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Carkeh
October 25th, 2009, 19:15
Right, so tommorow is the first game of our store's campaign week, and im using some guard! The first game is 500 points and is themed around a combat patrol. So far my list is this:

HQ:
Company Command Squad
3x Meltaguns
80
Troops:
Infantry Platoon
Platoon Command Squad
2x Grenade Launchers
40

Infantry Squad 1
Autocannon
60
Infantry Squad 2
Autocannon
60

Heavy Support:

Leman Russ Demolisher
165

Total:
405

What should I chop andchange in this list?
I will also be using some store models for my 2nd infantry squad, so there will likely be flamers involved in this list.

Lord Borak
October 25th, 2009, 21:35
Are you actually using the Combat Patrol rules??? If you are then you can't take CCS or Russ due to the restrictions. Either way, the list!

HQ:
These guys need a transport to be of any use to you. Walking these guys are toast. Either grab them a Chimera or Grab them a Heavy Weapon or longer ranged Special Weapons.

TROOPS:
PCS is good, Grab 2 more G-Launchers for Fun.
INF Squads., G-Launchers in these Squads would be handy.

The Second Platoon, Is there any Chance of using ''counts as'' for weapons on the borrowed models? or are you stuck with WYSIWYG for the tourny? Maybe a Vet Squad instead of a 2nd Platoon would save on Models for you. Even if you kit them out for long ranged Dakka.

HEAVY:
Good, If you allowed him.

Carkeh
October 25th, 2009, 21:43
Im not 100% sure what the combat patrol rules are, care to explain briefly? Also, usually we do WYSIWYG but if we announce at the start of a game that X weapon is actually X and show it in an army list, then you are usually alright.

Lord Borak
October 26th, 2009, 08:35
There in the Rule Book somewhere, just check the Index. I can tell you a few but i don't remember them all.

-You can't have models with 3 or more wounds. So no CCS.
-With vehicles add up the front AV, one side AV and the rear. If thats 34 or more the tank is too heavy and you can take it. A Russ for example is, 14+13+10=37 Which is to Heavy. Chimeras and Sentinels are basically your only armour.
-I'm sure there's a Rule saying you can't take Ordinance either.
-Not that it really affects you but no 2+ saves either.
-No Monstrous Creatures.
-You don't need an HQ
I'm sure there are more and i might have gotten confused with the old 40k in 40mins rules so deffinatly have a look in your rule book.

Now obviously this affects your opponents as well so you won't be facing Heavy armour so Autocannons/M-Launchers will be fine for Heavy Weapons and you wont be facing Carnifexes or Terminators so you wont need a stupid amount of Plasma or Melta guns.

You could get away with 2 Platoons, one supporting and one led by a Commissar with special weapons that advances and takes objectives. Then back that up with Sentinels, Or just go Mech. Chimeras are dirty in 500pt games.

Carkeh
October 26th, 2009, 08:45
Managed to find this 30 seconds before you posted, but thanks for clarifying. Would a Primaris Psyker be a wise choice to go for? I know for a fact that the store has a squad of them in their showcase cabinet thingy. I also decided that ill try and sub something for some vets, even if I DO have to use long-range Dakka, if I do this, what should I go for.

Lord Borak
October 26th, 2009, 09:24
If you just want infantry this is a quick list off the top of my head,

Platoon - 245pts
PCS - 4 G-Launchers - 50pts
INF - Autocannon, G-Launcher - 65pts
INF - Autocannon, G-Launcher - 65pts
INF - Autocannon, G-Launcher - 65pts

INF - Melta, Commissar, Power Sword - 105pts
INF - Melta, - 60pts

Marbo - XXpts

With 25pts left over for Goodies.

Carkeh
October 26th, 2009, 17:06
I used the list I PMed you Borak, and did pretty terribly. Out of my 3 allies though I was the only person left alive, with all 3 of my squads intact. 1 of my squads managed to hold off against a squad of 5 tactical Space Marines, to only end up killing them *sigh*

Lord Borak
October 27th, 2009, 08:30
Ah well, Keep with it. What opponents were you playing? What were they using?


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