View Full Version : Codex Rev: Burner boyz
Wortsnagga
September 28th, 2009, 08:00
Ok i have decided to revive my suggested codex revisions postings. So i will restart it where it ended with burna boyz. This is my suggestion to make the burna boyz a little more competitive:
5-15 burna boyz per unit
stay the same amount of points
A Big Mek allows one Burna boyz mob to be take as a troops choice (burna boyz do a lot of metal cutting and welding for the Big Meks, so they usually have a unit of burna boyz with them)
bring back the 2D6 armour penetration the burna had in the 3 rd edition codex
for every 5 burna boyz you can take 1 mek (meks will have there own seprate codex rev post)
The Prince of Excess
September 28th, 2009, 08:33
This would probably be better on a blog or something. Burna Boyz weren't even that amazing in the old Codex from what I remember, but the fact you could take them in regular units made them useful.
Could be remembering that wrong but I'm pretty sure you could do that.
Seanchadith
September 28th, 2009, 16:46
Burnas are good as is- powerweapons and flame templates rule. Troops is too much, they really don't constitute a rank-and-file unit likes troops should. The area I agree with you is for the armor penetration- it makes more sense in terms of fluff that they could cut through metal of tanks, and it would make them more competitive, though I'd be able to live with paying an extra point or so for it.
mjorkk
September 28th, 2009, 19:58
I agree with above. Personally I never use burna boyz, but with the extra armor pen..... maybe (though someone who let his tank get within charge range of them is clearly not playing well.) Also, making them troops would not only make little sense (not really rank-and-file) but useless... we need those slots for 'ords and 'ords of boyz.
piledriver
September 28th, 2009, 21:29
The most usefull addition i could see to burnas was that you could use them as you use big shootas in your ork mobs and i belive, no i KNOW they would be awsome in slugga mobs instead of said big shoots or (Gork forbid) a rokkit.
Sure 2d6 armor penetration could be nice but that is what the power klaw is there for.
Evil Moon
September 28th, 2009, 21:56
Burna boyz are fine as is. Are the most competitive unit? No, but they certainly aren't sucking. Throw them in a battle wagon and unleash 15 flamers or 45 power weapon attacks on something. Burna boyz are vicious. Making them troops makes little sense.
Serbi
September 29th, 2009, 01:10
Let them take a truck as a dedicated transport. FIXED.
AlbinoAlien
September 29th, 2009, 04:41
give em some sorta special transport! Da burny truk! let em flame as if stationary.
Serbi
September 29th, 2009, 04:53
....Flames are the same moving or stationary.
The Prince of Excess
September 29th, 2009, 04:58
They're happier when they do it standing still, jeese get in the mindset of the game Serbi! :p
==Me==
September 29th, 2009, 13:19
Not a fan of making them Troops, but the other ideas are solid.
+2D6 against vehicles just makes sense
Dedicated Trukk (or Looted Wagon even) would be most appreciated
A bosspole would be great too
Burnas are a fun unit, but they need some serious teeth if they want to compete with Lootas or Nobs.
Serbi
September 29th, 2009, 15:26
Actually... if you could give them a trukk and a nob to lead them (with typical nob options) they could be quite scary.
Maybe not 2d6 for armor pen, just because that'll take too damn long to roll because you have to roll them one at a time. Maybe +3 str on armor pen? That'd put them at str 6/7 on the charge.
Seanchadith
September 29th, 2009, 22:32
I think the armor pen thing is vital as these boyz spend their days cutting through solid metal of ork constructs. Maybe just say they count as having melta bombs???
Serbi
September 30th, 2009, 06:16
The big problem with the 2D6 armor pen like I said is that you have to roll each hit SEPARATELY. Which means with 10 guys, it would take forever. But if you just give them +3 to armor pen for having a super-awesome weapon, it would allow them to keep their ability to destroy armor, people, and the flamer ability.
And I believe that GW wants orks to struggle against land raiders, at least for fluff reasons.
ze_poodle
September 30th, 2009, 11:54
And I believe that GW wants orks to struggle against land raiders, at least for fluff reasons.
The only thing that makes the Land Raider even halfway awesome is that Orks fail so much at killing it. Otherwise, I would vastly prefer to spend the points on five or six Razorbacks. When the unstoppable behemoth is made totally stoppable, you aim for maximum redundancy.
tyland13
October 4th, 2009, 02:29
It wuld becoolif the burnas transport was a skimmer with a scorcha . . .
Serbi
October 4th, 2009, 04:16
ohhh, or let the burna's take a KUSTOM MEGA-SCORCHA as a vehicle, just a fast vehicle that holds 6 or something, with a heavy flamer on the front.
Boss headstompa
October 4th, 2009, 12:55
a burna trukk sounds great fun... but it must have the red paint job upgrade..( flames painted on the outside) and is armed with a scorcha on the front ... maybe make it a few extra points than a standard trukk and you've got yourself a fun bit of kit to play with.
that or seeing as they do go around cutting big chucks of metal off stuff all day they should get a looted wagon that gets a "custom welda job" that means it gets +2 armor on the front and +1 on the side and back ... for say 20 pts .. or something.
Saraneth
October 4th, 2009, 14:20
Burna Boyz should never get transports as they would burn/cut them up. All this talk of trukk skorchas exist, either as a half-trakk from forge world or as simply a looted wagon with skorcha.
Farseer Rusty
October 8th, 2009, 10:03
OMG. Are you serious? Nearly every single option in your codex is competitive to the pint that even if you try and take some of the more'fun' units like your jumppack guys led by zagstruck they are still insanely competitive. Stop complaining your units are already fantastic! You pay like 200 for a 30 man ork shoota boy unit with 3 big shootas that drastically outperforms by 152 point dire avenger squad in shooting and in combat and in sheer survivability! STOP CRYING WHEN OTHER CODEXES NEED THE HELP!
Ramonacus
October 8th, 2009, 11:01
Hey, relax man. Nobody is saying that orks are the only one who need a revision. A lot of units in all armies could (and should) be updated; we are only wondering about what could be done with the ones in our army, this is an ORKS forum after all.
To be on topic: I personally like Burna boyz being an elite choice. They are not meant to stay at a place defending an objective anyway. Also, giving them heavy AT capabilities would be too powerfool IMHO.
What they do need is a dedicated transport, be it a burnawagon, trukk or whatever... a bosspole for a would also be nice but that can be achieved sticking a Big Mek or Warboss.
ze_poodle
October 8th, 2009, 12:51
To be honest an entire squad of guys with flamers was a pretty dumb idea to begin with. The rules make it totally unfeasible.
The idea of an entire squad with power weapons is much more appealing. Goddamn Orks.
Boss headstompa
October 8th, 2009, 16:01
this i al very true.
if your burnas could get to the otherside of the battle feild without being shot up they would just be so good...they would be played be almost all player.
when fighing a hord take them to flame the masses and kill well over thier points worth..
if fighting tough MEQ's they can jump into hand to hand and be happy in the knolage that even if most of the boyz get killed the remaining 3 or 4 will wipeout the unit they assulted in a frenzy of no save allowed blows...
they are good now and the things we are talking about are just ways to make them really really good... :act-up: wishful thinking me thinks..
Rannos
October 8th, 2009, 20:56
I don't see why you guys keep harping on about burna boyz needing transports. Just shove them in a looted wagon or battle wagon. 5-15 flame template + those D6 deff rolla attacks from tank shocking is godly.
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