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Wundagore
October 20th, 2009, 14:23
Dear LO,

I'm a big fan of farsight, mostly fluffwise though.
That is why I have stuck by that character and my list has evolved into the list below.

Things to note about the list.
At all times, I will only have 6 models on the table with a 4+ save.
The rest of the targets will be AV12 / 13 or T4 with a 3+ save.

The list has proved to be highly mobile and aggressive.
The only problem I can see with the list is that in the first game, an opponent will use a balanced list.

I however fear that the next game will consist of infantry with nothing but Heavy weapons.
S8 missile launchers etc.
This might be a problem since all those weapons will be able to instakill suits and hurt the tanks.

Then again i'm more mobile so I could pick them off and make sure that I can't be targetted by too many heavy weapons at one time.

Just let me know what you think!:soldier:

2000 Pts - Tau Empire Roster
HQ: Commander Farsight (7#, 476 pts)
. . 1 Commander Farsight @ 476 pts (Plasma Rifle; Dawn Blade; Crisis Bodyguard; Crisis Bodyguard; Crisis Bodyguard; Hard-wired Target Lock; Shield Generator)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Drone Controller; Hard-wired Multi-tracker; Shield Drone; Plasma Rifle; Targeting Array)
. . . . . . 1 Shield Drone (Shield Generator)
. . . . 1 Crisis Bodyguard (Bonding Knife; Fusion Blaster; Hard-wired Drone Controller; Hard-wired Multi-tracker; Hard-wired Target Lock; Stimulant Injector; Shield Drone; Shield Drone; Plasma Rifle; Targeting Array)
. . . . . . 1 Shield Drone (Shield Generator)
. . . . . . 1 Shield Drone (Shield Generator)
Elite: Crisis Shas'vre (1#, 61 pts)
. . 1 Crisis Shas'vre @ 61 pts (Airbursting Fragmentation Projector; Team Leader; Shas'vre Upgrade; Bonding Knife; Twin Linked Flamer)
Elite: Crisis Battlesuit (3#, 158 pts)
. . 1 Crisis Battlesuit @ 158 pts (Team Leader; Crisis Battlesuit; Crisis Battlesuit; Bonding Knife; Twin Linked Missile Pod; Targeting Array)
. . . . 1 Crisis Battlesuit (Flamer; Twin Linked Missile Pod)
. . . . 1 Crisis Battlesuit (Twin Linked Missile Pod; Targeting Array)
Troops: Fire Warrior (7#, 180 pts)
. . 6 Fire Warrior @ 180 pts (Pulse Rifle x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Troops: Fire Warrior (7#, 180 pts)
. . 6 Fire Warrior @ 180 pts (Pulse Rifle x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Troops: Fire Warrior (6#, 60 pts)
. . 6 Fire Warrior @ 60 pts (Pulse Rifle x6)
Heavy Support: Broadside Battlesuit (5#, 280 pts)
. . 1 Broadside Battlesuit @ 280 pts (Team Leader; Twin linked Railgun; Broadside Battlesuit; Broadside Battlesuit; Smart Missile System; Bonding Knife; Hard-wired Drone Controller; Hard-wired Target Lock; Shield Drone; Shield Drone; Advanced Stabilisation System)
. . . . 1 Broadside Battlesuit (Twin linked Railgun; Smart Missile System; Advanced Stabilisation System)
. . . . 1 Broadside Battlesuit (Twin linked Railgun; Smart Missile System; Advanced Stabilisation System)
. . . . 1 Shield Drone (Shield Generator)
. . . . 1 Shield Drone (Shield Generator)
Heavy Support: Hammerhead Gunship (1#, 165 pts)
. . 1 Hammerhead Gunship @ 165 pts (Railgun; Two Burst Cannons; Targeting Array; Disruption Pod; Landing Gear; Multi-Tracker)
Heavy Support: Sky Ray Missile Defence Gunship (1#, 165 pts)
. . 1 Sky Ray Missile Defence Gunship @ 165 pts (Turret Mounted Seeker Missles; Target Lock; Two Networked Markerlights; Smart Missile System; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Fast Attack: Pathfinder (7#, 192 pts)
. . 6 Pathfinder @ 192 pts (Markerlight x6; Pulse Carbine x6)
. . . . 1 Devilfish (Burst Cannon; Smart Missile System; Marker Beacon; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array)
Fast Attack: Piranha Light Skimmer (3#, 85 pts)
. . 1 Piranha Light Skimmer @ 85 pts (Fusion Blaster x1; Gun Drones x2; Disruption Pod x1; Flechette Discharger x1; Targeting Array x1)
. . . . 2 Gun Drones (Twin Linked Pulse Carbines)
Validation Report:
b-1. Source Material: Codex Source; d-1. File Version: 1.03b For Bug Reports/www.ab40k.org; c-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Farsight
Total points exceed maximum allowed roster size (max 2000).
Total Roster Cost: 2002
Created with Army Builder - Try it for free at Lone Wolf Development (http://www.wolflair.com)

Blasterdude3
October 20th, 2009, 22:03
for a Farsight list its not bad, bt one thing i think should be changed is your amount of troops. 6man fire warrior squads are chewed up and spit out 1st turn every time even in DFs (though this does help). i like it but lose the pirahna if u can only afford one. replace with mre fire warriors for those 6 man squads.
also the layouts a little confusing. how many bodyguard have u given Farsight here? if ur gonna run Farsight then u otta take at least 5 or more.
other than that its all good from me. (though im not a very big fan of farsight)

Wundagore
October 21st, 2009, 12:31
Hi there,

Farsight has 3 bodyguards and 3 drones. This totals for a unit of 7 models.
The fun part about this unit is that there is no majority weapon skill.

Which means that my opponent has to roll against ws 5.
I could add another bodyguard but I don't really feel that that is necessary atm.
It's a pricy unit but it does the job well.
With Target locks, there won't be any overload in firepower but the increased point cost will hinder me in other areas.

As for the firewarriors.
I've started with a list in mind that would feature 4 squads of 12 firewarriors.
This isn't doable.
The firewarriors will get shot and then run away.
No amount of cover etc will remedy that outcome.

Only solution is, hide them out of LOS. Here you will be wasting points imho or use them as a 60ptns for the devilfish to make it scoring.
What I like about this list is that every unit is a thread to the enemy.

You don't shoot the pirahna? Fine i'll just blow this tank up then.
You don't shoot the devilfishes? great, here are 12 S5 ap 5 shots which don't require LOS.
Oh yeah I just moved 12" across the board to the other objective.
Good luck catching up.

The only thing I hate about this list is that it is fitting in with the whole mech thing that 5th ed has brought with it.

Blasterdude3
October 21st, 2009, 23:05
Hi there,

Farsight has 3 bodyguards and 3 drones. This totals for a unit of 7 models.
The fun part about this unit is that there is no majority weapon skill.

Which means that my opponent has to roll against ws 5.
I could add another bodyguard but I don't really feel that that is necessary atm.
It's a pricy unit but it does the job well.
With Target locks, there won't be any overload in firepower but the increased point cost will hinder me in other areas.

As for the firewarriors.
I've started with a list in mind that would feature 4 squads of 12 firewarriors.
This isn't doable.
The firewarriors will get shot and then run away.
No amount of cover etc will remedy that outcome.

Only solution is, hide them out of LOS. Here you will be wasting points imho or use them as a 60ptns for the devilfish to make it scoring.
What I like about this list is that every unit is a thread to the enemy.

You don't shoot the pirahna? Fine i'll just blow this tank up then.
You don't shoot the devilfishes? great, here are 12 S5 ap 5 shots which don't require LOS.
Oh yeah I just moved 12" across the board to the other objective.
Good luck catching up.

The only thing I hate about this list is that it is fitting in with the whole mech thing that 5th ed has brought with it.
i cant remember a time when my twelve man fire warrior squad ran (unless really forced) after a little shooting, thats why u take 4 of them; to many to shoot. its your list though, so somethings might work better for u than they do for me
P.S. a 6 man fire warrior squad will run just as easy, if not esier (probably easier) than a 12 man squad.

Blasterdude3
October 21st, 2009, 23:07
Hi there,

Farsight has 3 bodyguards and 3 drones. This totals for a unit of 7 models.
The fun part about this unit is that there is no majority weapon skill.

Which means that my opponent has to roll against ws 5.
I could add another bodyguard but I don't really feel that that is necessary atm.
It's a pricy unit but it does the job well.
With Target locks, there won't be any overload in firepower but the increased point cost will hinder me in other areas.

As for the firewarriors.
I've started with a list in mind that would feature 4 squads of 12 firewarriors.
This isn't doable.
The firewarriors will get shot and then run away.
No amount of cover etc will remedy that outcome.

Only solution is, hide them out of LOS. Here you will be wasting points imho or use them as a 60ptns for the devilfish to make it scoring.
What I like about this list is that every unit is a thread to the enemy.

You don't shoot the pirahna? Fine i'll just blow this tank up then.
You don't shoot the devilfishes? great, here are 12 S5 ap 5 shots which don't require LOS.
Oh yeah I just moved 12" across the board to the other objective.
Good luck catching up.

The only thing I hate about this list is that it is fitting in with the whole mech thing that 5th ed has brought with it.
i cant remember a time when my twelve man fire warrior squad ran (unless really forced) after a little shooting, thats why u take 4 of them; to many to shoot. its your list though, so somethings might work better for u than they do for me
also to the DF statement, some rhinos will have no problems catching up and destroying u. not saying take them out (in fact i absolutely opose the idea) but they arent indestructible.

P.S. a 6 man fire warrior squad will run just as easy, if not esier (probably easier) than a 12 man squad.

Blasterdude3
October 21st, 2009, 23:09
Hi there,

Farsight has 3 bodyguards and 3 drones. This totals for a unit of 7 models.
The fun part about this unit is that there is no majority weapon skill.

Which means that my opponent has to roll against ws 5.
I could add another bodyguard but I don't really feel that that is necessary atm.
It's a pricy unit but it does the job well.
With Target locks, there won't be any overload in firepower but the increased point cost will hinder me in other areas.

As for the firewarriors.
I've started with a list in mind that would feature 4 squads of 12 firewarriors.
This isn't doable.
The firewarriors will get shot and then run away.
No amount of cover etc will remedy that outcome.

Only solution is, hide them out of LOS. Here you will be wasting points imho or use them as a 60ptns for the devilfish to make it scoring.
What I like about this list is that every unit is a thread to the enemy.

You don't shoot the pirahna? Fine i'll just blow this tank up then.
You don't shoot the devilfishes? great, here are 12 S5 ap 5 shots which don't require LOS.
Oh yeah I just moved 12" across the board to the other objective.
Good luck catching up.

The only thing I hate about this list is that it is fitting in with the whole mech thing that 5th ed has brought with it.
eh, good points, but id run it a little differently (but it your list of course).

Blasterdude3
October 21st, 2009, 23:10
Hi there,

Farsight has 3 bodyguards and 3 drones. This totals for a unit of 7 models.
The fun part about this unit is that there is no majority weapon skill.

Which means that my opponent has to roll against ws 5.
I could add another bodyguard but I don't really feel that that is necessary atm.
It's a pricy unit but it does the job well.
With Target locks, there won't be any overload in firepower but the increased point cost will hinder me in other areas.

As for the firewarriors.
I've started with a list in mind that would feature 4 squads of 12 firewarriors.
This isn't doable.
The firewarriors will get shot and then run away.
No amount of cover etc will remedy that outcome.

Only solution is, hide them out of LOS. Here you will be wasting points imho or use them as a 60ptns for the devilfish to make it scoring.
What I like about this list is that every unit is a thread to the enemy.

You don't shoot the pirahna? Fine i'll just blow this tank up then.
You don't shoot the devilfishes? great, here are 12 S5 ap 5 shots which don't require LOS.
Oh yeah I just moved 12" across the board to the other objective.
Good luck catching up.

The only thing I hate about this list is that it is fitting in with the whole mech thing that 5th ed has brought with it.
eh, good points, but id run it a little differently (but it your list of course).

Blasterdude3
October 21st, 2009, 23:16
Hi there,

Farsight has 3 bodyguards and 3 drones. This totals for a unit of 7 models.
The fun part about this unit is that there is no majority weapon skill.

Which means that my opponent has to roll against ws 5.
I could add another bodyguard but I don't really feel that that is necessary atm.
It's a pricy unit but it does the job well.
With Target locks, there won't be any overload in firepower but the increased point cost will hinder me in other areas.

As for the firewarriors.
I've started with a list in mind that would feature 4 squads of 12 firewarriors.
This isn't doable.
The firewarriors will get shot and then run away.
No amount of cover etc will remedy that outcome.

Only solution is, hide them out of LOS. Here you will be wasting points imho or use them as a 60ptns for the devilfish to make it scoring.
What I like about this list is that every unit is a thread to the enemy.

You don't shoot the pirahna? Fine i'll just blow this tank up then.
You don't shoot the devilfishes? great, here are 12 S5 ap 5 shots which don't require LOS.
Oh yeah I just moved 12" across the board to the other objective.
Good luck catching up.

The only thing I hate about this list is that it is fitting in with the whole mech thing that 5th ed has brought with it.
eh, good points, but id run it a little differently (but it your list of course).


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