klondiker
September 28th, 2009, 01:40
So iv got a tournament coming up, I will be playing against competitive people and think its about time i give them a run for their money. so iv got two 1500 lists that i have refined and i'm looking for help on improving them. Ill be playing everything from dark eldar, tau, necrons, chaos marines, maybe demons, space marines, imperial gaurd (tank army) and orcs, there might be more but im not considering the people that wont be playing at a competitive level or just don't have the experience! We will be playing three games total, two objective and one straight kill game. The unfortunate part of these lists is that i cant play any practice games with them, no one i play with has ever heard of this list before and i don't want to divulge any secrets to them that could put me at a disadvantage.
List #1
HQ
Tyrant
-Enhanced Senses
-Toxin Sacs
-Barbed Strangler
-Barbed Strangler
Elite
Lictor X2
Troop
Genestealer
-Sything talons
-Flesh hooks
-Scuttle
-Toxin sacs
X34 (2 groups of 5, 4 groups of 6)
Heavy
Carnifex X2
-Enhanced senses
-Barb Strangler
-Barb Strangler
Total 1481 Points, iv got a couple points to spare i like to be as close to 1500 as possible but dont know where to put them
The Idea of this list is to Outflank the stealers and deepstrike the lictors, The idea of the carnifexes and the hive tyrant is to prevent the opponent from herding their units, the blast templates would be devastating against anyone that would do so, 4 strength 8 large pinning templates and 2 strength 6 large pinning templates each turn i think would prove effective against both vehicles and mass units. Genestealers are deadly in combat and for the most part can hold their own, i think for what i get a 27 points each they are a steal. In theory this list should be quite good based on odds and how it runs but iv never actually used the list so im not sure.
List #2
HQ
Broodlord
-Extended Carapace
-Feeder Tendrils
-Flesh Hooks
-Toxin Sacs
Elite
Lictors X3
Troops
Genestealers X43
-Flesh Hooks
-Scything Talons
-Scuttle
-Toxin
Total 1497
The Idea behind this army is mass troops and outflank, I would give up first turn... EVERY one i play with always takes first turn, so i would be off the board for two of their turns basically giving them nothing but random directions to walk in, in objective missions unless they are better in combat then me the most they will do is contest objectives and in strait kill i believe that i would walk out on top, the re roll for reserves from the lictors is GODLIKE for this list and they fair well against vehicles, the only thing i would be worried about with this list is the wound allocation, so against units like terminators and stuff if i dont roll well for the rending combat might take longer then I would like. I dont put the brood lord with a unit because the genestealers dont benefit from the Fleet rule if they are with a brood lord and with this list the possible 6 inch a turn for one unit could kill me.
Any thoughts, ideas, complements or advice would be Great from anyone! Enjoy
List #1
HQ
Tyrant
-Enhanced Senses
-Toxin Sacs
-Barbed Strangler
-Barbed Strangler
Elite
Lictor X2
Troop
Genestealer
-Sything talons
-Flesh hooks
-Scuttle
-Toxin sacs
X34 (2 groups of 5, 4 groups of 6)
Heavy
Carnifex X2
-Enhanced senses
-Barb Strangler
-Barb Strangler
Total 1481 Points, iv got a couple points to spare i like to be as close to 1500 as possible but dont know where to put them
The Idea of this list is to Outflank the stealers and deepstrike the lictors, The idea of the carnifexes and the hive tyrant is to prevent the opponent from herding their units, the blast templates would be devastating against anyone that would do so, 4 strength 8 large pinning templates and 2 strength 6 large pinning templates each turn i think would prove effective against both vehicles and mass units. Genestealers are deadly in combat and for the most part can hold their own, i think for what i get a 27 points each they are a steal. In theory this list should be quite good based on odds and how it runs but iv never actually used the list so im not sure.
List #2
HQ
Broodlord
-Extended Carapace
-Feeder Tendrils
-Flesh Hooks
-Toxin Sacs
Elite
Lictors X3
Troops
Genestealers X43
-Flesh Hooks
-Scything Talons
-Scuttle
-Toxin
Total 1497
The Idea behind this army is mass troops and outflank, I would give up first turn... EVERY one i play with always takes first turn, so i would be off the board for two of their turns basically giving them nothing but random directions to walk in, in objective missions unless they are better in combat then me the most they will do is contest objectives and in strait kill i believe that i would walk out on top, the re roll for reserves from the lictors is GODLIKE for this list and they fair well against vehicles, the only thing i would be worried about with this list is the wound allocation, so against units like terminators and stuff if i dont roll well for the rending combat might take longer then I would like. I dont put the brood lord with a unit because the genestealers dont benefit from the Fleet rule if they are with a brood lord and with this list the possible 6 inch a turn for one unit could kill me.
Any thoughts, ideas, complements or advice would be Great from anyone! Enjoy