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Jamo da Jaminator
July 25th, 2005, 20:32
Lords and Heroes

Hireling Wizard: 2 Dispell Scrolls, Barded Warhorse=124pts

Paymaster: Barded Warhorse, Shield, Lance, Heavy Armour=79pts

Asarnil the Dragon Lord=460pts

Core units

8 Heavy Cavalry: Barded Warhorses, Full Command=213pts

7 Heavy Cavalry: Barded Warhorses, Full Command=192pts (Joined by Paymaster)

10 Heavy Cavalry: Barded Warhorses, Full Command=255pts (Joined by Asarnil the D. Lord)

Special Units

5 Al Muktars Desert Dogs=245pts

5 Oglan Khan's Wolfboyz=190pts

Total=1758pts

Ive got 242 points spare so im currently thinking about what unit I should get. I was thinking of upgrading my Wizard to a Wizard Lord for more magic power. I also thought about getting either Gonzollas Galloper Guns or the Birdmen unit for flying power. Is there any obvious mistakes in this list. All suggestions welcomed.

Sir Theobold the Lame
July 28th, 2005, 22:10
Get the Galloper Gun, i think fluff wise that would fit in- an army constantly on the move. Plus its a great model!

Jamo da Jaminator
July 29th, 2005, 12:00
Okay i will go with the Galloper Guns. Apart from this is there any obvious mistakes in this list and is there anything I could improve on.

Teron
July 29th, 2005, 17:22
I'm not entirely sure, but if I recall correctly, Asarnil cannot join units (monster). So, I'd use him alone to fly out and cause Terror on the enemy lines - that's the purpose of dragons and such things.

userpaladin
August 4th, 2005, 14:50
i think the dessert dogs are too pricey. swap them to regular fast cav, and one hvy cav to the Venators