Jack Blood
November 9th, 2003, 00:19
I was just wondering....
I personally am the kind of player whose ethos is like this. Yeah designing armies to points systems is fun - not as fun or interesting as it used to be before the event of excruciatingly repressive army lists. After a while though it ends up feeling like a game of chess where you can opt to see what would happen if you traded in your pawns for two extra bishops and a queen at the start to see if that helps you win easier.... Then of course if you have regular opponents you get used to playing styles and army choices and it just comes down to tactics - of which despite all protests there are only a limited amount of possibilites.
What can you change?
The first and easiest thing is the scenery of course. With the same opponents this does start to get a bit hard to explain fluff-wise, cities to jungles to mountains to magma flats to refineries to spaceship corridors. All using the same units hurrah! Don't they seem to get around a bit?
The next thing that a lot of people I have seen do is either get a whole new army (I'm tired of the one I have) or ba.star.dize the one they have with troops from an allied-ish army. I have done both sometimes for gameply reasons sometimes because I am lusting after the minis and need to paint them to fulfil my cravings.
Basically the faces change the settings change the parameters change but in the end it is still a measured points struggle where one or the other team has an (allegedly) even chance of winning before gameplay ability is taken into consideration.
What I always loved doing was making ridiculous scenarios though hence the title. I used to like (as I think I mentioned in another post) doing battles where one or the other player is guaranteed to lose - no doubt about it.
The only issue really is NOT by how much that loser loses by, but how different and enjoyable an experience you can have without putting points to the outcome.
The example I would give would be something like an Ork (or Orc) raid on a mining complex or farming facility (or village) where the opposition has no combat troops only miners or farmers and most likely has no weapons. The objective of the civilians is to flee the hordes, not to beat them, the object of the attackers is either to kill or (harder still) capture the workers..
It sounds boring? Maybe a little pointless? It so isn't. Firstly the it makes you think a bit more than usual - an odd statement but chasing down fleeing civvies whilst keeping control of an army is harder than just facing down a belligerent and equivalent foe.
Other Ideas? Starship boarding actions, corridors everywhere, cc weapons a must, flame and plasma weaponry immediately lethal to friend or foe so very dubious in use, any firearms practically useless as they will damage the ship or whatever...
Attacks on religious facilites causing desperate last stands with scribes and priests wielding ancient relic weapons and so forth with barricades and blast doors and so forth - hindering not fighting...
Attacks on the rear area of a battlefield, commisaries, quartermasters, second line troops in a base, vehicles under repair, naval groundcrews maybe, static emplacements, maybe Hanoi style eleventh hour evacuations going on via shuttles with the standard fleeing scroll carrying administratum...
Anyhow that is the kind of things I like rather than permanenently playing I have 2500pts you have 2500pts, we have 10 trees and 2 hills and a bunker lets fight to see who wins type pitched battles. What does everyone else like?
I personally am the kind of player whose ethos is like this. Yeah designing armies to points systems is fun - not as fun or interesting as it used to be before the event of excruciatingly repressive army lists. After a while though it ends up feeling like a game of chess where you can opt to see what would happen if you traded in your pawns for two extra bishops and a queen at the start to see if that helps you win easier.... Then of course if you have regular opponents you get used to playing styles and army choices and it just comes down to tactics - of which despite all protests there are only a limited amount of possibilites.
What can you change?
The first and easiest thing is the scenery of course. With the same opponents this does start to get a bit hard to explain fluff-wise, cities to jungles to mountains to magma flats to refineries to spaceship corridors. All using the same units hurrah! Don't they seem to get around a bit?
The next thing that a lot of people I have seen do is either get a whole new army (I'm tired of the one I have) or ba.star.dize the one they have with troops from an allied-ish army. I have done both sometimes for gameply reasons sometimes because I am lusting after the minis and need to paint them to fulfil my cravings.
Basically the faces change the settings change the parameters change but in the end it is still a measured points struggle where one or the other team has an (allegedly) even chance of winning before gameplay ability is taken into consideration.
What I always loved doing was making ridiculous scenarios though hence the title. I used to like (as I think I mentioned in another post) doing battles where one or the other player is guaranteed to lose - no doubt about it.
The only issue really is NOT by how much that loser loses by, but how different and enjoyable an experience you can have without putting points to the outcome.
The example I would give would be something like an Ork (or Orc) raid on a mining complex or farming facility (or village) where the opposition has no combat troops only miners or farmers and most likely has no weapons. The objective of the civilians is to flee the hordes, not to beat them, the object of the attackers is either to kill or (harder still) capture the workers..
It sounds boring? Maybe a little pointless? It so isn't. Firstly the it makes you think a bit more than usual - an odd statement but chasing down fleeing civvies whilst keeping control of an army is harder than just facing down a belligerent and equivalent foe.
Other Ideas? Starship boarding actions, corridors everywhere, cc weapons a must, flame and plasma weaponry immediately lethal to friend or foe so very dubious in use, any firearms practically useless as they will damage the ship or whatever...
Attacks on religious facilites causing desperate last stands with scribes and priests wielding ancient relic weapons and so forth with barricades and blast doors and so forth - hindering not fighting...
Attacks on the rear area of a battlefield, commisaries, quartermasters, second line troops in a base, vehicles under repair, naval groundcrews maybe, static emplacements, maybe Hanoi style eleventh hour evacuations going on via shuttles with the standard fleeing scroll carrying administratum...
Anyhow that is the kind of things I like rather than permanenently playing I have 2500pts you have 2500pts, we have 10 trees and 2 hills and a bunker lets fight to see who wins type pitched battles. What does everyone else like?