View Full Version : noobi 1000pt Tournament list
Hellion
September 25th, 2009, 10:56
Hey i have been playing 40k for a bit now and going to do my first tournament soon and need a 1k army.
Any help on this would be awesome, feel free to say what ever you feel about this list and what i need to change!
So far the list i have made up is;
HQ- 379
Archon; CD, Agoniser, Splinter Pistol, THelm, TRack - 116
Retinue-
x4 Incubi; x4 Plasma Grenades - 108
Drazhar, Master of the Blades - 90
Raider - Horrorfex, Disintegrator - 65
Troops- 191
x10 Warriors; x2 DL - 90
x9 Warriors; x2 SCannons - 82
x1 Sybarite; THelm - 19
Elite- 199
x6 Wyches; x2 Blasters, x6 Plasma Grenades, Wych Weapons - 89
x1 Succubus; Wych Weapons, Agoniser, Haywire Grenade - 45
Raider; Horrorfex, Disintegrator - 65
Fast Attack- 131
x4 Hellions; x1 Blaster - 82
x1 Succubus; Goblet of Spite, Poison Blades, Tormentor Helm - 49
Heavy- 100
x1 Talos - 100
I also have x5 Scourges, x3 more Wyches, x2 more Incubi, x10 more Warriors, x5 Reaver Jetbikes
Krovin-Rezh
September 26th, 2009, 07:36
Since you say this is for a tournament, I'm going to be a bit frank with you. I hope you don't take my comments as overly harsh, but there is serious work to be done. So go through each issue listed, and check them off as they become fixed to your liking.
First the big issue for you: very few Warriors and Raiders. I would suggest leaving out the retinue and joining the Archon with your extra 10 Warriors (as a troops choice), who would take the retinue's Raider. The retinue would be very powerful, but you can't add the muscle until you've got a proper skeleton. By which I mean: you need the troops, and spending so many points on a single retinue would make them an easy target and make your army as a whole badly outnumbered. Also, to help protect the Archon, give him a shadow field and possibly a hell mask or Mask of the Damned (last one if you have extra points to spend).
A technical issue: tormentor helm does not give a straight +1A, it only works with a two-handed weapon (punisher, rifle, or hellglaive). So replace it with a pistol or remove it where necessary. Should end up saving a few points here and there. Also, you have a Sybarite with only a TH. He either needs one of the 2-hand weapons or he needs a PB/agoniser with a pistol. Or you could leave out the Sybarite entirely if you need the points.
A cost issue: make sure you are paying for all your weapons. You only payed for one of the DLs and SCs on each of your existing troops.
The Raiders issue: Your Raiders are one of the few places you can cheaply add anti-armor weapons to your arsenal, but you do need some of those blast weapons too. So keep a DL on at least one of them, and lose the horrorfex on any that keep their disintegrators (both weapons are meant for the same type of target). If you want more pinning weapons, I suggest giving a succubus/sybarite the archangel of pain.
The Warriors issue: Two-thirds of your troops will be on the ground. It's unavoidable, and you've put the Raiders where they are most needed though. This carries disadvantages, but can be worked around with solid tactics and careful planning. Make sure you always, always put your ground troops in pieces of cover. You must also be very wary of no-cover weapons, such as flamers. Remember that regular rifles will allow no saves at all unless your Warriors have their cover.
The Wyches issue: I find six Wyches need backup while 8-10 Wyches can handle themselves against their usual targets (small-to-medium but powerful CC units). Make the squad larger or they will likely get stuck in a losing assault instead of being the unit you need them to be. Give them the goblet of spite instead of the Hellions, who will need to be replaced.
The Talos issue: Aside from guarding a squad of Warriors from assaulters, the Talos isn't going to be of much use to you. He's just too slow to reach anyone. The Talos Sting is fairly ineffective too. So replace him with your five Scourges with all four weapons (DLs, SCs, or a mixture). I suggest at least two DLs because you need more anti-tank. Don't deep strike them unless playing Dawn of War. Play them just like your other ground troops with the added bonus of being able to wing away from incoming assaulters.
The Hellions issue: they are sadly too many points and lack any real strengths. They are balanced, but not powerful enough to take any targets down, aside from your basic Guardsmen squad. Replace them with Reavers. 3 Reavers w/ 2 blasters can hunt down vehicles' rear armor, but they will likely give up a kill point in the process. 5 Reavers with an expensive Succubus (punisher, TH, CD) can be a threat to units that don't feature in lots of CC attacks. But I say add the Scourges before figuring out the Reavers.
And there you go! I hope that helps you out in time for the tournament. Let us know if you have any more questions. And don't worry about having issues getting started. We've all been there. BTW, welcome to the forums! :)
Hellion
September 26th, 2009, 09:30
Ty for the welcome and for all the info :)
I'm glad you went to the point and also ty for all the info, i'll work on a new list and and post it and see how much better it is :)
For the Talos i mainly took it as a distraction and a damage soaker while i get my fast attacks around .
Sadly i only own 2 raiders and 0 ravagers :( but i also have another 10 warriors i can use so i'll see what i can do :)
Hellion
September 26th, 2009, 11:21
ok so far my new list is:
HQ- 191
Archon -
Combat Drugs
Agoniser
Splinter Pistol
Shadow Feild
Raider, Dark Lance, Horrorfex
Troops- 300
x10 Warriors, x2 Dark Lances
x10 Warriors, x2 Splinter Cannons
x10 Warriors, x2 Splinter Cannons
Elite- 241
x9 Wyches, x2 Blasters, x9 Plasma Grenades, x9 Wych Weapons
x1 Succubus, Wych Weapons, Agoniser, Haywire Grenades, Goblet of Spite
Raider, Disintergrator
Heavy- 176
x4 Scouges, x2 Dark Lances, x2 Splinter Cannons
x1 Sybarite, Combat Drugs, Agoniser
TOTAL: 908
I plan on attaching the Archon to one of the squads of Warriors with SC, but wont i have to make it a squad of 9 as a raider carries 10?
I would like to take some fast attack squads though either Reavers or Hellions. For the reaver you mentioned giving the succubus a Punisher, TH, CD but are they able to use a Punisher as it is a 2h weapon and Reavers can't use 2h weapons as they are ridding a bike?
Also i was thinking of maybe adding a combat drug dispenser to either the Archon or Scourge Sybarite?
I hope i have the points right this time with the weapons lol.
Anyways some further thought and input on this would be awesome thx :D
Still another few days till the tourny so should have some time to tweek the list a bit :)
Krovin-Rezh
September 26th, 2009, 21:00
I plan on attaching the Archon to one of the squads of Warriors with SC, but wont i have to make it a squad of 9 as a raider carries 10?
Correct. And it's not a big deal, but the Raider has to go with the squad on your list rather than with the Archon (minor formality).
I would like to take some fast attack squads though either Reavers or Hellions. For the reaver you mentioned giving the succubus a Punisher, TH, CD but are they able to use a Punisher as it is a 2h weapon and Reavers can't use 2h weapons as they are ridding a bike?
In fact they are. Our latest FAQ (found on GW's website) removed this restriction. It's a common unit in many armies now.
I don't want to discourage you from ever using Hellions. Their skyboards do lend some much needed defense (don't forget their saves go up to 4+), and the ability to DS is nice to have. Just realize that they are a support unit, and should not be used on their own against any target. If I were to use them, I would make sure I had all ten so that they could survive long enough to be a nuisance to the opponent.
Also i was thinking of maybe adding a combat drug dispenser to either the Archon or Scourge Sybarite?
Looks like you've already added them. I wouldn't put too many points on the Scourge Sybarite since they are going to be targeted by shooting before your other troops, but the Archon definitely looks better with the CD. You could consider putting cheap Sybarites in your Warrior squads though. An agoniser/poisoned blades and plasma grenades can really help because then you can afford to team up your squads on incoming assaulters. The Sybarites often add just enough punch to keep them in the fight. Otherwise, you'd have to run away or try to shoot them and hope for a failed morale check.
I hope i have the points right this time with the weapons lol.
The troops are fixed. The Archon looks fine. The Wyches need a double check, and you also don't want to forget the plasma grenades on that Succubus. The points should look like this:
10(14) + 2(Blaster) + Syb upgrade + Agr + HwG + GoS + Raider + Dis = 248 pts
The Scourges are a bit off too. They should be 221 pts as listed.
Anyways some further thought and input on this would be awesome thx :D
Still another few days till the tourny so should have some time to tweek the list a bit :)
You basic strategy will be to protect your troops so that they can capture objectives, and get your CC units to the fight before their skimmers go down. If you can do those two things, you're halfway to victory. The other half is getting good dice rolls, and that can't really be helped. ;)
Always try have support your units supporting each other and divide up the enemy forces into bite-size pieces. That's what your fast and fleet units are good for. Also keep in mind that the Archon may sometimes be better off charging alone rather than with his squad, who can then shoot his target up first or shoot at another unit entirely.
Hellion
September 27th, 2009, 07:51
hmmm k kool, not to sure if i will be able to give the warrior sybarite both an agoniser and grenades as that is an exttra 48 pts, but i might drop the cd from the scourges.
So far wit ha few changes the list looks liek this with 94 points over, unless i worked it out wrong again LOL.
HQ- 237
Archon
Combat Drugs
Agoniser
Splinter Pistol
Shadow Feild
Troops- 420
x10 Warriors; x2 Dark Lances
x9 Warriors; x2 Splinter Cannons
x1 Sybarite; Plasma Grenades, Agoniser
x9 Warriors; x2 Splinter Cannons
x1 Sybarite; Plasma Grenades, Agoniser
Raider; Disintergrator
Elite- 241
x9 Wyches; x2 Blasters, Plasma Grenades, Wych Weapons
x1 Succubus; Wych Weapons, Agoniser, Haywire Grenades
Raider; Horrorfex
Heavy- 196
x4 Scourges; x2 Dark Lances, x2 Splinter Cannons
x1 Sybarite; Agoniser
TOTAL: 1094
I'm just gunna have to find where i can take 94 points away, thought taking away the scouges and use jetbikes and maybe making a small squad of warriors and and keeping them on a raider?
But so far i can see the improvements and can see good strats in my head ;)
Thx so much for all this help sooooo appreciate it :D
Hellion
September 28th, 2009, 06:06
Ok so far i have made a few changes and gunna see how this goes.
HQ- 130
Archon
Combat Drugs
Agoniser
Shadow Feild
Troops - 341
x10 Warriors
x2 Dark Lances
x9 Warriors
x2 Splinter Cannons
x1 Sybarite
x1 Agoniser
Raider Squad
x5 Warriors
x1 Blaster
x1 Splinter Cannon
x1 Raider
x1 Horrorfex
Elite - 238
x9 Wyches
x2 Blasters
x10 Plasma Grenades
x10 Wych Weapons
x1 Succubus
x1 Agoniser
x1 Raider
x1 Disintergrator
Fast - 95
x3 Reaver
x2 Blasters
Heavy - 196
x4 Scourges
x2 Dark Lances
x2 Splinter Cannons
x1 Sybarite
x1 Agoniser
A few changes i though about was adding 1 more to the raider squad and making them have a Dark Lance and as the raider has a DL and Horrorfex should be some good fire power. Getting rid of the Scourges and making the Reavers a full squad of 5 with the Succubus with a Punisher and TH.
Any thoughts? i'm gunna try get a cople of games before the tournament to also see how it goes.
Krovin-Rezh
September 28th, 2009, 08:05
You are going to have to be careful not to assault units in cover with your Archon because he doesn't have any plasma grenades. Otherwise, it's a nicely balanced list. Definitely squeeze in as many games as you can before going to a tournament, because knowing HOW to play your army is more important than what your list looks like.
Hellion
September 28th, 2009, 08:15
just wondering what if i run the Archon with the Wyches as they have plasma grenades and already pack a punch? could eather just run 9 Wyches with the Succubus or try plan a strat to disembark them and move the Archon up to them to join with them in the fight.
But yeah i'll try get some games in and see what i can come up with ;)
Ty again for the help :D
Mongooseo
September 29th, 2009, 02:26
If I was in your place...
One idea is to drop the scourge sybarite or pick something else to do with it. Your scourges should never be getting that close. I would at least give the sybarite a xenospasm instead of the agonizer.
I'd also drop the agonizer out of the foot warrior squad. They are either going to get the stuffing shot out of them, or are going to be assaulted hard. Either way, they lose, and the agonizer isn't going to save them.
Buff up the reaver squad with these points, as they are one of your primary sources of mobility. If you want more templates, try putting shredders on the wych and warrior squads.
I've had a lot of success with wych squads of 8, personally. If you can, drop two and try putting a succubus in the reaver section.
Just another opinion. I agree that you need to play your list and start working things out between you and your units (yes, I do treat my figurines as sentient beings).
Hellion
September 30th, 2009, 02:38
ok i have taken all your thoughts into consideration and have came up with the following;
HQ- 139
Archon
Combat Drugs
Agoniser
Shadow Feild
Hell Mask
Haywire Grenades
Elite - 224
x8 Wyches
x2 Blasters
x9 Plasma Grenades
x9 Wych Weapons
x1 Succubus
x1 Agoniser
Raider
Disint
Troops - 255
x10 Warriors
x2 Dark Lances
Raider Squad -
x10 Warriors
x1 Splinter Cannon
x1 Blaster
Raider
Horrorfex
Dark Lance
Fast - 186
x4 Reaver
x2 Blasters
x1 Succubus
x1 Punisher
x1 Tormenter Helm
Heavy - 196
x4 Scourges
x2 Dark Lances
x2 Splinter Cannons
x1 Sybarite
x1 Xenospasm
Total - 1000
Plan on running my Archon with the Wyches on the raider and try get them into close combat with the Reavers as quick as possible threw cover.
Having the Raider Squad as some blasting with the 2nd Warriors as a sniper grp as well as using the Scourges for a bit of sniping and back up for the Raider Squad.
This way i shouldnt be to light on the melee damage and still have plenty of fire power to clear the way for them :)
Sound good?
And ty for all the imput it has helped my planning alot for my first tourney in about 15 years lol
Ooglatjama
September 30th, 2009, 02:51
That scourge squad is very useless I am afraid, the xenospasm has an effective range of 12" so youll be rapid fired if it doesnt pin or if there are units near the pinned squad.
Praeda
September 30th, 2009, 04:20
That scourge squad is very useless I am afraid, the xenospasm has an effective range of 12" so youll be rapid fired if it doesnt pin or if there are units near the pinned squad.
I would have to agree there unfortunately. Not only that, scourges are horribly overcosted for what they do.
I would ditch them in favour of a third warrior squad. At such a small points level, a few more dark lances would never go astray, and for an extra 4 points you could grab the same squad with a bunch of extra bodies worth of warriors!
granted they dont quite have the same mobility, but T3 and LD8 aren't the best thing to be jumping toward an enemy when you are giving up shooting to do so.
Hope it helped.
- P
Hellion
September 30th, 2009, 06:29
I would have to agree there unfortunately. Not only that, scourges are horribly overcosted for what they do.
I would ditch them in favour of a third warrior squad. At such a small points level, a few more dark lances would never go astray, and for an extra 4 points you could grab the same squad with a bunch of extra bodies worth of warriors!
granted they dont quite have the same mobility, but T3 and LD8 aren't the best thing to be jumping toward an enemy when you are giving up shooting to do so.
Hope it helped.
- P
Yeah i originaly had my Talos in my first list but was pointed out that in a 1k match it is worthless with its slow speed.
I'll prolly replace it with a Squad of Warriors with DL's or might even get 6 Mandrakes before the tourney to throw some confusion in my opponents plans, how's that sound or do you think they are to high of a cost to have instead of the extra fire power?
Krovin-Rezh
September 30th, 2009, 06:52
Mandrakes are fun in friendly games, but they only get low strength attacks that can be saved away with armor. Combine that with the low T and Sv of the Mandrakes, and they almost never win an assault on their own. In fact, they usually end up running away and not even being able to lock their target in CC. So they are very cool, but also not useful in competitive games. Don't take them to the tourney.
I still think the Scourges are worth a shot over the extra Warriors because:
A. They can jump away or into assaults as needed (Warriors cannot).
B. They can be deep striked if needed.
Warriors are cheaper, but lack the versatility. I would feel more confident in the Scourges if you had more than 5, but since that is not the case, it becomes your judgement call. Play with them a few times to see if they're role is worth filling with other models.
Hellion
September 30th, 2009, 16:49
yeah i had a game tonight and i was able to keep the scourges under cover an out of los with jumping and the 2 dark lances really helped with sniping and the 2 splinter cannons where able to do some damage as well, not sure if the xenospasm will do anything as i kept myself away from 12".
But i did move them around a bit to give a distraction from the other side of the table as i moved closer into battle.
In the end i still lost, my wyches got destroyed by a twin flamer on a drednaught, damn SM always kick my arse and i am guessing there will be lots of Space Wolfs at the tourney as well which is gunna be fun for me lol
Splata
October 1st, 2009, 02:24
Where is this tournament btw hellion? I'm also preparing for a 1000 tournament to be held soon, Confilct at the Parramatta store. It isn't perhaps that one is it?
Beaten by marines. Well thats something that doesn't usually happen to DE unless the marine force prepares to fight DE. Personally I quite enjoy playing marines as they are so nice and squishy to disintegrator fire.
How do you go with holding objectives? I notice you only have 2 troop choices of 10 men. (admitted I only have 6-8 more troops than that but it doesn't seem much)
Hellion
October 1st, 2009, 14:19
Where is this tournament btw hellion? I'm also preparing for a 1000 tournament to be held soon, Confilct at the Parramatta store. It isn't perhaps that one is it?
Beaten by marines. Well thats something that doesn't usually happen to DE unless the marine force prepares to fight DE. Personally I quite enjoy playing marines as they are so nice and squishy to disintegrator fire.
How do you go with holding objectives? I notice you only have 2 troop choices of 10 men. (admitted I only have 6-8 more troops than that but it doesn't seem much)
The Tourney is Wollongong Warlords and 3 wins from that go towards the Conflict tourney in Parramatta for round 2 and 3 :)
So far i havent been in an objective match just anniahlation and victory points as we roll a dice to see what we are going to play. But i guess i will soon find out haha :act-up:
Hellion
October 17th, 2009, 01:17
Just wanted to throw an update and say thx to all that helpedme make the 1k list for Conflict tournament!
So far i have been kicking some arse and never lost a game, but ended up with a fare few draws.
The Scourges have been awesome for an extra 'sniper' squad and i have had a lot of good fire power to cover my melee.
All i need now is to win at least 1 or 2 more games and i will be in the finals :D
Thx again!
Powered by vBulletin™ Version 4.0.1 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.