View Full Version : Challenge - One Character Vs 10 Bloodthirsters Sebastian February 3rd, 2005, 18:06 Challenge issued by my local GW store:
Death match: 1 character vs 10 Bloodthirsters
Rules:
-any lord/hero (special characters allowed as is)
-no monstrous mounts
-no non-magic point restriction
-250 magic point restriction
-no psychology
-no combat resolution
-Bloodthirsters don't have any dispel dice, but do benefit from the magic resistance 2
-Daemonic ward save applies to magical weapons and spells
Just when I had settled on an Empire Engineer with Van Horstmann's Speculum, I found out about the most disturbing rule:
-no challenges
Think you can beat this challenge?
Note that the Bloodthirsters will get to gang up on you, and that they have Killing Blow. The setting has been described as a 'corridor'. I'm not sure if with items that remove the flying ability, one can create a situation in which the Bloodthirsters can be fought one on one. If so, that seems to be the way to go. Rengaw February 3rd, 2005, 22:20 holly crap, ten bloodthirsters? thats a 2k pt game vs one guy?? sheer insanity. good luck. Archaon February 3rd, 2005, 22:37 I believe this has been done before. Was called the Korridor of Khorne I believe. Try a search were some good suggestions in that thread, I'll look it up too.
Edit: http://www.librarium-online.com/forum/inde...korridor+khorne (http://www.librarium-online.com/forum/index.php?showtopic=14723&hl=korridor+khorne)
Found it enjoy. Sebastian February 4th, 2005, 00:14 Originally posted by Archaon@Feb 3 2005, 14:37
I believe this has been done before. Was called the Korridor of Khorne I believe. Try a search were some good suggestions in that thread, I'll look it up too.
Edit: http://www.librarium-online.com/forum/inde...korridor+khorne (http://www.librarium-online.com/forum/index.php?showtopic=14723&hl=korridor+khorne)
Found it enjoy.
320160
Korridors of Khorne. That's it!
From the looks of it, it seems they added the "Daemonic Ward Save applies to magical weapons as well". Wonder if a character ended up beating the game. Dilandau February 4th, 2005, 14:13 If i recall correctly a person did beat the corridor of Khorne. I believe it was a tooled up dwarf Slayer charecter. Although i imagine a Bretonnian Knight with the vow that allows him to killer blow monsturus creatures would have a good chance as well. Sebastian February 4th, 2005, 16:15 Originally posted by Dilandau@Feb 4 2005, 06:13
If i recall correctly a person did beat the corridor of Khorne. I believe it was a tooled up dwarf Slayer charecter.
Skavenslayer, Vampireslayer, Master Rune of Snorri Spangelhelm, Rune of Might, Rune of Fury. (9.72 wounds vs 1 Bloodthirst, 19.44 wounds total vs 3 Bloodthirsters). But won't the Bloodthirsters get to strike first when they charge? (Master Rune of Swiftness could take care of that, but then the Slayer would do only half the wounds)
Although i imagine a Bretonnian Knight with the vow that allows him to killer blow monsturus creatures would have a good chance as well.
320555
Ah, yes, Virtue of Heroism. That might just make the difference, as they also have a talisman that negates the Bloodthirster's killing blow.
Duke:
Warhorse
Grail Vow
Lady's Blessing
Virtue of Heroism
Mantle of Damsel Elena
Lady's Champion Sword
Armor of Brilliance
Enchanted Shield
Great Helm
1 on 1 this has about a 60% chance of landing a killing blow (if not for the stupid Daemonic Ward Save special rule of applying to magical weapons as well, this would be a 92% chance). If Bloodthirster gets to strike first, or if the killing blow doesn't land, it has about a 25% chance to wound the Duke.
Alternatively, trade the Armor of Brilliance for Guilded Cuirass (regeneration) and Falcon Horn (cancel flight). That would up the chance of Bloodthirsters to hit to 37%, but it would buy the Duke some time to fight more 1-on-1 battles and it would also give a Duke a 50% chance of surviving each round even when down to 1 wound. cadre_of_storms February 5th, 2005, 15:02 i think tyrion would do quite well, i see no reason why you cant take him on foot. Archaon February 5th, 2005, 16:48 How about Archaon on Foot?
If he can get err well I forget which spell but the one which allows lots of re-rolls, then he has a fairly good chance.
Not very fluffy but hey.... noctus101 February 5th, 2005, 18:17 Thats just crazy. Mabye 10 bloodletters, but not blood thirsters! I would love to see this because its almost impossible.Damn, wat character is strong to fight 10 of those beasts? Archaon February 5th, 2005, 18:29 10 Bloodletters?
Any character can be made to kill 10 Bloodletters. A 'thirster represents the most awesome destructive Chaos God embodied. Most characters can be made to kill one of these however.
So the Scenario creators ran out of ideas and made 10 of them.......
PS How about:
Chaos Lord
Mark of Khorne
Barded Steed
Chaos Daemon Sword
Armour of Damnation
Crown of Everlasting Conquest
Helm of Many eyes
Gaze of the Gods
Strike First
Re-roll Sucessful to hits
4+ Ward
Regen
Frenzy
Stats of a thirster
Fight fire with fire :P Ciraric February 5th, 2005, 22:11 khorne lord vs bloodthirster?? that makes no fluff sense. Archaon February 5th, 2005, 23:37 Who said it had to make sense?
Where did 10 Bloodthirsters come from?
Why are they all in one place?
What fool is taking them on on his OWN? §ilent§torm February 6th, 2005, 03:18 I have one that might work pretty well.
Daemon Slayer-
Master Rune of Swiftness
Rune of Fury
Rune of Might
Skavenslayer
Vampireslayer
He gets 5 attacks at every bloodthirster who touches him, striking first always. He hits on 4's and wounds on 2's, leaving the 'thirster with a 5+ ward save, and every wound that gets through does D6 each.
Not bad, could do it with some luck.
I came up with another one, too. He would work really well if the Ring of Darkness couldn't be dispelled by the MR(2), I'm not sure if it can or not (anyone here know?). Anyways,
Druchii Annointed-
Executioner's Axe
Armour of Eternal Servitude
Ring of Darkness
Soporific Musk
Quickening Blood
level 2 sorceror- Slaanesh lore
Steed of Slaanesh Sebastian February 6th, 2005, 06:27 Virtue of Heroism: never mind. Doesn't work with magic weapons :(
Archeon on foot: not allowed (Archeon must take his horse).
Tyrion: Ditto. Special characters have to come as is.
"Chaos Lord
Mark of Khorne
Barded Steed
Chaos Daemon Sword
Armour of Damnation
Crown of Everlasting Conquest
Helm of Many eyes
Gaze of the Gods
Strike First
Re-roll Sucessful to hits
4+ Ward
Regen
Frenzy
Stats of a thirster"
I don't think you can have both the Gaze and the Crown. Also, the Chaos Daemon Sword will hit you 1/6 of the time. You'll kill yourself before you kill all of them.
"Daemon Slayer-
Master Rune of Swiftness
Rune of Fury
Rune of Might
Skavenslayer
Vampireslayer"
Skavenslayer only gives a max of 10 attacks though. 4+ to hit, 2+ to wound, 5+ ward save. From some Korridors stories I've read, most of the time, only 2 Bloodthirsters will attack (though I think it'll depend on which GW employee plays, and how well the character is doing). 9 attacks (you don't get the extra attack from Fury with Skavenslayer), 9/2 hits, 45/12 wounds, 90/36 wounds. Vampireslayer will multiply this by 3.5, so you get 315/36 wounds, or about 9 (where 14 are needed). The only way to win, would be to roll really good.
"Druchii Annointed-
Executioner's Axe
Armour of Eternal Servitude
Ring of Darkness
Soporific Musk
Quickening Blood
level 2 sorceror- Slaanesh lore
Steed of Slaanesh"
Ack. I hadn't thought of the Bloodthirsters using MR2 to dispel Ring of Darkness. Does that work? If not, I think I'll end up going for a Druchii Anointed Lord on Barded Chaos Steed. Don't have the Dark Elf armybook handy, so hope Venom Sword does what thegreatuncleanone says it does :) Thinking about the Aura of Slaanesh+Beguiling Gem combo. This would mean a 27% chance for each Bloodthirster in base contact to fail LD test and stand transfixed. That, with an non-dispellable Ring of Darkness could make for a good fight. §ilent§torm February 6th, 2005, 08:43 Alright, I've got one that sounds pretty good, however cheap it may be.
Right, so since 'thirsters are such large creatures, they do in fact have a front 90 degree vision, correct? Well, since it's fairly rare that you're going to beat just one of these bad boys in combat, why not take them out with ranged? The only problem is staying out of line of sight. Flight works well for this, but why not skitterleap? If you position yourself right, you're almost guaranteed a spot where you can shoot/cast spells from and not be charged in return.
So take either a Grey Seer or an Eshin sorceror with headsplitter. You can throw on other items if you like, such as the Warpstone charm for added protection.
Sure a game like that would take forever, but I think eventually you could kill them all off. What do you think, any flaws there? Skitterleap is amost always going to go off, especially with a warpstone charm. And you can run 10" or 12" depending on what hero you choose. King Ulrik Flamebeard February 6th, 2005, 12:29 Daemon Slayer-
Master Rune of Swiftness
Rune of Fury
Rune of Might
Skavenslayer
Vampireslayer"
Umm.. who put a RoMight on a slayer? :blink: Slayers have the natural ability to always wound on a 4+ or better, so vs a BT the DS's S would increase to equal it's T thus wounding on 4+. But if the slayer gets extra S (say RoCleaving) then he'll be wounding on better odds.
KU Lady Bastet February 6th, 2005, 16:57 I wonder how this guy would do
Chaos Lord
Mark of Slaanesh
Blade of Blood
Pendant of Slaanesh
Armour of Damnation
Gaze of the Gods
the idea is to fight them one at a time and hopefully the Armour of Damnation and Gaze of the Gods will stop Killing Blows. The 1st Thirster will be the toughest to tackle but every single one after it he will have extra attacks/wounds. Now I could potentially use the mutation trial rules to make him even way too much for that first Bloodthirster to handle but I have a sneaking suspicion that those rules will not be allowed.
In the event they were though-
Extra arm- extra attack
Horns- extra attack on the charge
Conjoined Familiar- level 1 mage
Wings- fly
Esentially he would fly around blasting the Bloodthirster knowing that he has a ranged spell and it does not then flying in for the kill. §ilent§torm February 6th, 2005, 18:48 Originally posted by King Ulrik Flamebeard@Feb 6 2005, 03:29
Umm.. who put a RoMight on a slayer?Â* :blink:Â*Â* Slayers have the natural ability to always wound on a 4+ or better, so vs a BT the DS's S would increase to equal it's T thus wounding on 4+.Â* But if the slayer gets extra S (say RoCleaving) then he'll be wounding on better odds.
KU
321986
I know the slayers have that special rule, but with RoMight, would he not be wounding on 2's?
Also, does the 'thirster count as a lone monster? King Ulrik Flamebeard February 6th, 2005, 20:47 The RoMight will only increase his S if the opponent has T9 or 10, this was cleared up in an FAQ somewhere. So nope the RoMight wouldn't kick in, but add a RoCleaving he'd be wounding 3s
KU DementedPotato February 6th, 2005, 21:06 an Ogre Tyrant might do decently well because of their immunity to the Bloodletters Killing Blow. I'm pretty sure the Bloodletters killing blow only works on man sized models. §ilent§torm February 7th, 2005, 08:02 That may be right, but so many others have items that either cancel out the effects of magic items or destroy them. And the ogre tyrant has no way of regenerating wounds, which is why the pendant of slaanesh/blade of blood combo is actually quite good. You need a way to regain wounds in this challenge. shadowcat February 7th, 2005, 14:48 i'm reasonably confident he could bring down a Bloodthirster
High Elf Prince
- Sword of Hoeth- auto wounds
-Vambraces of Defence- 4+ ward save re-roll saves
-Armour of the Gods- 3+ save +1 strength
-Healing Potion- puts him back up to full wounds one use only
10 of them on the other hand :o
level 4 Wood Elf Archmage
-Bow of Loren- 4 strength 4 shots per turn
-Hail of Doom Arrow- 3D6 shots once per game
-Power Stone- +2 power dice once per game
-Acorn of Ages- makes a wood appear
He can ride around in his own personal forest picking off his foes with his bow doubt he'll win but it'll be amazingly silly like the concept of one character fighting 10 Greater Daemons :lol: Sebastian February 7th, 2005, 16:20 Originally posted by §ilent§torm+Feb 7 2005, 00:02--><div class='quotetop'>QUOTE(§ilent§torm @ Feb 7 2005, 00:02)</div><div class='quotemain'>That may be right, but so many others have items that either cancel out the effects of magic items or destroy them. And the ogre tyrant has no way of regenerating wounds, which is why the pendant of slaanesh/blade of blood combo is actually quite good. You need a way to regain wounds in this challenge.
322548
[/b]
I don't think the Axes of Khorne count as magical weapons.
Originally posted by KingUlrik+--><div class='quotetop'>QUOTE(KingUlrik)</div><div class='quotemain'>The RoMight will only increase his S if the opponent has T9 or 10, this was cleared up in an FAQ somewhere.[/b]
You mean that the Slayer effect wouldn't kick in when combined with Rune of Might unless opponent has T9 or T10, right? Rune of Might: "Double Strength against enemies with Toughness 5 or more." Whether the Slayer has S8, 9 or 10 doesn't matter vs T6.
Would Grudge Rune apply only to one Bloodthirster, or to any Bloodthirster?
<!--QuoteBegin-DeadlyNightshade@
the idea is to fight them one at a time and hopefully the Armour of Damnation and Gaze of the Gods will stop Killing Blows[/quote]
I assume you mean 'fight them one at a time' by using the Slaanesh spell Titillating Delusions. That might just work, but a) miscasts are possible, b) spells can be dispelled with the MR(2) of the Bloodthirsters, c) there are too many Bloodthirsters. With 2 Daemons hitting you on 3+ with 16 attacks, re-roll from Armor of Damnation, killing blow on 6's to wound, ward save 4+, there's a 60% chance of being slain by a killing blow. Plus, they'll dish out twice that in normal wounds. Meanwhile, with the Blade of Blood and Pendant of Slaanesh, you've got 5 attacks, hit on 4+, wound on 5+, armor save 6+, ward save 5+, so you'd wound about 46% of the time. Blade of Blood thus gives you a 38% chance of regaining a wound, and a 8% chance of losing an extra wound. Besides getting lucky in avoiding the killing blows, you'd need to lose and regain a whole lot of wounds before you will equal the 120% wound average of the two Bloodthirsters.
<!--QuoteBegin-ShadowCat
level 4 Wood Elf Archmage[/quote]
I think he'll only have 1S3 attack with the Bow of Loren. I'd take the Forest Lord instead, though he won't have any spells.
Can fliers not attack units within woods? King Ulrik Flamebeard February 7th, 2005, 17:07 Bugman's Brewary
1. How does the Slayer skill work if the model is armed with a Rune of Might?
A. As noted in the description of the Slayer skill, Slayers' strength is only increased after modifications for weapons. In this situation, the Slayer's Strength will only be increased if his doubled Strength is still less than that of his opponent's Toughness (which is unlikely since that would mean the opponent's Toughness was 9 or 10!) (US White Dwarf #280 page 15)
KU Sebastian February 7th, 2005, 17:53 Originally posted by King Ulrik Flamebeard@Feb 7 2005, 09:07
KU
322737
So the Daemon Slayer fights the Daemons at S8, meaning he wounds on 2+.
I still don't see how the Daemon Slayer has a real shot at winning. Auto-hit means Bloodthirsters kill him when they charge. First strike means the Slayer doesn't dish out enough damage. shadowcat February 7th, 2005, 17:55 Originally posted by Sebastian+Feb 7 2005, 16:20--><div class='quotetop'>QUOTE(Sebastian @ Feb 7 2005, 16:20)</div><div class='quotemain'>
<!--QuoteBegin-ShadowCat
level 4 Wood Elf Archmage
I think he'll only have 1S3 attack with the Bow of Loren. I'd take the Forest Lord instead, though he won't have any spells.
Can fliers not attack units within woods?
322712
[/b][/quote]
My mistake it was originally a forest lord before I changed him
Wood Elf mages get a free spell called tree singing that allows them to move woods around, weird huh? :D Sebastian February 7th, 2005, 18:42 Originally posted by shadowcat@Feb 7 2005, 09:55
Wood Elf mages get a free spell called tree singing that allows them to move woods around, weird huh? :D
322760
If fliers are physically unable to attack units in woods, this seems like a very viable option. Even if the Wizard doesn't get any spells off (just to make sure there are no miscasts that throw the wizard out of his woods), and even if he only gets one S6 attack each turn (I'd opt for the Hunting Spear), I think you could just tell the GW employee controlling the Bloodthirsters: "Look, you can't attack me. I will eventually kill all your Bloodthirsters with my S6 attack, even though it may take 100s of rounds. Give up?" :)
lvl 4 Wizard
Hunting Spear
Vambraces of Lighting
Acorn of Ages
Turn 1: Throw Acorn during first turn (no misfire), move into wood.
Turn 2: Throw Hunting Spear at nearest target (or move wood).
I wonder if Wood Elves are allowed though... Lady Bastet February 7th, 2005, 21:01 Originally posted by Sebastian@Feb 7 2005, 16:20
I assume you mean 'fight them one at a time' by using the Slaanesh spell Titillating Delusions. That might just work, but a) miscasts are possible, b) spells can be dispelled with the MR(2) of the Bloodthirsters, c) there are too many Bloodthirsters. With 2 Daemons hitting you on 3+ with 16 attacks, re-roll from Armor of Damnation, killing blow on 6's to wound, ward save 4+, there's a 60% chance of being slain by a killing blow. Plus, they'll dish out twice that in normal wounds. Meanwhile, with the Blade of Blood and Pendant of Slaanesh, you've got 5 attacks, hit on 4+, wound on 5+, armor save 6+, ward save 5+, so you'd wound about 46% of the time. Blade of Blood thus gives you a 38% chance of regaining a wound, and a 8% chance of losing an extra wound. Besides getting lucky in avoiding the killing blows, you'd need to lose and regain a whole lot of wounds before you will equal the 120% wound average of the two Bloodthirsters.
322712
From what I have seen of the KoK rules the Bloodthirsters wait to be attacked before retaliating, I mean really could anything in the game fight 10 Bloodthirsters.
The first High Elf King who was arguably the greatest hero of all time battled all 4 Greater Daemons this would be more than twice as much. Sebastian February 7th, 2005, 21:23 Originally posted by Deadly Nightshade@Feb 7 2005, 13:01
From what I have seen of the KoK rules the Bloodthirsters wait to be attacked before retaliating, I mean really could anything in the game fight 10 Bloodthirsters.
From another forum:
"you start out fighting (I believe) 10 Flesh hounds that enter from a certain point on the map. After these are defeated, 15 or 20 Bloodletters appear from the same location as the Flesh Hounds appeared. When they are defeated, a single Bloodthirster appears from the same spot (get the idea yet?). Once the first Bloodthirster is defeated, a second appears from the spot. Then once the second is defeated, two Bloodthirster emerge from the spot. Once both of them have been defeated, a second round of two Bloodthirsters appear. Once they have been dispatched, a single Daemon Prince (of Khorne) emerges. He normally is equipped with the No Armour Save sword, the improved Ward Save and the Khornate Armour, but it is up to the Manager of the GW to decide his equipment. Once all of these have been beaten, you then face the combined forces of two Bloodthirsters, the same daemon prince, the Flesh Hounds, and The Bloodletters."
I think they've changed the rules though. When I paid a visit to the store last weekend, they had 10 completed Bloodthirsters displayed. When I've called with questions about the game, the answers they've provided are in line with my understanding that the 10 Bloodthirsters will charge you if you're within range.
If the Bloodthirsters have to wait to be attacked, the Daemon Slayer with Skavenslayer, Vampireslayer, Master rune of auto-hit, rune of double S and rune of extra A will, on average, kill a Bloodthirster before he has a chance to strike back.
My plan is to use a Druchii Anointed (lvl 2 spellcaster) on a barded Chaos Steed.
Chaos Armor
Chaos Steed
Enchanted Shield
--> AS 0+ --> AS 4+ vs S7 attacks
Heart-Stone
--> ward save 4+
Ring of Darkness
--> 6+ to be hit
Venom Sword
--> 21/36 chance of slaying a wounded Bloodthirster
Soporific Musk
--> +1 to hit
Quickening Blood
--> first strike
I'm not sure if this spellcaster will get 2 or 4 power dice. Hopefully, I'll draw Titillating Delusions (1 in 3 chance) which could allow more one-on-one fights. With first strike and about a 36% chance to slay a Bloodthirster I might be able to prevent counter-attacks. The Bloodthirsters have about a 22% chance to wound plus an 11% chance to deliver a killing blow. As you have first strike, in one-on-one fights the Bloodthirster numbers are about 15% and 8% (as they have a 1 in 3 chance of dying before they get to strike back). In one-vs-two fights, the two Bloodthirsters have a combined 37% chance to wound and 19% chance to deliver a killing blow.
I'll really have to roll well and hope he fails his 2d6 toughness test a lot. §ilent§torm February 8th, 2005, 00:38 Hmm I think you need to get the rules set before we make these characters again.
I've heard a few other options that happen in this KoK:
-First 8 flesh hounds, then 16 bloodletters, then 3 'thirsters, then 1 daemon prince
-All 10 'thirsters at once, but a few characters go in at once
I think 3 'thirsters is doable. Especially with a fast character who can manuever to face one at a time.
And the Axe of Khorne should be able to be destroyed- as a daemon prince can't have both a blade of ether and an axe of khorne. It may be a daemonic gift in the form of a magic weapon, and so should be able to be cancelled out/destroyed.
Oh, and I like that Druchii Annointed, I think it should do well. Need to find out if the Ring of Darkness works or not first. Underlies February 8th, 2005, 04:15 Hmm I dont play fantasy, so I cant really add anything constructive... so...
I would like to tell you which hero I would field.
Hammer
Yes, a hammer. 100% chance of delivering a killing blow each turn and this bad boy hase over 100 wounds.
Store Guy: Hey look the blood thirster is about to charge!
Me: Well time for my attack.
WHACK!
One messed up thirster. Should hammer fail to kill the thirster he will call in his side kick blow torch.
Then when the store owner comes after me for breaking ten thirsters I will unleash my final hero.
Baseball bat... :shifty: BLADERUNNER February 8th, 2005, 10:49 *Thinks for a moment takes out army codex flips through it*
Hmmm.....If I had anything it would be... a Highborn.
Heavy Armour
Repeater Crossbow
Sea Dragon Cloak
Shield
Now for the Magic stuff =)
Ring of Darkness
Sword Of Battle
Life Taker
Crimson Death
HeartSeeker
HydraBlade
Web Of Shadows
I hope this paraphrasing doesnt get me in trouble but this is what I would
apply for the contest. King Ulrik Flamebeard February 8th, 2005, 20:40 Now, we know the rules have been extended but;
Sword Of Battle
Life Taker
Crimson Death
HeartSeeker
HydraBlade
Web Of Shadows
How many arms does this Druchii have? This is about 6 weapons, now feel free to correct me, but this is a bit OTT. Also one is a repeater crossbow, the WoS will maybe cause a wound or two (S3 Vs T6?) This guy lacks armour and would be slain very easily.
Oh don't post rules and point costs.
KU BLADERUNNER February 8th, 2005, 22:56 Sorry KU, Me still Druchii newbie.
*FLips out Codex again*
D.E. Highborn
Heavy Armour
Sea Dragon Cloak
Web Of Shadows
Armour Of Darkness
Hydra Blade
Touch Of Death
Rune Of Khaine
Try That? §ilent§torm February 9th, 2005, 08:43 A high born can't have Touch of Death, that's an assassin's skill. And you still have two magic weapons, the max for any character is one.
Not a bad character overall if you fix him up, but I think he'd have a little trouble with 10 'thirsters. But then, I think anything would have trouble against 10 'thirsters. Except for maybe 20 of them. box February 9th, 2005, 09:12 khorne lord vs bloodthirster?? that makes no fluff sense
Why not the lord might have been set a challenge by khorne himself.
khorne:TO become a bloodthirster you first have to defeat one
Lord: oh ok :D
Khorne: hmmmmmm you dont seem too shocked well better make it ten
Lord: waaaaaaaahhhhhhhhh :o BLADERUNNER February 9th, 2005, 10:16 But but...it said 250 pts of magic.... Sebastian February 9th, 2005, 16:21 Originally posted by Shas'O'M'Yen@Feb 9 2005, 02:16
But but...it said 250 pts of magic....
324368
250 point, but normal restrictions apply (one per category). Koraknar February 9th, 2005, 16:36 The character I would use would be an Ogre tyrant with:
The tenderiser = 50pts
Spangleshard = 30pts
Greyback pelt or Brahmir statue(if bloodthirsters take psychology test) = 35pts
Heavy armour = 6pts
Hand guns = 12pts
1 luck gnoblar and 2 sword gnoblars= 15pts
His total points is 346 points
Well thats what i'd use. Sebastian February 9th, 2005, 17:09 Originally posted by Koraknar@Feb 9 2005, 08:36
Greyback pelt or Brahmir statue(if bloodthirsters take psychology test) = 35pts
324549
No psychology. King Ulrik Flamebeard February 9th, 2005, 17:43 BTs wouldn't anyways, frenzy and them being daemons and all makes them immune to psych.
KU Sebastian February 9th, 2005, 18:25 I had some success with a Lord of Tzeentch in a test yesterday. I'll have to find out if a lvl 4 Spellcaster will get 4 or 6 power dice. If 6, then I might gamble and hope to draw both Orange Fire and Violet Fire (4/9 chance). The Staff of Change would makes casting both spells with 6 dice a breeze. If 4, I'll stick to a Spell Familiar, and all but guarantee that I draw Orange Fire (5/6 chance)
-Violet Fire means a 1/6 chance of slaying a Bloodthirster before combat even begins.
-Orange Fire means re-roll to hit, to wound, armor save and ward save.
-Hellfire Sword means 3 extra wounds per unsaved wound (d6 extra wounds, but 5+ ward save).
-Helm of Many Eyes gives first strike (will need to find out if absence of psychology means no stupidity checks).
-Armor of Damnation gives re-rolls to hit for Bloodthirsters
-Gaze of Gods gives 4+ ward save
-Enchanted Shield/Chaos Armor/Barded Chaos Steed give 0+ armor save (4+ to S7 attacks)
-Staff of Change gives casting re-rolls
IF I draw both Orange and Violet Fire and IF I can cast each spell successfully with the Staff of Change, this has a shot at beating all ten of the Bloodthirsters (I got lucky on my third trial run yesterday, drawing both Orange and Violet fire, killing one Bloodthirster with Violet Fire and casting all spells successfully, and rolling decently on the d6 Hellfire roll). Archaon February 9th, 2005, 18:34 I was thinking about using a Tzeetchian Lord to send the Bloodthirsters to the Realm of Chaos but that really doesn't make much fluff sence at all :P
Good Luck with the Tzeethcian Lord he seems to have a good chance, would be lovely to see the 10 Thirsters on the field at once.
PS How would you go about making a character to kill a FW Thirster? Sebastian February 9th, 2005, 18:41 Yeah, it should be quite a sight. They also have a very nice looking statue of Khorne that'll probably be in the center of the Khorne temple. It's huge. Probably ten times the size of the Bloodthirsters.
PS "FW Thirster"? Is that a 40k term? Archaon February 9th, 2005, 19:47 ForgeWorld Thirster, they gave that seperate rules right?
I mean being twice as big must confer some sort of bonus....
BTW I can't find my HoC army book so can i quickly as a question.
If I were to try the 'Invunerable' HE Prince (Make him a mage then give him the magic item cancellor) Would this have any effect on the Thirsters. I am unsure on the Daemon terminology.
(ie Daemon attacks are magical, but can they be turned into mundane?) Sebastian February 9th, 2005, 20:11 Daemonic items aren't magical, though they count as magical attacks.
Otherwise, Pha's Illumination would win the game. StarFyre February 9th, 2005, 21:31 Hello...
Just a reply for the person asking about the Forgeworld Bloodthirster.
Technically, it is for 40k.
In Fantasy, it counts as a normal bloodthirster but since it's larger size, it can overcome more line of sight rules, see over terrain, etc and can thus be fired at in the same way.
In 40k though, you need the 2004 Imperial Armour Update by Forgeworld for him to be official.
He is An'Ggrath the Unbound, a unique special character. He's basically the demon lord right below Khorne himself.
(if you play D&D, think of him like a Klurichir, if you have one of the newest monster manuals, as opposed to a normal Balor).
His stats are crazy (if you look at a 40k BT, vs a fantasy one, the fantasy one is more difficult), well, An'ggrath remedies that big time and is even more challenging.
He's also the highest point cost of anything I know of in 40k including FW stuff (888 pts).
Story wise, it says he has only been summoned twice. On both occasions world were destroyed by his rampages, and only the Grey Knights/Daemonhunters were able to stop him.
I did a playtest with him vs my DH; yeah, DH can beat him; it's not that easy depending what you use. A Grey knight grandmaster needs 6s to wound, but once wounded, a 2d6 roll for the force weapon can auto kill it. Coteaz on the otherhand needs 4 to wound and if it gets past the invul save, the demon can't attack for a turn; and on next turn the same thing. (anointed daemonhammer)
Needless to say, he's tough.
Sanjay BLADERUNNER February 9th, 2005, 23:54 DE Dont have much to choose from when it comes to magic items
and highbornes. Would a high sorc, level 4 wizard do well? | |