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View Full Version : Sickest 750 pts ork list. (friendly)



Doomlord
October 24th, 2009, 21:51
This is an ork list i made to see how many orks i could squeez in to a 750 pts list and still be effective.

Ork warboss: 105pts
Twin-Shoota, Power klaw,
Cyborkbody, 'Evy armour.

Big Mek: 85pts
Kustom force field.

Shoota boys: 100pts
9x Boyz, Nob, Power klaw.
Big shoota.

Slugga Boyz: 230pts
29x Boyz, 3x Big Shootas,
Nob, Power klaw.

Slugga Boyz: 230pts
29x Boyz, 3x Big Shootas,
Nob, Power klaw.

Tottal: 750 pts

Model count: 72 O_o

DA big plan:
i will put the Big mek in one of the units whit 30 boyz and both will be close to get the biggest effekt of the KFF. and the Warboss i thought about having whit the other unit of 30 boyz. the 10 shotta boyz would just go around and shoot anything they could see.

username1
October 26th, 2009, 23:48
10 boys is very vulnerable, if playing at 800 make it a 12 trukk squad with a paint job.

But if staying at 750; swap it for 5 vanilla nobs.

Ramonacus
October 27th, 2009, 18:22
Want more boyz? Drop the warboss and you've got 105 points to make the 10 man mob into 26 strong with 2 big shootas.
Just a thought: maybe you could drop some boyz to buy yourself some rokkits to hunt fast skimmers that would give you hell (eldar and the like)


But if staying at 750; swap it for 5 vanilla nobs.
Are you serious? 5 vanilla nobz on foot is almost wasting 100 points.

king_kabab
November 5th, 2009, 02:35
hmm your list may have tons of boyz but it will most likely be depleted heavily b4 you get into combat with anything.
And if your oppoent can fight in cc your stuffed.

Rannos
November 5th, 2009, 03:07
Big shootaz DON'T mix with slugga boyz. With slugga boyz you want to move as quickly as possible (i.e. RUN,) towards enemy lines to get into assault. Big Shootaz want to shoot in every shooting phase, making them ideal weapons for shoota boyz.

Kabab, I disagree with your comment about whittled down mob numbers. With a KFF, boyz become ridiculously resilient. If you deploy so that one mob provides cover saves to the mob behind it, they'll become an even tougher nut to crack. Not to mention, to get more than just a handful of casualties per turn, concentrated firepower against one mob is required.

Back to the list, I'd drop the Warboss and invest in more (shoota) boyz. I know it sounds like crazy talk, but the mek will be far more useful to this list than the warboss will be (that's assuming your opponent doesn't play 'keep away' and he actually makes it to assault,) and model count is an ork player's greatest ally, ESPECIALLY in low point games!


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