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Danny101
January 2nd, 2006, 23:10
Alright in this army every unit is a heavy hitter. I have two big blocks of knights inwhich my paymaster and merc. general are each joining a seperate one. My Ogres are in groups of 8 because they get rank bonus and out number. I took Leopolds instead of normal pikemen becuase they are immune to phycology, which i love. Leopolds have four ranks because their pikes (6 by 4). Two wizards each one taking lore of fire to kill small units or whatever crosses their path. That plus #5 on lore of fire can cast anywhere on the field. Two cannons so I can kill cavalry. Please give your ideas on it. Im not sure if I should take out light armor and that one muscian they have for a unit of duelests...

Lord
Mercenary General- 158
-heavy armor
-warhorse
-barded
-lance
-enchanted shield
-sword of battle

Heroes
Paymaster-87
-heavy armor
-Steed
-barding
-lance
-enchanted shield

Hireling Wizard-145
-lvl2
-dispell scroll x2

Hireling Wizard-120
-lvl2
-dispell scroll

Core
Leopolds Leopard Company x24 (with Leopold included) 378

Heavy Cavalryx9 219
-Barding
-Standard
-Champ

Heavy Cavalry x9 -219
-Barding
-Standard
-Champ

Special
Ogres x8 -382
-great weapons
-standard
-muscian
-champ
-light armor

Ogres x8 -372
-great weapons
-standard
-champ
-light armor

Rare
Cannon-85

Cannon-85

userpaladin
January 10th, 2006, 01:26
that sure is one big pointless unit of pikemen you got there...what are they gonna do, stand in the rest of the army's dust? you have all fast moving units except for the super expencive humans. if you need something to guard the cannons use a unit or two of 12 marauders. or if you are trying to do a whole fast moving army thing i suggest a galloper gun or two.
i think what you need are some fast cav. maybe consider splitting the two ogre units into 3 of 4 instead of 2 of 8?


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