Wundagore
October 20th, 2009, 14:23
Dear LO,
I'm a big fan of farsight, mostly fluffwise though.
That is why I have stuck by that character and my list has evolved into the list below.
Things to note about the list.
At all times, I will only have 6 models on the table with a 4+ save.
The rest of the targets will be AV12 / 13 or T4 with a 3+ save.
The list has proved to be highly mobile and aggressive.
The only problem I can see with the list is that in the first game, an opponent will use a balanced list.
I however fear that the next game will consist of infantry with nothing but Heavy weapons.
S8 missile launchers etc.
This might be a problem since all those weapons will be able to instakill suits and hurt the tanks.
Then again i'm more mobile so I could pick them off and make sure that I can't be targetted by too many heavy weapons at one time.
Just let me know what you think!:soldier:
2000 Pts - Tau Empire Roster
HQ: Commander Farsight (7#, 476 pts)
. . 1 Commander Farsight @ 476 pts (Plasma Rifle; Dawn Blade; Crisis Bodyguard; Crisis Bodyguard; Crisis Bodyguard; Hard-wired Target Lock; Shield Generator)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Drone Controller; Hard-wired Multi-tracker; Shield Drone; Plasma Rifle; Targeting Array)
. . . . . . 1 Shield Drone (Shield Generator)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Drone Controller; Hard-wired Multi-tracker; Hard-wired Target Lock; Stimulant Injector; Shield Drone; Shield Drone; Plasma Rifle; Targeting Array)
. . . . . . 1 Shield Drone (Shield Generator)
. . . . . . 1 Shield Drone (Shield Generator)
Elite: Crisis Shas'vre (1#, 61 pts)
. . 1 Crisis Shas'vre @ 61 pts (Airbursting Fragmentation Projector; Team Leader; Shas'vre Upgrade; Bonding Knife; Twin Linked Flamer)
Elite: Crisis Battlesuit (3#, 158 pts)
. . 1 Crisis Battlesuit @ 158 pts (Team Leader; Crisis Battlesuit; Crisis Battlesuit; Bonding Knife; Twin Linked Missile Pod; Targeting Array)
. . . . 1 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
. . . . 1 Crisis Battlesuit (Twin Linked Missile Pod; Targeting Array)
Troops: Fire Warrior (7#, 180 pts)
. . 6 Fire Warrior @ 180 pts (Pulse Rifle x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Troops: Fire Warrior (7#, 180 pts)
. . 6 Fire Warrior @ 180 pts (Pulse Rifle x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Troops: Fire Warrior (6#, 60 pts)
. . 6 Fire Warrior @ 60 pts (Pulse Rifle x6)
Heavy Support: Broadside Battlesuit (5#, 280 pts)
. . 1 Broadside Battlesuit @ 280 pts (Team Leader; Twin linked Railgun; Broadside Battlesuit; Broadside Battlesuit; Smart Missile System; Bonding Knife; Hard-wired Drone Controller; Hard-wired Target Lock; Shield Drone; Shield Drone; Advanced Stabilisation System)
. . . . 1 Broadside Battlesuit (Twin linked Railgun; Smart Missile System; Advanced Stabilisation System)
. . . . 1 Broadside Battlesuit (Twin linked Railgun; Smart Missile System; Advanced Stabilisation System)
. . . . 1 Shield Drone (Shield Generator)
. . . . 1 Shield Drone (Shield Generator)
Heavy Support: Hammerhead Gunship (1#, 165 pts)
. . 1 Hammerhead Gunship @ 165 pts (Railgun; Two Burst Cannons; Targeting Array; Disruption Pod; Landing Gear; Multi-Tracker)
Heavy Support: Sky Ray Missile Defence Gunship (1#, 165 pts)
. . 1 Sky Ray Missile Defence Gunship @ 165 pts (Turret Mounted Seeker Missles; Target Lock; Two Networked Markerlights; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Fast Attack: Pathfinder (7#, 192 pts)
. . 6 Pathfinder @ 192 pts (Markerlight x6; Pulse Carbine x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Marker Beacon; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Fast Attack: Piranha Light Skimmer (3#, 85 pts)
. . 1 Piranha Light Skimmer @ 85 pts (Fusion Blaster x1; Gun Drones x2; Disruption Pod x1; Flechette Discharger x1; Targeting Array x1)
. . . . 2 Gun Drones (Twin Linked Pulse Carbines)
Validation Report:
b-1. Source Material: Codex Source; d-1. File Version: 1.03b For Bug Reports/www.ab40k.org; c-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Farsight
Total points exceed maximum allowed roster size (max 2000).
Total Roster Cost: 2002
Created with Army Builder - Try it for free at Lone Wolf Development (http://www.wolflair.com)
I'm a big fan of farsight, mostly fluffwise though.
That is why I have stuck by that character and my list has evolved into the list below.
Things to note about the list.
At all times, I will only have 6 models on the table with a 4+ save.
The rest of the targets will be AV12 / 13 or T4 with a 3+ save.
The list has proved to be highly mobile and aggressive.
The only problem I can see with the list is that in the first game, an opponent will use a balanced list.
I however fear that the next game will consist of infantry with nothing but Heavy weapons.
S8 missile launchers etc.
This might be a problem since all those weapons will be able to instakill suits and hurt the tanks.
Then again i'm more mobile so I could pick them off and make sure that I can't be targetted by too many heavy weapons at one time.
Just let me know what you think!:soldier:
2000 Pts - Tau Empire Roster
HQ: Commander Farsight (7#, 476 pts)
. . 1 Commander Farsight @ 476 pts (Plasma Rifle; Dawn Blade; Crisis Bodyguard; Crisis Bodyguard; Crisis Bodyguard; Hard-wired Target Lock; Shield Generator)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Drone Controller; Hard-wired Multi-tracker; Shield Drone; Plasma Rifle; Targeting Array)
. . . . . . 1 Shield Drone (Shield Generator)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Drone Controller; Hard-wired Multi-tracker; Hard-wired Target Lock; Stimulant Injector; Shield Drone; Shield Drone; Plasma Rifle; Targeting Array)
. . . . . . 1 Shield Drone (Shield Generator)
. . . . . . 1 Shield Drone (Shield Generator)
Elite: Crisis Shas'vre (1#, 61 pts)
. . 1 Crisis Shas'vre @ 61 pts (Airbursting Fragmentation Projector; Team Leader; Shas'vre Upgrade; Bonding Knife; Twin Linked Flamer)
Elite: Crisis Battlesuit (3#, 158 pts)
. . 1 Crisis Battlesuit @ 158 pts (Team Leader; Crisis Battlesuit; Crisis Battlesuit; Bonding Knife; Twin Linked Missile Pod; Targeting Array)
. . . . 1 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
. . . . 1 Crisis Battlesuit (Twin Linked Missile Pod; Targeting Array)
Troops: Fire Warrior (7#, 180 pts)
. . 6 Fire Warrior @ 180 pts (Pulse Rifle x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Troops: Fire Warrior (7#, 180 pts)
. . 6 Fire Warrior @ 180 pts (Pulse Rifle x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Troops: Fire Warrior (6#, 60 pts)
. . 6 Fire Warrior @ 60 pts (Pulse Rifle x6)
Heavy Support: Broadside Battlesuit (5#, 280 pts)
. . 1 Broadside Battlesuit @ 280 pts (Team Leader; Twin linked Railgun; Broadside Battlesuit; Broadside Battlesuit; Smart Missile System; Bonding Knife; Hard-wired Drone Controller; Hard-wired Target Lock; Shield Drone; Shield Drone; Advanced Stabilisation System)
. . . . 1 Broadside Battlesuit (Twin linked Railgun; Smart Missile System; Advanced Stabilisation System)
. . . . 1 Broadside Battlesuit (Twin linked Railgun; Smart Missile System; Advanced Stabilisation System)
. . . . 1 Shield Drone (Shield Generator)
. . . . 1 Shield Drone (Shield Generator)
Heavy Support: Hammerhead Gunship (1#, 165 pts)
. . 1 Hammerhead Gunship @ 165 pts (Railgun; Two Burst Cannons; Targeting Array; Disruption Pod; Landing Gear; Multi-Tracker)
Heavy Support: Sky Ray Missile Defence Gunship (1#, 165 pts)
. . 1 Sky Ray Missile Defence Gunship @ 165 pts (Turret Mounted Seeker Missles; Target Lock; Two Networked Markerlights; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Fast Attack: Pathfinder (7#, 192 pts)
. . 6 Pathfinder @ 192 pts (Markerlight x6; Pulse Carbine x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Marker Beacon; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Fast Attack: Piranha Light Skimmer (3#, 85 pts)
. . 1 Piranha Light Skimmer @ 85 pts (Fusion Blaster x1; Gun Drones x2; Disruption Pod x1; Flechette Discharger x1; Targeting Array x1)
. . . . 2 Gun Drones (Twin Linked Pulse Carbines)
Validation Report:
b-1. Source Material: Codex Source; d-1. File Version: 1.03b For Bug Reports/www.ab40k.org; c-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Farsight
Total points exceed maximum allowed roster size (max 2000).
Total Roster Cost: 2002
Created with Army Builder - Try it for free at Lone Wolf Development (http://www.wolflair.com)