A Cucumber
September 20th, 2009, 09:30
List Name: Emperors Hand
HQ
1 x Librarian
Terminator Armour
Storm Shield
Powers:
Gate of Infinity
Vortex of Doom
Points: 140
ELITES
5 x Termie Squad
1 sergent
4 termies
1 CML
points: 230
1 x Drednought
Multi-Melta
Drop pod
Points: 140
6 x Sternguard Veterans
2 combi-meltas
3 combi-flamers
1 Sergeant - powerfist
1 drop pod
- Locator beacon
Points: 250
TROOPS
10 x Tac Squad
7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergeant - Powerfist
1 drop pod
-Locator Beacon
Points 245
10 x Tac Squad
7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergent - Powerfist
1 drop pod
-locator beacon
Points 245
Total: 1250
Space Marine Force - Terra's Angels
HQ
Captain Harley (w/ Bike, Relic Blade, Artificer Armour) - 180
Command Squad (w/ Bikes, 4x Plasmaguns, Standard Bearer + Champion) - 295
Troops
SM Bike Squad (4 models + MultiMelta Attack Bike, 2x Meltagun, Powerfist) - 210
SM Bike Squad (4 models + Heavy Bolter Attack Bike, 2x Flamer, Powerfist) - 190
SM Bike Squad (4 models + MultiMelta Attack Bike, 2x Meltagun, Powerfist) - 210
Fast Attack
Scout Bike Squad (5 models + 3x Grenade Launchers, Powerfist) - 165
Which makes 1250 points and a mere 26 models
General TacticsDeploy all in cover but scouts, who will scout move into enemy deployment zone behind terrain and then shoot/charge heavy weapon teams. Captain+CS target heavy infantry/HQ; flamer squad target light infantry; melta squads target tanks and major threats. Ignore objectives until turn 5, concentrating initial fire on fast units and transports to maximise manoeuvrability advantage - then shoot the CC types, CC the shooters.
Race Specific:
Necrons – go for phase out
Nids, Orks, Daemons – maintain 18” gap when possible
Tau, IG, WH – get into CC with multiple units to ensure combat lasts into their turn
vs.
Emperor's Fodder
HQ
Company Command squad - 75
-Regimental Standard
-Autocannon
Troops
Infantry Platoon:
PCS - 45
-Grenade Launcher
-Autocannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Veteran Squad - 155
-Melta x 3
-Chimera with hull heavy flamer
Veteran Squad - 155
-Melta x 3
-Chimera with hull heavy flamer
Heavy Support
Leman Russ Battle Tank with hull heavy flamer
Leman Russ Battle Tank with hull heavy flamer
Fast Attack
Vendetta
Vendetta
Strategy: The entire infantry platoon will sit on the home objective in two 20 man squads, using their autocannons with bring it down to knock out transports and light vehicles.
Having so many infantry squads to leave behind will allow my doubles partner to use all of their units for advancing.
Ulthwe Reaction Force
HQ
Farseer = 95
Doom, Runes of Warding
Elite
None
Troops
10 Storm guardians = 130
2 flamers, warlock, destructor, singing spear
Waveserpent = 145
Twinlinked brightlance, spirit stones
10 storm guardians = 130
2 flamers, warlock, destructor, singing spear
Waveserpent = 145
Twinlinked brightlance, spirit stones
10 Storm guardians = 130
2 flamers, warlock, destructor, singing spear
Waveserpent = 130
Twinlinked eldar missile launcher, spirit stones
Fast attack
None
Heavy Support
Fireprism 115
Fireprism 115
Fireprism 115
Total 1250
Farseer rides in the missile serpent hopefully it will take less fire then the brightlance serpents. AT comes from 2 brightlances, 1 missile, 3 prisms, and 3 spears. Infantry, hordes in particular face 6 flamers, 3 heavy flamers, and 3 templates. Doom is used to augement the flamers damage. The list has three scoring units and 6 tanks that can move 24" to hold or contest objectives late game.
Dawn of war ,anialation, emperors hand and terra's angels deploy and go first.
edit: Damn it! My computer hates me! For some reason my computer has descided not to let me copy and paste so the other semi final will be delayed. You may still post on this one though. Please no comments about this message on this thread though. The main thread about the new votewar will do fine.
HQ
1 x Librarian
Terminator Armour
Storm Shield
Powers:
Gate of Infinity
Vortex of Doom
Points: 140
ELITES
5 x Termie Squad
1 sergent
4 termies
1 CML
points: 230
1 x Drednought
Multi-Melta
Drop pod
Points: 140
6 x Sternguard Veterans
2 combi-meltas
3 combi-flamers
1 Sergeant - powerfist
1 drop pod
- Locator beacon
Points: 250
TROOPS
10 x Tac Squad
7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergeant - Powerfist
1 drop pod
-Locator Beacon
Points 245
10 x Tac Squad
7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergent - Powerfist
1 drop pod
-locator beacon
Points 245
Total: 1250
Space Marine Force - Terra's Angels
HQ
Captain Harley (w/ Bike, Relic Blade, Artificer Armour) - 180
Command Squad (w/ Bikes, 4x Plasmaguns, Standard Bearer + Champion) - 295
Troops
SM Bike Squad (4 models + MultiMelta Attack Bike, 2x Meltagun, Powerfist) - 210
SM Bike Squad (4 models + Heavy Bolter Attack Bike, 2x Flamer, Powerfist) - 190
SM Bike Squad (4 models + MultiMelta Attack Bike, 2x Meltagun, Powerfist) - 210
Fast Attack
Scout Bike Squad (5 models + 3x Grenade Launchers, Powerfist) - 165
Which makes 1250 points and a mere 26 models
General TacticsDeploy all in cover but scouts, who will scout move into enemy deployment zone behind terrain and then shoot/charge heavy weapon teams. Captain+CS target heavy infantry/HQ; flamer squad target light infantry; melta squads target tanks and major threats. Ignore objectives until turn 5, concentrating initial fire on fast units and transports to maximise manoeuvrability advantage - then shoot the CC types, CC the shooters.
Race Specific:
Necrons – go for phase out
Nids, Orks, Daemons – maintain 18” gap when possible
Tau, IG, WH – get into CC with multiple units to ensure combat lasts into their turn
vs.
Emperor's Fodder
HQ
Company Command squad - 75
-Regimental Standard
-Autocannon
Troops
Infantry Platoon:
PCS - 45
-Grenade Launcher
-Autocannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Infantry Squad - 65
-Grenade Launcher
-Auto cannon
Veteran Squad - 155
-Melta x 3
-Chimera with hull heavy flamer
Veteran Squad - 155
-Melta x 3
-Chimera with hull heavy flamer
Heavy Support
Leman Russ Battle Tank with hull heavy flamer
Leman Russ Battle Tank with hull heavy flamer
Fast Attack
Vendetta
Vendetta
Strategy: The entire infantry platoon will sit on the home objective in two 20 man squads, using their autocannons with bring it down to knock out transports and light vehicles.
Having so many infantry squads to leave behind will allow my doubles partner to use all of their units for advancing.
Ulthwe Reaction Force
HQ
Farseer = 95
Doom, Runes of Warding
Elite
None
Troops
10 Storm guardians = 130
2 flamers, warlock, destructor, singing spear
Waveserpent = 145
Twinlinked brightlance, spirit stones
10 storm guardians = 130
2 flamers, warlock, destructor, singing spear
Waveserpent = 145
Twinlinked brightlance, spirit stones
10 Storm guardians = 130
2 flamers, warlock, destructor, singing spear
Waveserpent = 130
Twinlinked eldar missile launcher, spirit stones
Fast attack
None
Heavy Support
Fireprism 115
Fireprism 115
Fireprism 115
Total 1250
Farseer rides in the missile serpent hopefully it will take less fire then the brightlance serpents. AT comes from 2 brightlances, 1 missile, 3 prisms, and 3 spears. Infantry, hordes in particular face 6 flamers, 3 heavy flamers, and 3 templates. Doom is used to augement the flamers damage. The list has three scoring units and 6 tanks that can move 24" to hold or contest objectives late game.
Dawn of war ,anialation, emperors hand and terra's angels deploy and go first.
edit: Damn it! My computer hates me! For some reason my computer has descided not to let me copy and paste so the other semi final will be delayed. You may still post on this one though. Please no comments about this message on this thread though. The main thread about the new votewar will do fine.