remington
October 27th, 2009, 03:13
My first game with my air cav. Its alittle different than my deathwing...
My list.
CCS
x4 meltas
astropath
x6 stormies(DS)
x2 plasmaguns
marbo
x10 vets
harker
x3 snipers
x1 hw team w/HB
scouts
2x10 vets
x2 plasmaguns
x1 melta
demolitions
x2valkyrie(hb sponsons, multimissile pod) not squadroned
vendetta
His list.
Blood angel captain w/twin LCs
x10 assault marines w/jump packs
x10 assault marines w/o jump packs
in land raider redeemer
x3 death co.
x5 devies
x4 plasma cannons
pitched battle/seize ground
The board has a large peice of terrain in the middle, and several buildings in the deployment zones.
1st turn
IG. Harker's unit infiltrates a building across from the devies. everything else is in reserve. 1 devie is killed by a sniper. no further effect
BA. He held his jump packs in reserve to deepstrike...for some reason. his raider is set up on the opposite side of the board (i decide to avoid it by infiltrating waaaaaaay awaaaaay from it)
Plasma cannons hit and wound 5. thanks to stealth and camolines, no casualties
2nd turn
IG.All my reserves come in(friggin astropath). Flyers all come in on the devies side, even when i rerolled. His devies were then jumped by 20 angry vets, two valks, 6 stormtroopers, my command squad, harker, marbo, and my vendetta. one survived with his cannon. I manage to overheat a PG and it blows up one veteran. !@@##$%!!!!!!!!! he rolled really well.
BA. Raider trys to get into firing distance but fails and pops smoke. Death co. deepstrike near my mob, run out of LoS. plasma cannon scatters onto my vendetta but fails to glance.
3rd turn
IG.Mass embarkation and a tactical run from the raider maneuver ensues. My flyers are now behind the cover of the center piece of terrain and moved all out. stormies are also in the terrain out of LoS of the raider. Marbo drops a demo charge on the Death Co. and kills them. harker's squad takes the last dev out with a lasgun shot from downtown.
BA. Assault marines and captain arrive. They deepstrike in a cluster 15" away from my valks. They take a brisk walk toward my flyers. The raider jumps the terrain and unloads on my CCS's valk. It does nothing.
4rth turn
IG.CCS and stormies get really close to the raider. Valk and vendetta drop the vets and they get nice and cozy with the assault marines. CCS order twinlinkage of my meltas and they manage to destroy the raider. The marines inside disembark and my stormies light them up with their flashlights and plasmaguns. They manage to kill 7 marines. Then the marines ran away! The vets near the assault squad and the commander drop a few demo charges on their heads and kill em all.
BA. concedes defeat.
He wasnt on his A game.
My list.
CCS
x4 meltas
astropath
x6 stormies(DS)
x2 plasmaguns
marbo
x10 vets
harker
x3 snipers
x1 hw team w/HB
scouts
2x10 vets
x2 plasmaguns
x1 melta
demolitions
x2valkyrie(hb sponsons, multimissile pod) not squadroned
vendetta
His list.
Blood angel captain w/twin LCs
x10 assault marines w/jump packs
x10 assault marines w/o jump packs
in land raider redeemer
x3 death co.
x5 devies
x4 plasma cannons
pitched battle/seize ground
The board has a large peice of terrain in the middle, and several buildings in the deployment zones.
1st turn
IG. Harker's unit infiltrates a building across from the devies. everything else is in reserve. 1 devie is killed by a sniper. no further effect
BA. He held his jump packs in reserve to deepstrike...for some reason. his raider is set up on the opposite side of the board (i decide to avoid it by infiltrating waaaaaaay awaaaaay from it)
Plasma cannons hit and wound 5. thanks to stealth and camolines, no casualties
2nd turn
IG.All my reserves come in(friggin astropath). Flyers all come in on the devies side, even when i rerolled. His devies were then jumped by 20 angry vets, two valks, 6 stormtroopers, my command squad, harker, marbo, and my vendetta. one survived with his cannon. I manage to overheat a PG and it blows up one veteran. !@@##$%!!!!!!!!! he rolled really well.
BA. Raider trys to get into firing distance but fails and pops smoke. Death co. deepstrike near my mob, run out of LoS. plasma cannon scatters onto my vendetta but fails to glance.
3rd turn
IG.Mass embarkation and a tactical run from the raider maneuver ensues. My flyers are now behind the cover of the center piece of terrain and moved all out. stormies are also in the terrain out of LoS of the raider. Marbo drops a demo charge on the Death Co. and kills them. harker's squad takes the last dev out with a lasgun shot from downtown.
BA. Assault marines and captain arrive. They deepstrike in a cluster 15" away from my valks. They take a brisk walk toward my flyers. The raider jumps the terrain and unloads on my CCS's valk. It does nothing.
4rth turn
IG.CCS and stormies get really close to the raider. Valk and vendetta drop the vets and they get nice and cozy with the assault marines. CCS order twinlinkage of my meltas and they manage to destroy the raider. The marines inside disembark and my stormies light them up with their flashlights and plasmaguns. They manage to kill 7 marines. Then the marines ran away! The vets near the assault squad and the commander drop a few demo charges on their heads and kill em all.
BA. concedes defeat.
He wasnt on his A game.