Jamo da Jaminator
July 25th, 2005, 20:32
Lords and Heroes
Hireling Wizard: 2 Dispell Scrolls, Barded Warhorse=124pts
Paymaster: Barded Warhorse, Shield, Lance, Heavy Armour=79pts
Asarnil the Dragon Lord=460pts
Core units
8 Heavy Cavalry: Barded Warhorses, Full Command=213pts
7 Heavy Cavalry: Barded Warhorses, Full Command=192pts (Joined by Paymaster)
10 Heavy Cavalry: Barded Warhorses, Full Command=255pts (Joined by Asarnil the D. Lord)
Special Units
5 Al Muktars Desert Dogs=245pts
5 Oglan Khan's Wolfboyz=190pts
Total=1758pts
Ive got 242 points spare so im currently thinking about what unit I should get. I was thinking of upgrading my Wizard to a Wizard Lord for more magic power. I also thought about getting either Gonzollas Galloper Guns or the Birdmen unit for flying power. Is there any obvious mistakes in this list. All suggestions welcomed.
Hireling Wizard: 2 Dispell Scrolls, Barded Warhorse=124pts
Paymaster: Barded Warhorse, Shield, Lance, Heavy Armour=79pts
Asarnil the Dragon Lord=460pts
Core units
8 Heavy Cavalry: Barded Warhorses, Full Command=213pts
7 Heavy Cavalry: Barded Warhorses, Full Command=192pts (Joined by Paymaster)
10 Heavy Cavalry: Barded Warhorses, Full Command=255pts (Joined by Asarnil the D. Lord)
Special Units
5 Al Muktars Desert Dogs=245pts
5 Oglan Khan's Wolfboyz=190pts
Total=1758pts
Ive got 242 points spare so im currently thinking about what unit I should get. I was thinking of upgrading my Wizard to a Wizard Lord for more magic power. I also thought about getting either Gonzollas Galloper Guns or the Birdmen unit for flying power. Is there any obvious mistakes in this list. All suggestions welcomed.