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Ainom
October 22nd, 2009, 05:58
Alright guys, I ran across this one today and was not sure about how to rule it; I think it worked well:

In a game, we had a tyranid player outflanking from a board edge.

He wanted to outflank a set of gaunts and a broodlord+retinue in the same turn (perfectly fine so far).

The problem came in when he tried to bring in the gaunts first. as the declared entry point did not have a synapse creature within 12"... this is where we were stuck.

Do the gaunts have to make an I.B. check to come on the board? If so, must they do the same when coming in from reserves?

It makes sense that they would; but, I don't like it.

It was not a competitive game; so, the player was allowed to bring the broodlord in first (even though he was rolled for second) to make things simpler and the game continued.

Heirodule
October 22nd, 2009, 06:47
No, there is a rule somewhere that basically says ignore rulings that mean things are unable to get on the board, when they come on. ill have a look in a minute, i havnt got it to hand right now
This would also apply to without number guants as well

The general consensus is ignore for the first turn then, test next turn.

Hope that helped

EDIT. Yep page 94 "if that unit has a specific rule that would force them to move in a specific direction.... the rule is ignored for that phase

The Prince of Excess
October 22nd, 2009, 06:53
It's on page 94 under Arriving From Reserves, just in case anyone was wondering.

ResOrb
October 23rd, 2009, 17:54
Hey, just wanted to ask how it's possible to outflank with a squad of gaunts? Does the Brood lord confer some kind of ability to the gaunt squad?

Heirodule
October 23rd, 2009, 18:59
you cant put a broodlord in a guant squad, unless under very exceptional circumstances, the genestealers you must take as his retinue must all be killed, he must survive, then hed have to move to a guant squad.

However to outflank guants simply give them the scuttlers bio-morph. It grants scout, meaning you can outflank.


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