View Full Version : General's Compendium DementedPotato February 9th, 2005, 04:35 I was wondering, should they or would they ever create a General's Compendium for the 40k range, or is all what we need in the Rulebook. Personally I love the General's Compendium, in my opinion it is one of the best fantasy books to come out to help enhance the game. Should they or would they make a 40k addition to make the game more interesting? Edicius February 9th, 2005, 04:48 They've got tons of them, Chapter Approved,Index Astartes,only problem is that most of it is from an Imperial point of view.What I'd like to see from 40k are more books like Index Astartes,only for the other races. why not an Index Xenos :Eldar or something like that,with all kinds of cool fluff and junk? CommisarCoronata February 9th, 2005, 05:00 i'm with you edicius, i'd like to see some more fluff based books, just with random facts & tonz of sweet pics §ilent§torm February 9th, 2005, 08:39 Well they did creat the Codex Battlezone: Cityfight. And they did come out with the rules for a Vogen campaign to go along with that. The also said that there were many more Codex Battlezone areas they wanted to cover- death world, desert/dead world. That was when cityfight came out... <_< still waiting for the next one.
The Vogen campaign actually isn't all that bad. The only problem is getting several tables worth of cityfight terrain ready to go for play. One tables worth isn't so bad, but for a good sized campaign you might need four or more.
And yeah, an Index Xenos is long overdue. BLADERUNNER February 9th, 2005, 11:10 Heh index xenos, still sounds like from an imperium point of view.
Now thinking about it, they have an enemies of the imperium army
builder. so they have the idea started. They just can really use one.
Yeah Chapter approved would prolly be the closest thing out there.
They come out with one every year so not that hard to get your hands
on. moody February 9th, 2005, 13:22 Fluff wise most of the codexes have a fair bit.
If you go a long way back there are books like 'waarrgghh the orks' and the warhammer 40000 compendium - both of which had way more background than rules. DementedPotato February 10th, 2005, 04:52 Yeah more non-imperium based fluff would be very nice, but it would be also nice if they made a book specifically to give more rules to enhance the game, sort of like when they brought rules for boat battles, sieges, and allied battles and campaigns. I feel they should just make the game more dynamic with extra rules because (no flame on 40k intended here) I feel that fantasy battles, due to extended rules, end up being more dynamic. Most 40k battles just end up in a stand and shoot type ordeal for me, with less dynamics such as extended rules to the game. §ilent§torm February 10th, 2005, 10:45 That's one of the beauties of 40k though, is that it's so open to whatever house rule you can think of. You have a whole galaxy to toy with, so I'm sure somewhere whatever you come up with could/is happening.
I had some really cool sounding ideas for a 40k campaign, basing it a lot off of the Border Princes map campaign set up. Basically, you were in a solar system and you had to have so many support points for each army you had, and there would be agriworlds and dead worlds that were worth more or less than average. Then on the map mark out routes you can take from each planet, so as to limit just jumping across the whole area in a single turn. And if you had the resources, instead of the Don't Pass in the Night rules, you could play a game of Battlefleet Gothic. And to go along with that, use small BFG ships to mark out armies on the system map.
Sounded good, never got it going though. DementedPotato February 11th, 2005, 04:41 A small Border Prince type 40k Campaign would be awesome, sort of like an outward newly discovered sector that rival armies are trying to colonize for future tactical advantages...
Sounds like a cool idea. Too bad you were never able to run with it.
Problem with 40k is, even though the galaxy may be very large, alot of armies are very strict in their codes of conduct and very orderly (especially the Imperium) seperating from this cannot be imagined because with the Imperium, they will hunt that army down, so it sometimes ends up being a just a large universe with the same exact thing, imperial worlds, differing from any code, are destroyed, tyranids are a collective, so no improvising there, orks are pretty much all the same, Necrons are robots therefore don't have initiative to change, eldar are dying and keep to their old ways.
I don't have a beef with 40k or anything, I just find the fantasy world, even though it's alot smaller, fluffwise it seems much more easier to bend and change for armies to be unique and battles to be more flexible. I feel fluff is alot stricter overall in the 40k world due alot to the Imperium, which sometimes can reflect in the battles you play. §ilent§torm February 11th, 2005, 08:28 I don't have a beef with 40k or anything, I just find the fantasy world, even though it's alot smaller, fluffwise it seems much more easier to bend and change for armies to be unique and battles to be more flexible. I feel fluff is alot stricter overall in the 40k world due alot to the Imperium, which sometimes can reflect in the battles you play.
I totally agree with that. Which kind of sucks, seeing as you should have a whole galaxy to toy with, instead you're forced to only fighting Chaos in the Maelstrom or the Eye of Terror, and so would never actuallly be able to fight tau or tyranids really. Orks and Imperials (some of them) are the only exception because they're everywhere.
In fantasy though, you just have to find an area in which to duke it out and it will probably fit just fine. A new power rises in the Border Princes rises every year, and control changes with it. There is no such "free territory" in the 40k universe, which is kind of... odd. DementedPotato February 12th, 2005, 06:00 Yeah I agree, and not to point any fingers, but it's probably moslty the Imperium Fluff that keeps it that way.
It would be nice if Gamesworkshop started toying with more heroic aspects of 40k, like rising lieutenants hoping to stake a fortune in a frontier area and fighting among eachother, instead of just armies trying to survive like they depict most of the time. At the end of a battle in fantasy you get this heroic feel of conquering the enemy, in 40k you feel like you earned yourself another day to live.
But mabye they should keep it like that... Kahoolin February 12th, 2005, 08:04 I think there can be room for enormous vaiation in 40k if you think about it.
The thing with the Imperium is that the paperwork takes ages, so you could make any army you want and it's totally possible any rogue General/Cardinal/Canoness/Inquisitor would be dead of old age by the time anyone noticed them.
I mean the Tau evolved into a hyper-technological civilization in the time it took the Imperium's red tape to come around and send guys back to wipe them out. There are also likely to be STACKS of mercenary companies and the personal armes of Rogue Traders, Navigator Houses, etc. I like this aspect, there is a hell of a lot of freedom if you rationalize it like this.
The aliens are a bit less varied, coz they are such stereotypes, but Eldar can be orphans or mercenaries from a dead craftworld, Orks are wierdos and can pattern themselves after anyone else. Tyranids and Necrons I admit are a bit static fluffwise.
EDIT: Someone just mentioned "WAARGH the Orks!" There is another thread going from a guy who says he heard of an old Ork book with heaps of fluff, but everyone just told him it never existed. Maybe "Waaargh" is what he's talking about? | |