And Justice For All
October 29th, 2009, 23:57
Just been asked for my Chapter fluff. Nothing written down and no sloid thoughts but this is what is knocking around my head. Please feel free to comment constructively but please be aware that I may not have the time to ammend or update with something more solid any time soon.
Thanks and I hope you like the ideas and random dribblings I've scribbed below.
Very basically, the Chapter is based on an old Hive world (Grimshader) that was totally destroyed some millenia before in a war of global proportions. The planet never recovered and became unusable by the Imperium so was struck of the official record and marked as a dead planet.
The Harvesters took up residents beneath the planet surface in secret. Very few know they are there. The local populous on the surrounding planets have believed there to be a ghost army on the planet said to be the dead loyalists from th eorigional war. This is a belief that surfaced long before the Harvesters made their base of ops. However, they have quitly fostered this belief and faned the flames of it to such a point that none dare go to the planet for fear of what evil may befall them. A belief the Harvesters are very happy with.
In no way do the marines ever mingle with the local planetery populous bar 'The Wardens'.
The Wardens are tasked with recruiting new marines and sifting the wheat from the chaff. Four ranking marines are tasked with the duty of Wardenship. A Chaplain, The Chief Librarian, Capt of the 10th and One of the Captains of the 1st.
On random nights the peoples of the surrounding system will see strange lights in the sky and know they have been called to give up their young. This they do with a sense of fear. Although none will ever speak it they know that the four huge armoured giants in their black and grey are from the planet Grimsahder, the haunted planet. The Wardens sift through the young and take only those they believe will make marines. As they are led off there is much anguish and weeping for what will happen to them.
Once the children have been taken to the awaiting Thunderhawk they are whisked off to Grimshader. In transit they are striped and given a set of instructions. They are told to find a route to an old Hive spire that they will see when landed on the planet. They must make their way to the top where all will be made clear. What they aren't told is that young marine aspirants will be tracking them, tasked with the job of scaring the crap out of the children and breaking their mind.
Such is the 'sport' to be had that many of the aspirants compete to find the most imaginative way of achieving their task. From clever uses of vox casters to hololithic projectors the aspirants harry the children all the way to the spire top. Many children die in the wastes or in the dry, dusty ruins of the spire clutching their heads as they lost their minds. Those who succeed in gaining the top room will have passed many small skeletons on their journey.
Once their the children are met by one of the Wardens who tells them the path set before them and takes them to the fortress beneath the wastes.
Thanks and I hope you like the ideas and random dribblings I've scribbed below.
Very basically, the Chapter is based on an old Hive world (Grimshader) that was totally destroyed some millenia before in a war of global proportions. The planet never recovered and became unusable by the Imperium so was struck of the official record and marked as a dead planet.
The Harvesters took up residents beneath the planet surface in secret. Very few know they are there. The local populous on the surrounding planets have believed there to be a ghost army on the planet said to be the dead loyalists from th eorigional war. This is a belief that surfaced long before the Harvesters made their base of ops. However, they have quitly fostered this belief and faned the flames of it to such a point that none dare go to the planet for fear of what evil may befall them. A belief the Harvesters are very happy with.
In no way do the marines ever mingle with the local planetery populous bar 'The Wardens'.
The Wardens are tasked with recruiting new marines and sifting the wheat from the chaff. Four ranking marines are tasked with the duty of Wardenship. A Chaplain, The Chief Librarian, Capt of the 10th and One of the Captains of the 1st.
On random nights the peoples of the surrounding system will see strange lights in the sky and know they have been called to give up their young. This they do with a sense of fear. Although none will ever speak it they know that the four huge armoured giants in their black and grey are from the planet Grimsahder, the haunted planet. The Wardens sift through the young and take only those they believe will make marines. As they are led off there is much anguish and weeping for what will happen to them.
Once the children have been taken to the awaiting Thunderhawk they are whisked off to Grimshader. In transit they are striped and given a set of instructions. They are told to find a route to an old Hive spire that they will see when landed on the planet. They must make their way to the top where all will be made clear. What they aren't told is that young marine aspirants will be tracking them, tasked with the job of scaring the crap out of the children and breaking their mind.
Such is the 'sport' to be had that many of the aspirants compete to find the most imaginative way of achieving their task. From clever uses of vox casters to hololithic projectors the aspirants harry the children all the way to the spire top. Many children die in the wastes or in the dry, dusty ruins of the spire clutching their heads as they lost their minds. Those who succeed in gaining the top room will have passed many small skeletons on their journey.
Once their the children are met by one of the Wardens who tells them the path set before them and takes them to the fortress beneath the wastes.