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Arkofshadows
January 17th, 2005, 03:20
Apparently there is a third codex in the Witch/Demon hunter series. Local GW store staff are talking about it but don't know any details. Anyone know anymore about Codex Alien Hunters?

CommisarCoronata
January 17th, 2005, 04:19
The inquisition has 3 parts, the Ordo Malleus, Ordo Xenos, and Ordo Hereticus

Ordo Hereticus - Daemon Hunters (Grey Knights)
Ordo Malleus - Witch Hunters (Sisters of Battle)
Ordo Xenos - Xeno/Alien Hunters (Deathwatch)

The word on the street is, that since they've already released the first 2 Ordos of the Inquisition, that they'll release the 3rd sometime within the next year or two. It will be an army of Deathwatch Space Marines, as it is written all over the place in fluff. The specifics are of course unknown. I'd like to see how they create an entire army of Deathwatch without making them too much like basic Space Marines.

Tainted Rose
January 17th, 2005, 04:56
For the record there are more than 3 Ordos however the others are arguably too minor to get their own codex.

Furthermore the Ordo which regulates the Assassin temples (the name escapes me) appears to have been intergrated into the 3 main Ordos.

Ordo Malleus must've come along one day and said "all your ordo are belong to us"

Revenant
January 17th, 2005, 16:37
The assassin temples are the Officio Assinorum [not sure about the spelling].

They will have Inquisitors and non deathwatch units I expect. The deathwatch are much less gothic than the grey knights or SoB and will use more standard sci-fi equipment. Expect improved bolters and tracking systems and maybe infiltrating. They may get bikes but I don't see them getting dreadnoughts. Death watch are vetreans recruited from other chapters.

I wonder if you will be able to get radical alien hunters with Xeno tech.

Draegath
January 17th, 2005, 17:43
yeh I dont think the Ordo Hydra is gonna get a codex - itd be a bit too bizarre to translate into tabletop rules.

Im expecting to see Xeno tech being allowed to Ordo Xenos inquisitors and possibly...POSSIBLY a xenos henchman.
other than that I agree that deathwatch will be slightly better than normal space marines with slightly better weapons

Cheredanine
January 17th, 2005, 17:55
I would not be surprised to see Ordo Xenos codex, it would make sense to anyone familiar with the fluff or Inquisitor. However, GW have said that their next couple of codecies are Tyranids and Eldar, plus they have said they will revisit a number of the 3rd ed codecies to bring them up to speed (notably the marine chapter specific ones eg BA, DA, SW) so dont hold your breath

Mikhail The Heretic
January 17th, 2005, 17:59
Well apparently it is meant to be due this summer as for radical Xenos Hunters would they not want to hug all aliens and incorprate them into the imperium sounds pretty radical to me.

Lady Bastet
January 17th, 2005, 19:04
Originally posted by Revenant@Jan 17 2005, 16:37
The assassin temples are the Officio Assinorum [not sure about the spelling].
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The Ordo Sicarius is the Ordo which monitors the Officio Assassinorum. However it is not their chamber millitant.

th0r
January 17th, 2005, 19:21
Originally posted by Draegath@Jan 17 2005, 10:43

Im expecting to see Xeno tech being allowed to Ordo Xenos inquisitors and possibly...POSSIBLY a xenos henchman.305132



...man thats some badass inquisitor running around with a couple Tyranid Guard :unsure:

Dru
January 18th, 2005, 18:30
Originally posted by 311@Jan 17 2005, 12:21
...man thats some badass inquisitor running around with a couple Tyranid Guard :unsure:
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I would think that its more likly they would have some unkown race/Sub-human henchman as apposed to an eldar or somethink.
But then again Navigators used to be eldar/human half breeds.

Were can i find stories/fluff on the Xenos hunters?

Draegath
January 19th, 2005, 17:06
Originally posted by Dru@Jan 19 2005, 01:30
But then again Navigators used to be eldar/human half breeds.
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Ive always been amazed at the urge of fantasy and sci fi writers to come up with implausable halfbreeds - not having a go at Dru, but the idea that a completely seperate species based in different solar systems could even straight away recognise each others breeding parts is unlikely.

Baratos
January 20th, 2005, 00:02
Ive always been amazed at the urge of fantasy and sci fi writers to come up with implausable halfbreeds - not having a go at Dru, but the idea that a completely seperate species based in different solar systems could even straight away recognise each others breeding parts is unlikely
Well, if theyre really different......

'Here, let me help you up'
'NOOO stop now youve impregnated me!'

Edicius
January 20th, 2005, 00:11
I imagine the closet thing you'll get in xenos henchment terms is maybe a few Kroot or some tother race of mercenaries.As far as species crossbreeding I wouldn't be too suprised if somewhere out ther a human and an Eldar managed to make a baby. I mean seriously, who wouldn't want to make it with a Dark Eldar chic? :wub:

Sorrow
January 20th, 2005, 17:48
Thats good and all with the deathwatch army but i was expecting a new sort of sub IG army,sort of IG with sooped up armour and better weapons and a few new tanks. BUt i suppose this new addition will be good to allie with my GK army.

Draegath
January 20th, 2005, 21:18
you'll probably get to include a stormtrooper type unit in the army, seeing as the other 2 codexs have included that option. not sure what sort of IG could keep up with a deathwatch tho.....

Arkofshadows
January 20th, 2005, 22:08
I'm hoping you can have radical alien hunters that can include xenos weapons (pulse rifle anyone?) and hopefully xenos henchmen. I'm looking forward to the conversion possibilities. Hopefully it won't be all based on SM (more like codex witch hunters than codex alien hunters).

box
January 24th, 2005, 07:37
[QUOTE]I imagine the closet thing you'll get in xenos henchment terms is maybe a few Kroot or some tother race of mercenaries.As far as species crossbreeding I wouldn't be too suprised if somewhere out ther a human and an Eldar managed to make a baby. I mean seriously, who wouldn't want to make it with a Dark Eldar chic?


Their ordo Xenos they want to get rid of aliens not incorporate them into their armies.

It could be a possibilty that raddical xeno inquistors morph their dna or somthin so they have the senses of aleins

Draegath
January 24th, 2005, 19:52
of course they want to get rid of xenos, but daemonhunters include daemonhosts dont they? *picturing an ork trying to wear an ill fitting human*

Preacher
January 25th, 2005, 23:29
They could genetically engineer the half breeds, it doesnt all ahve to be done naturally.

Im hoping for genestealers like the Necromunda house that makes them. They're people too you know.

And C'tan phase weapons.

Draegath
January 25th, 2005, 23:33
genestealers with ctan rending claws?

ammedie
February 15th, 2005, 22:26
i would like to see bounty hunters with alain wargear options

i would also like to see rouge trader warbande like the inquisitoral ones but i douth these will come in to it

shuldent it be coming ou at the same time of year as the other inquistorail codexes have come about april time

Truesight
February 21st, 2005, 20:59
I think that you've got to look at what the Xeno hunters are for to predict what they will be like. There job is to exterminate the alien not fight it, thats what the other armies are for, so I would expect some serious carnage, heavy weapons, lots of flamers etc, offset with some special rules meaning that they have to have a very decisive victory against aliens. Well thats just a stray thought. Also for the alien henchmen I would say they might have something akin to a Gk Deamonhost, I.E. a chained up/mutated tyranid, to do some heavy
damage.

a bit of an odd fish
February 21st, 2005, 22:11
What other Ordos are there, and what do they do?

Back to the topic here, I can't see deathwatch allying with kroot, or any other alien race. A chained-up carnifex would be kewl tho :P

Rail993
February 22nd, 2005, 01:13
Ok, there are two types of each Ordo: Puritain, and Radical.

The Puritian part of each ordo keeps to the Imperial law and the teachings of it's ordo. For example. The Ordo Malaus (spelling) teaches to kill all deamons and chaos, and they do that. They are always following the rules.

The Radicals are alittle over the edge. They bend the rules. For example. A radical Ordo Malaus Inquisitor uses a deamon host in his retinue, and uses captured deamon weapons.

I picture Puritian Xeno Hunter Inquisitors killing and extermanating all alien life forms. A Radical one would pick the biggest threats, like Tyranids and Orks, and fight them, and ally sometimes and trade with the lesser hostile races, like Eldar and Tau.

I would totally play radical. Can you say "Inquisitor with retinue of Rail Rifles?"

The_Giant_Mantis
February 27th, 2005, 18:26
It's likely a misprint due to the fact that the Xenos book wasn't in progress at the time the kroot merc rules came out, but there's nothing to stop alien hunters using kroot mercenary allies.

However, for fluff purposes, I'd shoot anyone who tried to use kroot and deathwatch in the same army. Radicals don't use chambers militant.

I heard an excellent rumour that you'll be able to pick the focus of your army based on which alien species they have the most experience fighting. i.e. Ork hunters will have extra CC abilities, and eldar hunters will have more psykers. That would be cool..

I'm looking forward to the ordo xenos. I disliked the gothic atmosphere of the other ordos, and the idea of using alien tech against aliens is too cool to pass up.

Imagine an eldar hunting inquisitor with a witchblade.. there's a modelling opportunity and a half.

idinos
March 3rd, 2005, 21:56
I highly doubt the alienhunters are going to be given any equipment from other races, as this has 'potential abuse' written all over it. The most probable type is an inquisitor, storm troopers, some sort of power armour type, probably with the preferred enemy ability, and a couple of new special units, what I can't imagine.

Dogma
March 3rd, 2005, 23:14
Well, the Ordos Xenos will definitely be using Inquisitorial Stormtroopers as their 'other' Troops choice - why else would they be the sentries as per the v4 40k rulebook.
I firmly believe that Deathwatch, being the SM that they are, will be more than likely to never use any form Alien Mercenaries, whilst having access to piecemeal elite bolt weapons, SM veterans as a core choice (with pure Deathwatch being Elite - possibly with Terminator options), and of course the ubiquitous Whirlwind tank - for laying those minefields...

However, the radical Inquisitors will almost assuredly be outfitted with Shuriken weapons, Hrud Fusils, Digi-weapons, etc. and be able to field a dgree of alien scum. It's the old fight fire with fire thing. More than anything, they will probably be allowed Kroot - as the Imperial Guard are even allowed these. There is also a possibility that some form of Eldar ally will be available - though none of these would OTT. It would be nice to see the Harlequins make a visible comeback as a side - but since they are predominantly anti-chaos fighters it is seriously unplausible.

I would see Hrud, Kroot and Human mercanaries as allies, with the possibility of Demiurg engineers, and assassins along the lines Krashrak (from Inquisitor) in there. It's all highly doubtful such a huge range of species would make it through, more likely to be simply advising of anything you may take from a relevant codex - so for the moment ruling out any major new race introduction.

Shaso_Viorla_Malcaor
March 3rd, 2005, 23:34
Originally posted by Arkofshadows@Jan 20 2005, 14:08
I'm hoping you can have radical alien hunters that can include xenos weapons (pulse rifle anyone?) and hopefully xenos henchmen. I'm looking forward to the conversion possibilities. Hopefully it won't be all based on SM (more like codex witch hunters than codex alien hunters).
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Dude, you cannot be serious. Pulse Rifles are crap. Any Tau player worth his helmet knows that. Me, I think Rail Rifles should be our basic guns. Then I would like to ask a Space Marine player to Please, repeat what you just said about our hooved feet again.

Rail993
March 3rd, 2005, 23:49
Man, rail rifles as standard weapons would be awesome, but really unfair. I always liked pulse carbines the most. They seem more effective.

I play Space Marines, but have no idea what you are talking about.

The_Giant_Mantis
March 7th, 2005, 13:41
Originally posted by Dogma@Mar 3 2005, 22:14
However, the radical Inquisitors will almost assuredly be outfitted with Shuriken weapons, Hrud Fusils, Digi-weapons, etc. and be able to field a dgree of alien scum. It's the old fight fire with fire thing. More than anything, they will probably be allowed Kroot - as the Imperial Guard are even allowed these. There is also a possibility that some form of Eldar ally will be available - though none of these would OTT. It would be nice to see the Harlequins make a visible comeback as a side - but since they are predominantly anti-chaos fighters it is seriously unplausible.
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I think that's the most realistic assessment so far. Though I doubt they'll include anything near all of those.

I sincerely, sincerely doubt you'll be able to give any alien weapons to basic deathwatch marines or stormtroopers, which means its just the Inquisitor really, and perhaps some limited elite unit. They certainly won't be 'standard weapons.'

It would be fantastic to see H'rud, or the other alien guys but I don't think they'll be making any more mercenary allies. You could try and convert some and use the kroot mercenary or inducted guard rules. I'd find it a little surprising if there wasn't some kind of xenos retinue guy though.

O'Laimo
March 9th, 2005, 22:51
I'm not big on the inquisitor deal, but I really think this is a good step for GW. Most 40k is based around hunting Chaos and the Space Marines, this might want more people to start other armies other than SMs.

They would most likely use kroot hounds, and look like DH just with better ability's to fight the Xenos. Well lets see what happens.

BrotherAzriel
March 10th, 2005, 12:34
Here is what i know from a friend in a fairly high place.


1.Inquisitorial stormtroopes will be there again
2.you will be able to induct from IG spacemarines and the other ordos, as you can in DH and WH


and thats all he would tell me :(

well i hope it comes out soon, DW rock.

oh and by the way peeps, i already have a Small ALL DW FORCE. pm me if you want to know how.

deversnik
March 11th, 2005, 13:41
i hope there are Eldar influenced Alpha level psyker (like Ravenor) Inquistors with Eldar Pathfinders (Devotees of Kurnous perhaps, who are the Eldar Outcast ALien hunters, imagine the millenia of experience of hunting the creatures of the galaxy they would have) and of course Ork (Freebooter and Blood Axe?) and Kroot mercaneries, and alternatively Orthodox Terminator Armoured Inquistor Lords (with Deathwatch and Storm troopers galore)

Bruiser117
March 11th, 2005, 13:45
Yeah, GW better come out with my Ork Codex before they come out with ANOTHER marine codex.

Save us Gork!

'Elp us Mork!

vmgf1979
March 11th, 2005, 20:12
Originally posted by Bruiser117@Mar 11 2005, 06:45
Yeah, GW better come out with my Ork Codex before they come out with ANOTHER marine codex.

Save us Gork!

'Elp us Mork!
349736


However GW will do it so late. The SM codex go out in November and nobodyy knows anything about the Nid codex. Suck. :( Can you imagine the date of next Codex realese? Nid and may-Jun and next in christmas .. :hmm: :hmm:

Invicticus
March 15th, 2005, 03:18
Firstly, NO Xenos Inquisitor would ever ally himself with the xenos scum. It's just how the Ordo Xenos work. Refer to old school fluff. The Deathwatch (aka Chamber Militant of the Ordo Xenos) are purely SM veterans taken from chapters and trained to fight xenos exclusively.

As for access to Alien technologies, the Ordo Xenos are actually the ones that
1.) outfitted the Callidus Temple with C'Than Phase Blades.
2.) Originally invented the "Hellfire" Bolter round, althougth these days the Ultramarines lay claim to it as well.
3.) Invented the Stalker Silencer and some ridiculous scope for the Bolter which made it fire like a Sniper rifle except with a Bolter round.
4.) Employ the use of "Suspensenors", basically give Heavy Bolter Marines the ability to fire on the move.
5.) Invented other Heavy Bolter rounds, names that come to mind are Kraken and Metal Storm.

The access to Terminator armour would be close to a requisite, old fluff suggests yes. Reference old "Deathwatch" story in 2nd Edition Rulebook... i think.

Anyway Ordo Xenos will be beautiful to play.
I've used Deathwatch "Kill Teams" on occasion vs the Orks.

Effective as hell.

-Invic

Kahoolin
March 15th, 2005, 03:42
I'm with Invicticus. People seem to be assuming that OX will somehow allow Imperial armies to field Aliens.

Wouldn't the Ordo Xenos be the 100% least likely Imperial army to do so? They are Alien Hunters remember? They hate aleins more than anyone else in the Imperium. Expecting them to be able to field Eldar mercs or something would be like expecting the Ordo Malleus to field units of Bloodletters or Nurglings!

I suppose Radical Alien Hunters are a possibility, but remember that Penitents (in WH) and Daemonhosts (in DH) are alot different from heretics and free daemons. I would assume any aliens the radical AH field would be bound inside torture devices, brainwiped, or something similar. No noble Eldar pathfinders helping out the OX of their own free will!

Although I'm probably wrong and will be forced to eat my words when the codex comes out :D

The_Giant_Mantis
March 24th, 2005, 15:12
Wouldn't the Ordo Xenos be the 100% least likely Imperial army to do so? They are Alien Hunters remember? They hate aleins more than anyone else in the Imperium. Expecting them to be able to field Eldar mercs or something would be like expecting the Ordo Malleus to field units of Bloodletters or Nurglings!


Not always true.

Ordo Hereticus hunt psykers, but many of them are psykers. Only the ultra-puritans actually want to eliminate psykers altogether, the rest simply desire control. Similarly, radical daemonhunters actually try and utilize the power of chaos to humanity's benefit. Chaos is at least as worthy of hatred as any alien.

Okay, radicals would seek the same end, the destruction of all aliens, but their means might well be very different. They might well be prepared to employ mercenaires, as their role puts them in an almost unique position of having access to information and contact with them. The Inquisitor still hates aliens, he just prioritises threats, and is prepared to compromise.

The fact is, ruleswise, unless a special FAQ or update is released, there will be nothing to stop Ordo Xenos armies using kroot.

However, one thing I really hope they include in the codex is a clarification (like that present in the daemonhunters codex) of what constitutes a radical and what consistutes a puritan army. I do not want to see armies of Deathwatch supported by kroot, with people claiming its fluffy for the reasons I've described above. Deathwatch lack the ability to rationalise like that. They are indoctrinated kill-machines.

Addoran
March 27th, 2005, 23:49
Indeed too many people seem to be thinking Alien Hunters will be using xeno-tech, while completely forgetting that using alien technology is against the Tenents of the Ordo Herecticus and Adeptus Mechanicus, and therefore they would probably be on the wrong side of a flamer before long.


I would think the Xeno-hunters should be the most insular of the Inquisition armies, and the least likely to even think about allying with aliens. As such I would think they probably will have a rule in their book something similiar to 'we stand alone', and probably only be able to ally with Imperial Armies that don't have abhumans like Ogryns or Ratlings.

I'd imagine their composition would be similiar to the other Inquisition armies, something like;

HQ Options:Ordo Xenos Inquisitor and Retinue
Deathwatch Captain (As per GK Grandmaster)
Inducted IG/SM Option

Elites: Imperial Assassin
Deathwatch Veterans
Inducted IG/SM Option

Troops: Deathwatch Marines (and all the various special weapons they get)
StormTroopers
Inducted IG/SM Option

Fast Attack: Jump-pack Deathwatch?
Deep Strike Deathwatch?
Inducted IG/SM Option

Heavy Support: Orbital Strike
Landraider
Some sort of Deathwatch Devastator Equivalent

I tell you something though, Deathwatch squads with Kraken Bolts (S4 AP4 30" Range) should be able incredibly to shoot it out with non-mech Tau (which makes sense really, they are after all the Ordo Xenos..).

The_Giant_Mantis
March 28th, 2005, 00:38
Indeed too many people seem to be thinking Alien Hunters will be using xeno-tech, while completely forgetting that using alien technology is against the Tenents of the Ordo Herecticus and Adeptus Mechanicus, and therefore they would probably be on the wrong side of a flamer before long.


There's an ordo xenos inquisitor in the Inquisitor game who is modelled holding a shuriken catapult, and has a kroot in her retinue.

I think they will include a very limited ammount of alien tech, because the Ordo Xenos are in a unique position of being able to access and study alien technology. From this have come many of the wierder items in the Imperium, including, as someone said, the phase blade used by Callidus Assassins. I'd imagine we're not going to get hordes of troops armed with pulse rifles, but things like digi-weapons (yes, digi weapons were invented by aliens) and the odd shuriken/pulse/gauss (!!) weapon for an inquisitor and his retinue might be possible.

Big thumbs up on the list idea, though. I'm pretty sure they'll have deathwatch terminators myself, for sale purposes if nothing else (people like terminators, they're ubermarines!) I'd like to think they'll have some non-deathwatch special units, like the arco-flaggelants in Hereticus, or the daemonhosts in Malleus, but we can't have a clue what those are going to be like, or if they'll even exist.

I think we have to remember it's codex 'alien hunters,' not codex deathwatch. Going by the other books, it should be perfectly feasable to make a deathwatch army, but it should also be feasable to make an army without deathwatch at all.

Draegath
March 28th, 2005, 16:58
we can't really forget that the inquisitor game has opened the way for inquisitor henchmen to be xenos, so its entirely possible that we will see xenos assassins - I think it would be most likely that we would see kroot in that role, or solitary hunter type models

The_Giant_Mantis
March 29th, 2005, 14:26
we can't really forget that the inquisitor game has opened the way for inquisitor henchmen to be xenos, so its entirely possible that we will see xenos assassins - I think it would be most likely that we would see kroot in that role, or solitary hunter type models

Hmm.. Well, the assassins have stayed pretty constant, so I'm not sure they'll release special models and rules for such a thing. But then again, you could always easily use death cult assassin rules to represent it. There's nothing to say they have to look like the crazy sword wielding girls.

deversnik
March 29th, 2005, 14:49
they'll be kroot and ork squads for radical INQ and Eldar outcasts of various types and "build your own" xenos henchmen

also for more orthodox INQ deathwatch terminators

The_Giant_Mantis
March 29th, 2005, 19:05
they'll be kroot and ork squads for radical INQ and Eldar outcasts of various types and "build your own" xenos henchmen


That's a very definate statement. Do you have a source?

Not that I'm adverse to the idea. It would be kind of cool, in a way, but you sound very sure considering the Codex might not be out for a year (if the staff in GW are to be believed.. I know they usually aren't.)

DarkratX
March 29th, 2005, 22:03
...I mean seriously, who wouldn't want to make it with a Dark Eldar chic? :wub:

...Anyone who likes they're balls where they are.

Addoran
March 30th, 2005, 01:39
Ah I don't play Inquisitor, so I was applying 'common sense' to the idea (silly me). In that case, I will post a changed Alienhunters Army List prediction, and then when the codex comes out I will resurrect this topic and see how I did.

HQ: Ordo Xenos Inquisitor Lord and Retinue - including Xeno-tech henchmen.
Deathwatch Captain (As per GK Grandmaster)

Elites: Imperial Assassin
Deathwatch Veterans (Similiar to Ultramarines Tyranid Hunters probably)
New Unique Ordo Xenos Unit - Probably a Walker (As per penitent engine)
Ordo Xenos Inquisitor
Inducted IG/SM Option

Troops: Deathwatch Marines (and all the various special weapons they get)
StormTroopers
Inducted IG/SM Option

Fast Attack: Jump-pack Deathwatch?
Deep Strike Deathwatch?
New Unique Ordo Xenos Unit
Inducted IG/SM Option

Heavy Support: Orbital Strike
Deathwatch Devastator Equivalent
New Unique Ordo Xenos Unit - Probably a vehicle (Anti-tank?)
Inducted IG/SM Option

In addition the Alien hunters can take the usual options from the Daemonhunters and Witchunters codex and vice versa (making an Inquisition army of the 3 combined...a formidable force).

I'd imagine the armoury to be full of anti-xeno weapons the way Daemonhunters has the psychic powers and psycannon bolts etc. Lots of toxin guns/acid nades/random anti-alien weapons. Perhaps some anti-alien special rules, something like 'if fighting xenos (Tau, Eldar including Dark Eldar, Necrons, Tyranids, Orks, Kroot) roll 2 dice and pick the highest for who goes first'. I imagine the army probably has the at least the option of 'preferred enemy - xenos' on practically every unit. Also a lot of anti-monstrous creature abilities, in that most monstrous creatures are from the xenos (Hive Tyrant, Carnifex, Talos, Wraithlord, Avatar).

I'll resurrect his when we start to see the 'sneak peaks'.

The_Giant_Mantis
March 30th, 2005, 02:04
Very good guesswork going on there, I think.

I do like the idea of squads with specialised abilities (maybe not prefered enemy, since it's unlikely to see much use, what with the deathwatch being marines anyway) designed to combat the specialities and fighting styles of specific xenos races. Perhaps only on the veteran equivalents or something though, to prevent people overtuning their army to their enemy.

Specifically anti-alien wargear is almost garunteed, I'd imagine, since it appears in both the other inquisitor codexes. I'm no longer quite so sure on xeno tech aspect, as there's only so much room in an armoury, but I'd imagine we'll get at least one or two types of alien weapon available to the high ranking folks.

Another interesting thing.. Adverseries!

The other two inquisitor books have adversary options, so I'm going to hazard a guess that there's likely to be adversary options for the ordo xenos. I'm totally unsure how it would work though, as there's a good deal of variation between various alien races, far more so than there are between daemons or cults. Perhaps they'll add some kind of 'mutable alien HQ', with options to allow it to represent things like genestealer magi or patriachs, Hrud slavemasters and the like, though that may be wishful thinking on my part. Alternately, and much more likely, I think they'll just give us a list of optional existing alien units which can be fielded in an adversary army, and function as described in their codexes.

Addoran
March 30th, 2005, 02:54
Oh I wouldn't imagine it to be that complicated for adversaries. Probably something like "you may take options from the troop choices of any xeno army, except for Tyranids and Necrons"

I imagine it would be tighter worded than that though, as I imagine people taking Biel'tan units would become silly (Dark Reapers in an Ork army, Howling Banshees in the Imperial Guard etc)

sithjack
March 30th, 2005, 03:22
I'm pretty sure I heard somewhere that they're using stealer cults for advesaries, which probably means a nice shiny patriarch and some options for sergeants or something.

Sanctus
March 30th, 2005, 14:55
YEAH! The return of the Genestealers!

Nurglitch
March 31st, 2005, 11:41
I think that you've got to look at what the Xeno hunters are for to predict what they will be like. There job is to exterminate the alien not fight it

As a matter of fact it is not. Inquisition concerns itself with humans, not with aliens. The decision to wage war or ally with an alien race (Imperium has done both with the Eldar) rests with High Lords of Terra in the bigger cases and the local top brass in the minor ones. The Inquisition hunts and purges infestation of humans. Ordo Hereticus purges heretics and rogue psykers (witches), Ordo Malleus overlaps a bit with Hereticus in hunting the psykers, but mostly concerns itself with rooting out the occult, Ordo Xenos roots out the alien infestations - forbidden archeotech, cults of alien gods, traders supplying xenotech and so on. It is neither their job nor their duty to exterminate whole alien races, though they will often assist in such task as best prepared to give advice. The Inquisition itself simply does not posses enough of sheer military strength for xenocide and it does not fall into their purview.

It is quite likely that if the codex is ever released (which is doubtful) the radical Inquisitors will use some xenotech. Read Eisenhorn or Ravenor for some examples.

box
March 31st, 2005, 11:52
eeeeeh it is going to get released the alien hunters even has its own stratergy rating in the 4th ed rule book. it may not posess sheer military strength but it sure can get it. it can call on entire regiments to help it aswell as detacments from chapters but space marines probably help them when they feel like it

The_Giant_Mantis
March 31st, 2005, 23:35
eeeeeh it is going to get released the alien hunters even has its own stratergy rating in the 4th ed rule book.

Indeed, the release may not be definate, but it is strongly hinted at.

More questionable is when. With the new Rulebook out, my guess is they'll try to get all the updated 'core' codexes (or is that codicies) out first, so things like Marines, Tyranids, Chaos (although the current chaos codex is still pretty good) and the like out first before embarking on anything new. The rumour I heard was that it was well and truly on the back burner, and possibly wouldn't be out for a year or two.

A pity, I'm really psyched up for it now. I've even started coverting some stormtroopers, but I'll just use them as grenadiers until the codex arrives. :P

Grand Master Overcannon
March 31st, 2005, 23:46
A pity, I'm really psyched up for it now. I've even started coverting some stormtroopers, but I'll just use them as grenadiers until the codex arrives. :P

Hey, sey yhey are witch hunters, then you get them w/o the doctrine! Your opponent just then can give his HQ a psychic power for free.

OmnipotentKiwi
April 1st, 2005, 05:33
More questionable is when. With the new Rulebook out, my guess is they'll try to get all the updated 'core' codexes (or is that codicies) out first, so things like Marines, Tyranids, Chaos (although the current chaos codex is still pretty good) and the like out first before embarking on anything new. The rumour I heard was that it was well and truly on the back burner, and possibly wouldn't be out for a year or two.


It's a good point, except for the following:

The current: Chaos, Tau, Witchhuner, Daemonhunter, Space Marine, and I'm pretty sure Imperial Guard codexes are all made for the 4th Edition ruleset. They are going to try to release 2 major codexes a year, so here is the release schedules (rough guestimate):

Nid's: June '05 (Definite)
Black Templars (Minor Codex): 4th Quarter '05 (Pretty solid rumor)
Eldar: 1-2 Quarter '06 (Wild guess, but, if they keep trying to do 2 codexes a year, and I can see Eldar being a priority)
Orks: 3-4 Quarter '06 (Pretty Solid rumor. The kicked into production some Ork plastics, meaning in about a year or more we'll see releases)
Dark Eldar: 1-2 Quarter '07 (Wild Guess, but I know they won't be before Eldar or Orks, this is switchable with Ordo Xenos)
Ordo Xenos: 3-4 Quarter '07. (Wild Guess, but I know they won't be before Eldar or Orks, this is switchable with Ordo Xenos)

Toss in Blood Angels, Space Wolves, and Dark Angels in there, and you have basically what's happening.

box
April 1st, 2005, 05:56
maybe all the special space marine chapters will be lumped into a single book. kind of like a campaign book

OmnipotentKiwi
April 1st, 2005, 07:33
maybe all the special space marine chapters will be lumped into a single book. kind of like a campaign book

Since the BT chapter has been said to be first, and since it has an approximate release date, I doubt it.

Nurglitch
April 1st, 2005, 08:35
The rumour I heard was that it was well and truly on the back burner, and possibly wouldn't be out for a year or two.

That's what I meant. There's a bucketload of marines to be released first - SW, DA, BA, BT and so on, Bugs are getting their own now, the Eldar are a huge job to be done, Orks are on the conveyor belt and so on. Then there was some rumor about new Xenos race, undetermined. This all means that Ordo Xenos could get their slot in... 2008? 2009? In my opinion unless GW puts all the Inquisition into one book (a sensible thing to do, but that company is not widely known for being sensible) a new edition will be out before Ordo Xenos appears on the shelves.

box
April 1st, 2005, 08:56
a new rule book addition no way these rules are way to streamlined for them to bother with a ne w rulebook for ages

Nurglitch
April 1st, 2005, 09:14
a new rule book addition no way these rules are way to streamlined for them to bother with a ne w rulebook for ages

Erm... do you seriously believe that? They make a huge lot of money on changing editions, why would they suddenly stop that?

ze_poodle
April 1st, 2005, 15:01
Alright, look at it this way;

Ordo Malleus are the warrior Inquisitors. They see the most brutal combat of all the Ordos, and the Grey Knights basically spend their entire time being shipped from planet to planet killing demons. Ordo Hereticus are more subtle; they manipulate behind the scenes rather than fight directly.

From what I can gather, Ordo Xeno Inquisitors are going to be the scientists, researchers, archaotechnologists and so on. It's entirely likely that you will be able to use alien technology, even for the Deathwatch. Mercenaries are less likely; remember, there's a difference between a free daemon and a bound Daemonhost. Any aliens the Xeno inquisitor owns will likely be either slaves, either mentally rehabilitated or bound in some other way similar to the Penitent Engine. I'm definite that GW won't let you use both Deathwatch and alien henchmen;
Chamber Militants never, ever, ever fight with Radicals, and only a Radical Xeno Inquisitor would employ aliens.

Inquisitors are so varied that trying to label them is pointless anyway.

Nurglitch
April 1st, 2005, 15:13
It's entirely likely that you will be able to use alien technology, even for the Deathwatch.

Unlikely. Remember that the Deathwatch are not a chapter - they are just normal Marines "on loan". How likely is a Deathwatch Marine belonging to some staunch puritan chapter to suffer others using xenotech or to use it himself?

Any aliens the Xeno inquisitor owns will likely be either slaves, either mentally rehabilitated or bound in some other way similar to the Penitent Engine.

Again - I don't think so. Ordo Xenos Codex would be pretty lame without Gideon Ravenor as a special character, and this guy has been known for associating with the Eldar (neither bound, nor slaves or penitents) and to be assisted in combat by Aspect Warriors. If this codex is ever released I expect aliens (mainly - the Eldar, the Kroot and possibly Bloodexe Commandos) as possible allies.

Addoran
April 1st, 2005, 18:16
I think you might go too far nurglitch, although in the fluff many Inquisitors maintain friendly relationships with some other Alien races, I doubt their force composition will include alien races in it.
Deathwatch marines for one are veterans of their chapter, taught to 'hate the xeno', they would never ally with an Xeno-Hunter Inquisitor who actively consorts with Aliens. I suspect ze_poodle is closer, although they may maintain a relationship with aliens, I very much doubt we will be seeing units of Aliens in the Xenohunter forces. I predict probably it will me more like some Xeno-henchmen for the Inquisitor, and perhaps elite/heavy support units with xeno-tech. I especially doubt we would see any Eldar in the Xeno-hunter army, after all the notably haughtly and aloof aliens would hardly just throw themselves and their craftworld's services at the feet of the Inquisition,

The_Giant_Mantis
April 1st, 2005, 18:49
Well summed up..

I'm very, very leery about the idea that GW will include special dispensation for alien hunters to use xenos allies. Concievably, Imperial Guard could fight with Eldar, but there are no mechanics for it. Such things are probably best left to one off battles rather than permanent list additions.

Xenos henchmen - much more likely, and of course, there's nothing to stop you modelling your henchmen as xenos even if they don't do it.

Xenos tech - If one goes by Inquisitor, and the general fluff, then this is a possibility in very limited numbers. Even inquisitor seems to indicate that owning a working alien weapon in the Imperium is a very rare occurance.

Xenos based tech - This is far out the most likely, I think. Take an alien concept, retro-engineer it and build 'humanized' versions. If my fluff is right, this encompasses a lot of the special gear used by Deathwatch anyway.

the creature feature
April 5th, 2005, 19:34
i can tell you now that phil kelly has said that alien henchmen are likely (possibly deimurg, kroot or some new race.....), that they will use some alien technology. the deathwatch will come as tactical, scout, command squads. maybe termies. probs no dreads. lots of teleport. not too many transport vehicles though. will absically be elitist SMurf army with better options but less heavy weaponary (not available to normal squads but specific h. bolter sqauds etc....)

BrotherAzriel
April 6th, 2005, 12:06
any one that says deathwatch wouldent use alien weapons is ful of crap, it says so in their index astartes.

"they find it a pleaseing irony to use the weponry against them"

also there is another quote in it, im forever saying it in these topics about alien hunters PLUS, inqusitor lord kryptman, gives an ULTRAMARINE captain of the deathwatch a Hrud fustil and he uses it so if an ultramarine would use it im sure some one else would, plus it was given to him by a damn lord inquisitor.

Ebon Hand
April 6th, 2005, 12:26
I cant wait till these Mofos come out already. I wanna smack up some Tyranids with them.

It will be interesting to see what types of bonuses (or even drawbacks) they get while fighting aliens. I'm expecting things like getting extra victory points for killing alien HQs, alien infestation rules, and abilities from different chapters.

the creature feature
April 6th, 2005, 22:54
well if you're a radical you do get acess to a lot of alien hardware. this means it will be either 'artifacts' or 'equipment'. equipment will be basic equipment, ie. you will be able to equip your inquisitor with a pulse rifle. deathwatch will be strictly imperial equipment for grunts. characters will probably get alien stuff though. adverseries might contain alien cults (genestealers, we can but hope). all light stuff though. not many vehicles. cheaper heavy bolters too. also a lot of high tech equipment for deathwatch, suspensors to fire heavy bolters on the move, etc. sounds mighty fine!

Imperialis_Dominatus
April 8th, 2005, 03:05
For all you nay-sayers out there, about alien units:

What were Daemonhosts, Arco-flagellants, and Penitent Engines?

These were examples of radical Inquisitors figthing fire with fire. Who is to say that Ordo Xenos will not get the same thing? All GW has to do is put that little blurb, "Deathwatch units may not be used in an army containing these units", or whatever. I would expect xeno-tech or replicas, indeed, and perhaps a xeno-henchman somehow similar to the Penitent Witch.

For any alien units I would not suppose that there would be a fixed race; perhaps there would be a base alien profile with marginally alterable characteristics and weapons, to preserve the simple fact that there are a LOT of alien races, by allowing many combinations. Obviously, this unit would be a radical one, but I see it as feasible given the evidence of the other codices. If an Inquisitor can field a brainwashed heretic or even a Daemon-possessed man, why wouldn't he/she be able to field a couple of measly aliens?

The Forum Idiot
April 9th, 2005, 14:33
I'm near certain it will get released at some point, possibly around summer but I doubt it. I suspect that Orks will also be updated at some point. And hopefully the Dark Angels revision will actually give us our own troops (instead of just "smarter" versions of regular marines).

ammedie
April 10th, 2005, 16:16
i think that they will have bounty hunters wiht sci fi wargear

as well as death watch who you can already use from chapeter aproved but there make new minies of course

knthrak
April 10th, 2005, 16:44
There have also been rumours in the indy trader circles of another codex coming out, Adeptus Mechanicus anyone?

the creature feature
April 10th, 2005, 18:52
There have also been rumours in the indy trader circles of another codex coming out, Adeptus Mechanicus anyone?


i wish.....we got to wait for every other 'dex to come out before we see that one, including the alien hunters(who apparently have extra info etc on some of the stuff from the necron dex...all coming together.)

Dilandau
April 11th, 2005, 13:52
I have it under good authority (Grahem Mcneil) that Alien hunters are not planned for any time in the future (Its one they want to do but have no time to do it also there are no plans for an Adeptus Mechanus codex.)

BrotherAzriel
April 11th, 2005, 16:07
how can you quote that without proveing it? i wish people wouldent do that, how do we know you arnt just lieing and makeing that up (not saying that you are)

as far as i predict i rekon it will be out before the end of this year, they are working on Tyranids and wood elfs, we know this, so im pretty sure Aliens will follow quickly after the nids.

the creature feature
April 11th, 2005, 19:11
For all you nay-sayers out there, about alien units:

What were Daemonhosts, Arco-flagellants, and Penitent Engines?

These were examples of radical Inquisitors figthing fire with fire. Who is to say that Ordo Xenos will not get the same thing? All GW has to do is put that little blurb, "Deathwatch units may not be used in an army containing these units", or whatever. I would expect xeno-tech or replicas, indeed, and perhaps a xeno-henchman somehow similar to the Penitent Witch.

For any alien units I would not suppose that there would be a fixed race; perhaps there would be a base alien profile with marginally alterable characteristics and weapons, to preserve the simple fact that there are a LOT of alien races, by allowing many combinations. Obviously, this unit would be a radical one, but I see it as feasible given the evidence of the other codices. If an Inquisitor can field a brainwashed heretic or even a Daemon-possessed man, why wouldn't he/she be able to field a couple of measly aliens?

well there probs will only be aliens and their artifacts for radicals (puritans probably just get advanced tech) as that is what seems to happen. however their will NOT (according to phil kelly) be a base alien profile. there may be kroot mercenary, deimurg enigineer etc but no make your own. they dont want too many monsters (or something, its on dysartes site in rumours).

knthrak
April 12th, 2005, 14:22
how can you quote that without proveing it?


I give you my most solemn word that that is a RUMOUR - please note the operative. Information sent to Independant stockists regarding future stocks did claim there would be an alienhunters armylist, this was approx 2 months before 4th ed was released. With the documents received with the 4th ed rules, it was suggested that once the bulk of the codices were complete they would look at doing something 'new, but well known part of the imperium, covering most of the imperial armies available.' This has lead most of us to assume it will be adeptus mechanicus. I still believe this will be in place of a reduced abillity to deploy completely armoured armies, but others I have talked to disagree. Some people have suggested it will be like a doctrine rather than an army, a list that would allow upgrades to vehicles and such.

But like I said at first, adeptus mechanicus is merely the RUMOUR of what it could be, all we were told was there would be something NEW.

deversnik
April 12th, 2005, 14:34
i thought the rumour was of a "C'tan Hersesy" with the Dragon being awakened on Mars and the Adeptus Mechanicus and Iron Hands rising up against the Imperium

the creature feature
April 12th, 2005, 19:24
well i heard no rumours about adeptus mech for many, many moons, its just what they want to do. alien hunters is planned but they have not started it. or so i believe.

and its debatable if when the Dragon turns up the Adeptus mech will revolt. after all only the top nobs now of it, most dont and would be confused. the same goes for iron hands in that they would be tempted, what with their mech-love but their faith in the emperor is probs too styrong (hell he created 'em)

Draegath
April 12th, 2005, 19:35
who is to say that the machine god isnt the sleeping ctan? I dont think even the adeptus mech would last long if they rebelled that close to terra.

GeneralLoz
April 12th, 2005, 19:49
adeptus mech has a whole load of titans on mars, that'd scare terra quite a bit

Then you've got all the weird alien tech they have, it mentions the armies of the adeptus mech can field some truly bizare and potent weaponry

the creature feature
April 13th, 2005, 20:12
adeptus mech has a whole load of titans on mars, that'd scare terra quite a bit

Then you've got all the weird alien tech they have, it mentions the armies of the adeptus mech can field some truly bizare and potent weaponry

yeah but then terra has thousands of IG and SMurf chapters. it would be deveststing, especially w/ all the enemies on the imperiums borders nut survivable. also considering the ad mech army is in the pipeline and only 2-3 years away its unlikely they would want such a big change.

Salojinn
June 30th, 2005, 19:59
http://photos.zefigurines.net/data/media/2/Hichem.JPG
Just a little Google search to see what the Deathwatch is supposed to look like. :lol:

jancz
July 14th, 2005, 22:08
i thought the rumour was of a "C'tan Hersesy" with the Dragon being awakened on Mars and the Adeptus Mechanicus and Iron Hands rising up against the Imperium
thats a liitle extreme
mars is the closest planet to earth
and earth is where the emperor is so thats not good
ps i hope ordo xenos will ally with guard

beiltan2003
July 15th, 2005, 01:55
i could see, for the radical inquisitors (turn the weapons of the alien against them), having a unit similar to ork lootas that can equip itself with the weponry of one "alien" unit (ie tau firewarriors, eldar, orks (but thatd be dumb), etc) i think thatd be a cool/interesting unit

Broadside_Pilot
July 15th, 2005, 02:05
thats a liitle extreme
mars is the closest planet to earth
and earth is where the emperor is so thats not good
ps i hope ordo xenos will ally with guard

The whole thing is that the Necron god called the Dragon-which has been around way the hell longer then humanity, is on Mars, and is now known to the Imperium and the AM as the Machine God.

Wolf_Pack
July 16th, 2005, 01:05
You can already field a whole Death Watch army with the chapter approved article in the late WDs on the DW, I think this is a very onvious sneak peak, and also a way for GW to get feedback from the gamers on how they perceive the rmy with those set of rules.

Also, No Xenos technology. they already have the best to the Imperium, 3 bolter different kinds of ammunition, 2 heavy bolter ones, and plenty weapons options, I wouldn't buy it if they needed to use Xenos weapons.

I think they'll be alots of teleporting/ Drop pods in the army, wich would fit really well with the desire of GW to release plastic drop pods, a good opportunity to boost the future sale even further.

Stormie
July 16th, 2005, 04:02
My thoughts are =][= getting zeno tech and hopefully DW getting prefered enemy on all zenos. I also wouldn't see it as too far gone if some DW got zeno stuff as they can already use whatever DS tech they can get thier hands on, imperium or not.

Wolf_Pack
July 16th, 2005, 13:13
Well another argument against them having Xenoes technology, where can they find the proper ammunition or power supplies? they can't have an eldar supplier while slaughtering madly thier pepople ^_^

qwerty12
July 16th, 2005, 17:31
Well another argument against them having Xenoes technology, where can they find the proper ammunition or power supplies? they can't have an eldar supplier while slaughtering madly thier pepople ^_^
as i have heard before. dont try to argue with gw logic. it gives you a headache!
well i think they will zenos tech for radicals it seems to be the obvious coice. and deathwatch will be for puritans!

sithjack
July 17th, 2005, 23:35
Well another argument against them having Xenoes technology, where can they find the proper ammunition or power supplies? they can't have an eldar supplier while slaughtering madly their pepople ^_^

Who needs a supplier? Take the ammo from your dead foes.

The_Giant_Mantis
July 18th, 2005, 04:40
Who needs a supplier? Take the ammo from your dead foes.

Not always possible.. you don't get ammo for your shuriken catapult when fighting Tyranids, do you?

But it does indicate via the mechanics in the Inquisitor rulebook that inquisitors do have very, very limited sources of xenos tech and ammunition through friendly Archeoxenan, collected stockpiles etc etc.

But, as I've repeated, basic troops with alien weapons? I think GW is more likely to make inquisitors who can fly and shoot lasers from their eyes.

Mr Shadow
July 18th, 2005, 13:07
But, as I've repeated, basic troops with alien weapons? I think GW is more likely to make inquisitors who can fly and shoot lasers from their eyes.

OMG..do we have a date for these flying laser quizes?

Their was a short story, and the name escapes me now, that involved some gangers in a hive getting hold of black market shiriken weapons....so if thats possible then inquisitors stockpiling guns would seem perfectly possible.

Wolf_Pack
July 18th, 2005, 13:39
OMG..do we have a date for these flying laser quizes?

Their was a short story, and the name escapes me now, that involved some gangers in a hive getting hold of black market shiriken weapons....so if thats possible then inquisitors stockpiling guns would seem perfectly possible.

You've said it, black market. The inquisition tries it's best to pruge all Xenos technology from the Imperium, and wouldn't seem logical to use it themselves.

The Fifth Horseman
July 18th, 2005, 15:29
Why not? Maybe they are purging (or maybe rather confiscating) the xeno tech from all ELSEWHERE around the Imperium to use it THEMSELVES?

Midnight
July 18th, 2005, 22:42
You've said it, black market. The inquisition tries it's best to pruge all Xenos technology from the Imperium, and wouldn't seem logical to use it themselves.

radical inquisitors.....

the fluff from the DH codex states how Quixos nearly took over the blackmarket of an entire sector in order to get all kinds of demonic items, i would hardly put it past a radical inquistor to use xenos weapons, a puritan however definatley wont, the puritans will strictly stick to IST and there chamber militant.

jancz
July 18th, 2005, 22:48
Their was a short story, and the name escapes me now, that involved some gangers in a hive getting hold of black market shiriken weapons....so if thats possible then inquisitors stockpiling guns would seem perfectly possible.
it might be something in necromunda
there was once a eldar warlock with fire dragon escorts ive heard
that would make sense if they got shuriken weapons in the hive

Penitent
July 19th, 2005, 14:36
I think it could be completely possible to use alien weapons. Inquisitors tend to be the cloak and dagger type, so it seems plausible to use rouge trader contacts, black market infiltrators, or even spys in the Tau auxillary forces to get weapons. Actually, now that I think about it, that would be a great hook for some fluff or a speacial character. An infiltrator working to subvert the claimed "Greater Good". Going back to alien henchmen, imagine something more akin to the penitent witch. Some unfortunate Eldar or Tau captive who caved to the inquisitor's torture, dragged around bound and leashed for information with all sorts of gadgets and truth serums.

Phalanx
July 19th, 2005, 18:49
Digi-weapons are alien tech, not created by humans. So Its possible (unlikely, though) that we could see them sanctioning the use of some alien tech.

Rook
July 20th, 2005, 20:23
Er, why don't we all have a nice look at Tyranic Veterans.


I believe that should explain alot of what would be happening. Krak Grenades in CC, prefered enemy, special rounds...Those are most likely the things that would be happening.



I don't think you'll see a railgun anywhere, or a rail rifle for that matter, but you will most likely see Close Combat squads using peices of nids, or the ability to loot certain vehicles (4+ to get it on the board and 3+ every turn to make sure the damn thing works) or the ability to chain up Psykers ( Deamon host but with more emphasis on poking an eldar)


I strongly believe that the main troop type will still be marines. I believe a standard DeathWatch squad would probably look like this:

Cost :25 points (Same as GK)

Ws Bs S T W I A LD Sv
4* 4 4 4 1 4 1* 10 3+

-Comes with a a bolter/frag grenades
-Any model may exchange his bolter for a Bolt Pistol//Close Combat wepon

Equipment : Any 2 models may replace their bolters for a Heavy bolter with Suspensors for 25 points, Twin Linked Heavy Flamer at 20 points or a Twin Linked melta gun at 20 points.

Special rules:

Rounds : At the start of a battle, declare what rounds you will be using.

(15)MetalStorm : Adds 6 inches to Bolter's maximum range, makes the bolter a heavy1 wepon that produces a small blast template (str 3 ap6)

(10)Viral Rounds : Wounds on a 4+ regardless of Toughness/Strength. Due to the nature of the delivery, the rounds are reduced to ap 6

(no idea)Emp rounds : Disables a vehicles electrical systems/Ignore invulnerable saves. Any roll of glancing on a vehicle will result in a vehicle immobilized stat for the next round. If you roll double, nothing additional happens.


Grenades:
-All models are proficient in using grenades in close combat. On a roll of 4+ they may attack with a frag grenade (str3 ap5) instead of their normal attacks. This makes them strike at I2 as well as getting only one attack.


Alien hunters:
-All AlienHunters in CC will hit on a 3+ regardless of WS. The enemy will strike back with the correct WS calculations



To me, this seems the most likely. They'd be pretty costly specialists but when geared correctly they'd be a nightmare.

Bruiser117
July 21st, 2005, 01:15
YEAH YOUR RIGHT, THATS EXACTLY HOW THEY ARE GOING TO DO IT WITH THE HOO HAW AND THE VIRAL AND THE METAL STORM :eek: :eek: :eek: *Shoots that dude in the head*

Phalanx
July 21st, 2005, 05:55
I think that the DW will be like the current squads, only without the commander/librarian.

Rook
July 21st, 2005, 06:09
The point of the post was supposed to be ironic, nice to see you picked up.


The fact is we have no idea how Alien Hunters would work and using past GW idea's to give us insight isn't a very effective way to go about things, seeing as they tend to change their minds. Their patterns are more a less erratic, but the most part would have the same things we all know expanded on.


Thusly :

Realistically the army would consist of

-Inquisitor/SM Commander variant

-Some "radical" unit..Like tau with rail rifles in bondage gear or something
-Some Uber powerful Puritan unit, maybe with a chastity belt.

-Tooled up SM's
-Storm troopers
-Some random unit that will need to be balanced

Assault marines
Landspeeders with something special

Some weirdly upgraded pred
-Inducted Sm/IG variants of tanks/devs/what ever.


How they tool them up is most likely in the way of shooty, seeing as DH are choppy.

The Doctor
July 21st, 2005, 06:28
Dude, you cannot be serious. Pulse Rifles are crap. Any Tau player worth his helmet knows that. Me, I think Rail Rifles should be our basic guns. Then I would like to ask a Space Marine player to Please, repeat what you just said about our hooved feet again.

Ok, I was just going to read this thread, but this post just screamed *Reply to me!*

What the hell are you thinking? Pulse Rifles are on of the best weapons a basic troop can have?
Str 5 AP 5 with a 30" range. Sure it's Rapid Fire, but we're Tau, we aren't meant to be moving to the enemy. They come to us. You get 12 Fire Warriors on the side armor of a Rhino or Razorback. 12 shots, 6 will hit *statistiaclly* and at least one will glance. What other army has a basic troop that can glance a Rhino on the front and side? No one. What, would you rather have a Lasgun?

Rail Rifles as a basic weapon...in your dreams. In our next codex we might be able to take 1 or 2 per unit.

No self-respecting commader of the Midget Communist Manga Dolphins talks down about his basic weapon.

jancz
July 25th, 2005, 19:51
will they have bikes cause if so they are defintly becoming a part of my ig/dh army
what will the basic unit have power armor and a boltgun

Bruiser117
July 25th, 2005, 20:31
So all tau should be given rail rifles... entire units of guys with heavy weapons tailored specifically against marines. That wouldn't be very fair.

^Heavy Support^
July 25th, 2005, 22:36
I think Rook really hit the nail on the head with this post-

"Realistically the army would consist of

-Inquisitor/SM Commander variant

-Some "radical" unit..Like tau with rail rifles in bondage gear or something
-Some Uber powerful Puritan unit, maybe with a chastity belt.

-Tooled up SM's
-Storm troopers
-Some random unit that will need to be balanced

Assault marines
Landspeeders with something special

Some weirdly upgraded pred
-Inducted Sm/IG variants of tanks/devs/what ever."

I mean, we all know the format of the other two armies and this one is going to be the same format. Now maybe a whole unit with rail rifles is a little outlandish, but something similar is likely. I mean, look at arco flagellants- a whole unit with power weapons and d6 attacks.

Bruiser117
July 25th, 2005, 23:47
their pushovers. I kicked their asses with my bare nuts!

LostZaku
July 26th, 2005, 17:59
You'll get the puritan dudes that use Deathwatch marines and all the snazzy bolter tech

You'll get the radicals who use alien weapons, alien slaves/mercenaries


Things that I'd suspect... Eldar bound slave psyker. It's a dumb idea, but it just seems like one of the things GW would do. Kroot mercenaries/or more slaves.
ork freebooters, Eldar mercenaries.

Faust_Vermillion
July 27th, 2005, 03:34
Man, no one here really try's to apply a sense of logic tot hese posts do they?
Let me try my hand-

1) Standard deathwatch team as troop's choice. No Lirarian, mayhaps captain since fluffwise it seems their always led by one. Mayhaps reduced wargear options for Troop type unit.

2) Heavy Flamer as a choice for theHeavy weapons.

3)Special ammo to anyone with a bolter/bolter componenet weapon.

4) Rhino/Chimera, possibilty of a new RHino variant. After all the SM chapters don't volunteer vehicle's, only Space MArines.

5) Radical Inquisitor's with henchmen or the like that are able to use a selection of Alien weaponry. Perhaps a unit of Storm troopers or guardsmen that use them.

6) A new type of henchmen or henchman ability.

7) A few new psyker pwoers possibly similar to the ELdar's as they would be under close scrutiny.

8) HQ's- Xenos Inquisitor/ Deathwatch Captain or Librarian

Commander NoOne
July 27th, 2005, 09:13
I know Assassins are a "kill all before us" choice, and not made to kill one unit/race type in paticular (excluding the culexus which is made for phykers). But why not give each assassin ONE extra rule/bonus for taking out alien races. This way they won't be the same old assassin thats in all the other 'hunter' codices.

How about a new troop choice other than the stoorm troopers, or at least a twist on them.

The possibillitys for a new viechle choice or variation is good. Hell i think it would be good just to add onto the Razorback platform; Assualt cannon turent, Heavy flamer, or twin linked autocannon.

Every one is expecting the marine half of the codex to be Terminators, Assualt squads, Devastors,blah blah blah.... How about a new form of Space Marine unit. Some thing like Enhanced squads, where you can talor their WS, BS, S, SV., or Attacks for a surtain amount of points and say these squads have enhanced agumentaions to thier armor/ targeting systems to make them fight the aliens better. These squads could have special non-alien wepons to bring to battle

As said before the sci-fi and high tech of the Deathwatch is what apeals to me and i hope they expand on this idea and dont lose it in the process. :cool:

LostZaku
July 27th, 2005, 21:43
Maybe even something wierd like 'xenos tech' Spyrer battlesuits

CaptainSarathai
July 28th, 2005, 01:08
I know that I am an idiot for even attempting to install logic in a GW codex, but if they were really going to make a Deathwatch/AlienHunter codex, they would have to drop the DH and WH books. Here are the reasons:
1. The Deathwatch is always small groups of volunteers or specialists
2. The AH always hit hard and fast to knock down covens
3. The AH seem like they are fleet-based, so not many tanks used
4. The DeathWatch are almost exclusively marines.

How would I write the codex? Firstly, it would be incredibly slim :lol:

1. IG specialists, Psykers etc. and each generic squad [I]must[I] take an 'anti-racial' effect
2. Most of these guys should be able to deepstrike, use landing craft, or take thunderhawks ($ :eek: $)
3. NO TANK CHOICES! The heaviest unit that they can have is support termies!
4. Each squad is specialized marines. No sargeants, like in BT (to represent eliteness) and 1(!) commander of some form.

THe entire list should be very limited, and used alongside any Imperial Force, it should not be a list all on its own, or atleast not a powerful one like the WH/DH.

jancz
August 19th, 2005, 03:25
heres all the info i know i learned it from a gw employee talking about death watch kill teams
1.they have true grit with bolters
2 they have alotta differnt types of ammo to fire
i think one is like a grenade shell
anthoer confers 4 ap
one adds 6"s
3. they are lead by a librarian
4. they can fire their h-bolter 18"s and assalt(just like psycannon)
this is my own thought but i think were getting a new codex round chrstmas time(never said it was alien hunters)

Phalanx
August 19th, 2005, 06:09
We're getting the BT dex most likely around Oct. The next dex on't be out until next spring, I think,