kroxhandler
October 9th, 2005, 23:32
Hiya.
Just found out about the clearcut all-dogs army. Most of the units seem astonishingly underpriced, although I've yet to try them out in real combat.
So what do you, more experienced and wise players, say about the following first stab at a Mercenary army at 1000 pts?
Heroes:
1 Paymaster(HA, Sh, longbow, Warhorse, Barding) 85
1 Hireling Wizard(lvl.2, lore of Shadow, Warhorse) 105
1 Hireling Wizard(lvl.2, lore of Beasts, Warhorse) 105
Core:
5 Heavy Cavalry( Barding, std) 120
5 Heavy Cavalry( Barding, std) 120
5 Light Cavalry(Normal bow, Sh) 85
Special:
20(!) Halflings 120
10 Norse Marauders(Flails, Sh, Ch) 100
2 Leadbelchers 110
Rare:
1 Hotpot 50
Total 1000 pts exactly.
Wizards will hold back and augment the cavalry with their magics( Beast / Shadow has a lot of nice ones). Paymaster also stays behind the lines and shoot the occasional arrow while trying to stay within 12" from hotspots( Preferably dangling money in front of the warriors, a gold piece per kill! Sick 'em boys!). Leadbelchers, halflings and Marauders take the center and shoot / smash units before the cavalry comes from the flanks. Turning to face the heavy cavalry while the marauders advance upon you is a really bad idea. The marauders as well as the halflings can take some casulties, they aren't the most well protected but has sufficient numbers and psych.stats.
Anyone care to comment on the list? Anyone used it? Any tips on tactics?
Just found out about the clearcut all-dogs army. Most of the units seem astonishingly underpriced, although I've yet to try them out in real combat.
So what do you, more experienced and wise players, say about the following first stab at a Mercenary army at 1000 pts?
Heroes:
1 Paymaster(HA, Sh, longbow, Warhorse, Barding) 85
1 Hireling Wizard(lvl.2, lore of Shadow, Warhorse) 105
1 Hireling Wizard(lvl.2, lore of Beasts, Warhorse) 105
Core:
5 Heavy Cavalry( Barding, std) 120
5 Heavy Cavalry( Barding, std) 120
5 Light Cavalry(Normal bow, Sh) 85
Special:
20(!) Halflings 120
10 Norse Marauders(Flails, Sh, Ch) 100
2 Leadbelchers 110
Rare:
1 Hotpot 50
Total 1000 pts exactly.
Wizards will hold back and augment the cavalry with their magics( Beast / Shadow has a lot of nice ones). Paymaster also stays behind the lines and shoot the occasional arrow while trying to stay within 12" from hotspots( Preferably dangling money in front of the warriors, a gold piece per kill! Sick 'em boys!). Leadbelchers, halflings and Marauders take the center and shoot / smash units before the cavalry comes from the flanks. Turning to face the heavy cavalry while the marauders advance upon you is a really bad idea. The marauders as well as the halflings can take some casulties, they aren't the most well protected but has sufficient numbers and psych.stats.
Anyone care to comment on the list? Anyone used it? Any tips on tactics?