't have enough practice?
A.T.
September 5th, 2009, 02:13
Just to play devil's advocate... Maybe you just don't have enough practice?It what sense?
Not to be rude here but you've bandied about someone else's list without any real indication that you have tried it yourself or have any idea how it out would play out on the table.
I have played immo spam, at least my own variation of it, and I simply see no value in giving my opponent the freedom of the field for the sake of squeezing one more immolator into the list.
Simply put the lack of any ranged pressure on your opponent will cost you that immolator anyway - your opponent can deploy front and center without fear of reprisal, positioned to maximise their fire for as long as possible.
farmpunk
September 5th, 2009, 03:19
I've found that by far the best rhino/immo rushes involve some long range firepower to provide cover support.
Exorcists do that well. So do Leman Russ tanks. then put down 4-5 Rhino/immos rushing across the board.
I also like to tack on a Seraphim squad, just for that little bit of tank popping goodness, but they're completely optional.
the trouble with spam lists is that by taking as many of the same unit as possible to maximize the strength brought by that unit, also maximizes all the weakness of the same unit.
what does rhino (and chimelta Vet IG) spam fall down and go boom to? long range high str shots (exorcists, hydra, Dakka Preds). the more shots the more likely the rhino chassis will crumble.
A well rounded, all-comers list will be set up to handle lists that need to get close range, and lists that need to sit and shoot. Spam lists usually are good at dealing with only one or the other.
GAX70
September 5th, 2009, 03:30
A well rounded, all-comers list will be set up to handle lists that need to get close range, and lists that need to sit and shoot. Spam lists usually are good at dealing with only one or the other.
well said.
The Prince of Excess
September 5th, 2009, 06:15
St Johns list needs long range firepower, I've seen better proposed spam lists than his. I'm basically nodding with AT and Farmpunk.
Frank Fugger
September 5th, 2009, 10:11
When you are taking that many IG infantry you are a guard army in denial :p
No, you're a WH army with Inducted Guard units. A Guard army runs and feels totally different to a WH/ Inducted Guard army, especially now that we've got viable alternatives to the "I HAS LOTS OF MANS AND LOTS OF DICE AND HERE IS AN TANK ASWELL" that was the Guard player's stock-in-trade for years.
Can't see it doing well against the modified immo list I ran recently - half of it would be gone come turn 3 and the rest would be banging heads with it's better equipped mirror image trying to get to the exorcists that are pulling it apart.
No, that's true; then again modifying it to include more Guard units by dropping the Sisters for ISTs would give them a lot more vehicles to throw at you. I think stjohn's Immo list has 10 Immolators and 3 Rhinos at 1850pts; mine has 7 Immos and 3 Chimeras at 1250.
I have played immo spam, at least my own variation of it, and I simply see no value in giving my opponent the freedom of the field for the sake of squeezing one more immolator into the list.
And thus we come to the precipice over which many spam proponents tumble. Dropping stuff that works, or ignoring it altogether, in favour of MOAR SPAMMING is a silly idea; especially when what you're spamming is an AV11 vehicle with a twin-linked Heavy Flamer carrying Meltagun-equipped squads. That does indeed give your opponent the run of the board. How you take that freedom away is by inducting Guard to give yourself the ability to cut down your opponent's lanes from 48" away.
Simply put the lack of any ranged pressure on your opponent will cost you that immolator anyway - your opponent can deploy front and center without fear of reprisal, positioned to maximise their fire for as long as possible.
Hence the Guard being a good idea. Exorcists aren't BAD, not by a long chalk, but the Guard give you more shots per turn and reliability.
The Prince of Excess
September 5th, 2009, 10:14
"I HAS LOTS OF MANS AND LOTS OF DICE AND HERE IS AN TANK ASWELL"
I approve of this post, for grammatical and comedic reasons.
A.T.
September 5th, 2009, 13:13
No, you're a WH army with Inducted Guard units. A Guard army runs and feels totally different to a WH/ Inducted Guard armyI know, it was half a joke hence the :p
But there is the question of choosing WH with guard, or guard with WH - unless you want to stock up on more than 3 immolators.
Frank Fugger
September 5th, 2009, 13:39
I know, it was half a joke hence the :p
I got that :P
However...
But there is the question of choosing WH with guard, or guard with WH - unless you want to stock up on more than 3 immolators.
Like you said yourself there's a valid point to be made about the differences between going WH/ Guard or Guard/ WH, because there ARE differences.
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