View Full Version : List Advice
Nevyen
September 28th, 2009, 13:11
Hey there new to the forums and the game in general.
Picked Deamonhunters for the fluff and the things I would like to do modeling wise and theme wise
anyway after some theory crafting this is the list im working towards to begin with,
HQ
Grand Master
Nemisis Force Weapon
Hammerhand
Purity Seals
Icon of the just
Storm Shield
Retinue
5 terminators
Incinerator
Troops
Grey Knights
Justicar
8x Knights
Psycannon
Melta Bombs
Krak Grenades
Rhino
Blessed
Extra Amrour
Pintle Mounted Storm Bolter
Storm Troopers
10 Troopers
Sergent
Targeter
Grenade Launcher
MeltaGun
Rhino
Pintle Mounted storm bolter
Blessed
Extra Armour
Heavy Support
Land Raider Crusader
Blessed
Sacred Hull
Psycannon Bolts
Extra Armour
Smoke Launchers
Dreadnought
Twin Linked Lascannon
Missile Launcher
Bleassed
Extra Armour
Smoke Launchers
1499 pts
Look forward to your feedback
cheers
number6
September 28th, 2009, 15:52
Welcome aboard!
The problem I see with your army is that it's a "Greatest Hits of the DH Codex" and not a coherent army. You don't have enough shooting or close combat power. You don't have enough anti-vehicle firepower nor enough anti-infantry firepower. You have spent lots of points on shiny bits and unfocused builds rather than using only what is essential and effective.
The DH codex has lots of bright shiny stuff that looks attractive but is really unnecessary. DH units are very powerful as-is. You don't need or want frills to spice them up. They're perfectly fine the way they are. You want to spend your points getting more of that rather than diluting it.
For example, you can make a reasonably effective 1500 pt force using just the units you are currently employing. But they need to be reorganized a bit. Try the following instead.
HQ
[245 pts] BC, 4 GKT retinue
Troops
[201 pts] 5 GKs, 2x psycannon, Justicar w/targeter
[286 pts] 10 GKs, incinerator, Justicar w/frags
[128 pts] 5 ISTs, 2x melta; Rhino, extra armour, smoke
[123 pts] 5 ISTs, 2x melta; Rhino, smoke
Heavy
[258 pts] LRC, smoke
[258 pts] LRC, smoke
Total: 1499 pts
This gives you a couple of melta suicide squads to shield your LRCs on their flanks from similar units, and also the ability to rush ahead and de-mech your opponent. You have a GK psycannon "mini-purgation" unit to hold your home objective and shoot downfield. And your LRCs are the most amazing dakka tanks in the game not to mention carrying deadly deadly cargo that you can unload as you need.
Dreadnoughts, sadly, have no purpose in DH armies these days. They were fine for 4th edition 40K, and can work in Marine armies, but don't do us DH players any favors.
Rabbit
September 28th, 2009, 17:05
First, greetings from LO. Feel free to contact either myself or any other mod if you have any questions.
Second, this thread belongs in the army list section.
*thread moved*
Nevyen
September 28th, 2009, 23:44
Thanks for the advice!
Ill be keeping the dread for now (budget constriants) and will upgrade to a 2nd LRC later down the track but i see your point about your reconmendation.
Tough thing is after not playing 40k for neigh on 10 years I have no real feel for the game nor its mechanics, but im really enjoying the painting.
Ill look over my collection and adjust the list to incorporate your suggestions cheers!
FalconFive
September 29th, 2009, 07:06
welcome back!
5th ed has become a very mechanized game. need mobility.
number6 hit it dead on. keep em basic. one thing i noticed in ur list is that u gave ur pagk's a rhino. they cannot be assigned any transport. :freaked-out:
gotta load em into a lr. rhinos and chimeras can only be given to stormies and inq's.
dreads just do not survive long enough to be effective any more.
Nevyen
September 29th, 2009, 13:05
Yeah getting that impresson well for the time being ill try and make it work and the modeling options for the Dred still inspire me.
Looking at using the commisars from the death korp of krieg as vetran sergents for the storm troopers, leading squads of karskin sporting inquisition markings using the forge world brass stuff.
Plan to post up pic's when im closer to finishing.
FalconFive
September 29th, 2009, 14:16
cool cant wait to see the pics. i also did the same and bought a couple boxes of kasirkins. i tend to leave the sarg personally. always seems to work out that way.
i have two dreads also.. wish i could use them :[ i used teh sm venerable dread for one and it looks pretty sick if i do say so myself. just needs some kind of =][= markings tho
Nevyen
October 3rd, 2009, 08:01
Going for a different appraoch now with list
GK allied with SM
HQ
Captain
Terminator Armour [120]
Troops
Tactical Squad (10 SM)
Teleport Homer
Power Weapon
Flamer
Multimetla
Rhino [235]
Tactical Squad (6SM)
Teleport Homer
Power Weapon
Razorback
Dozer Blade
Twin Linked Lascannon [216]
Fast Attack
Grey Knights (7PAGK)
Incinerator [190]
Vanguard Veterans (5SM)
Relic Blade
4x Power Weapons
Razorback
Twin Linked Lascannon [275]
Elite
Grey Knight Terminators (4GKT) [199]
Heavy Support
Land Raider Redeemer [250]
Multimelta
Total 1500 even
So the approach will be the 3 troop carriers plus the GKT and Captain in the Redeemer Form up on the field with the PAGK in reserve to teleport in (taking the PAGK as a fast attack option from the codex allows them to outside of normal scenario rules)
Its a hard hitting in your face army, but of course i havn't played with it yet so not sure if its a good list.
Id really like to get the 1st 1500 sorted as a psudo modeling and shopping list
follow-up to take it to 1750 will be 2x dreads and increaseing the GKT squad size by 1
Please let me know your thoughts
Cheers Nev
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