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FalconFive
October 4th, 2009, 05:48
hello all. i am going to be playing my friend sometime in the near future in a friendly match. we just like to play till one person gives up or all your models are destroyed. so no objectives accept kill all! he plays nids. this is the list i just made. thought it would be fun and annoy the hell out of him. lol what are your thoughts?

Total 1498

HQ:
GK Hero: Brother Captain
5 GK Terms: 2 Thunderhammer + SS

Troops:
5 INQ Stormtroopers: 2 Plasma Guns
5 INQ Stormtroopers: 2 Plasma Guns
5 INQ Stormtroopers: 2 Plasma Guns

Elites:
GK Terminators
Brother Captain
5 GK Terms: 2 Thunerhammer + SS

INQ: Psycannon, Thunderhammer*
Mystic
2 Sages
3 Gun Servitors: Plasma Cannon, 2 Heavy Bolters

Heavy:
2 LR Crusaders


i use plasma guns over meltas because he likes his 2+ mc's. more shots = more wounds.
*some how he always manages to get a lictor or someother thing in to combat with this unit and the weak strength takes forever to eliminate. TH creep will take care of it.

thoughts?

HL-C
October 7th, 2009, 02:00
How come your running 4 thunder hammers on your terminators. Your vsing nids so why dont you just stay with the normal equipment. Its faster and lets you shoot, and seeing as nids have no vehicles.

FalconFive
October 7th, 2009, 03:02
actually i was thinking about dropping them down to 1 per squad. thunderhammers still follow the old rules for us (ty codex creep :act-up:) which causes his mc's to be unable to return hits in melee. and the reason for two in a squad is due to the 5th ed wound allocation i cannot save him until he is needed. if he takes the wound he is gone and then what will i do. the str 8 and effect of the thammer is just so useful against mc's. go from loosing a few terms to loosing none.


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