View Full Version : We Won Medusa V!
bladeofdeath3
September 6th, 2006, 17:15
THE IMPERIUM TOOK IT BY A HUGE MARGIN!
http://medusav.us.games-workshop.com/campaign/factions/conclusion.htm
congrats to all that participated!
Franksi
September 6th, 2006, 17:29
hardly a surprise though was it?
silentdeathz
September 6th, 2006, 17:29
hardly a surprise though was it?
Vouch.
Helbrecht
September 6th, 2006, 17:47
What a bunch of Bull...., really who would have thought?
Phobos
September 6th, 2006, 18:07
THE IMPERIUM TOOK IT BY A HUGE MARGIN!
http://medusav.us.games-workshop.com/campaign/factions/conclusion.htm
congrats to all that participated!
Rork
September 6th, 2006, 18:07
Once again reminding me why I had little or no involvement in this...:rolleyes:
Caluin
September 6th, 2006, 18:10
Hurrah for outcomes that have been rigged so that people don't have to justify creating any new characters or fluff for their armies! Yippee!
In any case, campaign talk goes in campaign sub-forum. Congrats on your victory Imperials.
SmokWawelski
September 6th, 2006, 18:22
If most of the armies that people collect are on the Emperium side, it is hard for 10 Chaos/Dark Edlar/Necron/Put-Your-Army-Here players to make up the difference even... Going back to the old "Everyone playes Space Marines" problem...
Toastee
September 6th, 2006, 18:51
I must say that I'm somewhat disappointed with our results to say the least.
All that, only to decide that warp travel is not in the best interests of the greater good? Coming to think of it, even if the Tau had placed higher, that really sounds like something that would have been a result regardless of our placing.
Though I do find it funny that theres now some Orks wondering about in a Retribution class battleship XD!
Franksi
September 6th, 2006, 19:02
Though I do find it funny that theres now some Orks wondering about in a Retribution class battleship XD!
And a Deathwing Librarian with one of Toastee's Firewarriors wallets! :ninja:
LictorInTheGrass
September 6th, 2006, 19:10
Yeah I said in another thread, this sucks and again, the outcome is obvious. I don't even think Space Marine players take much pride in this either as it seems.
Gamesworkshop, I think you should take in account the imbalance of players and stop pushing Space Marines in your stores so much. Push the alien races more, Tau, Orks, and Eldar.
Karmoon
September 6th, 2006, 23:01
...*sigh*, when you can't beat 'em..
You win this time Imperium! If only you and your meddling forces hadn't got in the way of our plan!
But we'll be back to get you next time! *evil laugh*
*sucked into warp*
D4RKN3SS
September 7th, 2006, 00:09
For one who ignored this whole campaign from end to end, and not being able to access the medusa site from work, what actually happened ? Obviously the imperium triumphed again over its foes, and there was mention of the evacuation of the populas being a sucsess. But further back someone mentiond the Orks managed to steal a rocket and presumably leave before the world died.
So, did the Eldar seal the warp tunnel ?
Did chaos get spanked by the Gods for stuffing it up again ? more specifically did Yegomehter(SP?) get a spanking from Abbadon ?
What about the Tau ? are we going to start seeing warp traveling blue boys any time soon ?
Did the Crons even come close to building their uber monilith of doom thingy at all?
Help a brother out . . . .plz . . .
darkreever
September 7th, 2006, 00:21
So, did the Eldar seal the warp tunnel ?
Did chaos get spanked by the Gods for stuffing it up again ? more specifically did Yegomehter(SP?) get a spanking from Abbadon ?
What about the Tau ? are we going to start seeing warp traveling blue boys any time soon ?
Did the Crons even come close to building their uber monilith of doom thingy at all?
Yes the eldar sealed the webway gate, no the despoiler did not spank Ygethmar (Swiftblade, I think, an eldar autarch did that instead), the tau decided they didn't want warp travel because of the terrible price in lives in order to obtain it (and shadowsuns sister died), and no the necrons didn't make the uber monolith.
Personally I'd say the orks are the real winners here, they accomplished the objective of fighting and came out with a prize: a shiny new battleship stolen from the imperium. (That and no matter what orks always win the war...8))
RobtheGuru
September 7th, 2006, 00:21
I would much prefer an instore campaign. That way, you can write your own plot, the sides are alot more even in terms of player to race ratio etc. Worldwide campaigns dont work unless its fair.
For the next one id suggest having it so that the only way to register a victory is through a store or gaming club and then from that, limiting the number of people from each race who can take part. Fair enough, that would be harsh on some people, but its the only way i can ever see a worldwide campaign being fair.
Karmoon
September 7th, 2006, 00:24
For every spac marine player, there'd have to be 10 imperial guard players.
There could only be, like, 1 eldar player in each country or something silly.
Non the less, I think Rob the guru is on to something.
The Salmon Thief
September 7th, 2006, 01:22
Dark Eldar should have, would be funny XD
Triumph Of Man
September 7th, 2006, 06:06
Woohoo! Go the Guardsmen.
I would much prefer an instore campaign. That way, you can write your own plot, the sides are alot more even in terms of player to race ratio etc. Worldwide campaigns dont work unless its fair.
I'd say to steer clear of a fluffy ratio and just go for an equal one. Like, once a faction gets above X amount of participants then no more can register until X number of the other races get within X% of them.
Orkrontyr
September 7th, 2006, 08:28
How about a direct ratio of games played involving a race.
so 5000 games won out of 7500 for SM is a 75% win ratio-
500 out of 1000 games won for Orks is a 50% win ratio.
So maybe 300,000 games are played, but only those played by a race affect that race. Space marines would benefit from winning a SM vs. Chaos battle, but it wouldn't hurt Necrons, whereas a Necron vs. Chaos battle would affect which ever of those two won, but not SM. :O
*Sigh* I miss the EoT Order vs. Disorder setup. Everything was so simple that way. :(
This campaign was just a waste of time; I could have told you the outcome "Imperials will win" the first week of playing. Nazzie got off pretty well though. :shifty:
Tenozuma
September 7th, 2006, 08:48
Dark Eldar should have, would be funny XD
We did win. :) No Akei's followers got enough support to sway many lords to her, then we all betrayed her and Vect wins, that makes me happy, this was all thanks to Incubilord from 40konline who organised the plot. As long as that pathetic character No'akei is gone, I'm hapy, and this is a clear example of GW listening to its customers, dark eldar did well enough for them to overthrow Vect, but the players hated this stupid character they invented so they got rid of her. By the way, by the results in the war-room, the imperial guard won the campaign and dark eldar came second, then, after they'd tampered with the results, dark eldar were 5th, and space marines first.
Lord Yossanrion
September 7th, 2006, 09:39
Awesome!
I fought under Colonel Jacka! :D
Good show to the Guard for showing that they can pull it together. :)
~Yoss
Grandmaster Michael
September 7th, 2006, 15:56
Its not exactly true in saying "the most-popular army will always win", especially considering the number of inexperienced gamers that play marines.
So while there might be many more marine players, I'm willing to bet most of them are skewed into the "under 16" age bracket.
Quick
September 7th, 2006, 18:49
Let's hear it for the Necrons. :glare: The twelve Necron players sure put up a valiant effort, but you can only be smashed against thirty thousand Space Marines players before you get ground under.
I think it is still valid to say "the most popular armies win" as they are as likely to have the same percentage of experienced players as anyone else, and thus there would be more experienced players.
Never mind, however, the inexperienced players playing each other and having the results count the same as anyone else. So that Dark Eldar veteran who carefully crafts his strategies for every move is unfortunately worth the same as the Space Marine playing rookie who still charges everyone forward every turn.
The campaign was cool and all, but giving the smaller races any kind of goal or purpose at all is pointless, because no one can wade through the tide of the Space Marines...except maybe Chaos Marines.
...and of course, conveniently for GW, as is the case with every global campaign, nothing actually happened so no new rules need to be written or characters created.
Pancakes
September 7th, 2006, 23:25
:shifty: Lies! False propaganda from your Emperor!
Why cant the bad guys ever win I mean... C'mon :(
Helbrecht
September 7th, 2006, 23:37
:shifty: Lies! False propaganda from your Emperor!
Why cant the bad guys ever win I mean... C'mon :(We did, kinda, sorta... We killed Sanguinus and mortally wounded the Emperor, to bad we coudn't capitalize on it. Maybe during Abbadon's 14th Black Crusade.
Chaplain Grimm
September 8th, 2006, 01:39
Win or lose. I liked the campaign for the simple fact that it gave me a new love for my army again, and damn did I make some awesome fluff for it by the end. That is a victory any way I look at it, regardless of the actual campaign.
Though I must admit...the lure of Chaos has been singing to me lately.....
Stunted_Merc
September 8th, 2006, 02:08
Well, the Space Marines and Imperial Guard, by a massive margin. Glory to the Golden Throne of Terra and all that good stuff…
It's sad when the people running the campaign are tired of Space Marines.
I mean, was it really a contest? Roughly half the 40k gaming community uses Space Marines of various sorts, and yes most do fall under the 16 and under age group. But I see a lot of "Veteran" SM players puppeting the younger one's in our gaming group, basically playing the game themselves and letting the kids move the pieces, so I'm sure that happened everywhere else as well.
On the question of whether bad guys would ever win, technically we did win the 13th Crusade, just got jack squat out of it. Me and my two friends rejoiced to this news, as we fought against 12 (Count that out!) Space Marine armies with a few IG and Eldar. I used my famed and feared Lost and the Damned force, my friend had Night Lords, and my other compadre Dark Eldar. We won every tournament and ran circles around the forces.
Ever fought down three Space Marine armies with traitor guard? I'll tell you it's rough as hell, but with tactical knowhow and the ability to predict movement I creamed them, and it was the proudest moment in my 40k days.
In conclusion I just want to say watch out SM players, you're time will soon come.
Reflex
September 8th, 2006, 04:21
even though i foungt for the imperium i am annoyed that they *won*... bceause they didnt, they lost a frekin planet!
i think what they should have done is have done tsomething like this:
the chaos find the eldar webway gate, and all hell breaks lose!
it can go from there.
anywho,
its getting old that marines are always winning, because even though theya re buff, they are not buff enough for a freakin warp storm!
Lost Nemesis
September 8th, 2006, 04:34
Okay.. let's keep it to a "general discussion about the end/process of Medusa V" instead of a thread dedicated to complaining about how the Imperium/Space Marines always win. Mmkay?
Use Chaplain Grimm as a model example. ;)
chemicalcaveman
September 8th, 2006, 11:27
The thing is that the smaller/less played armies have to pick their battles. I can only speak from the ork point of view as that was the race I was following through the whole campagin. The ork players over at the-waaagh never set out to try and destroy all other races. They knew they did not have the man power to face up to the amount of IG and SM players, they had to be smart. They fairly quickly realised that Mud-ooza was very much a narrative campagin, where a bloody good story mattered more in some ways than that all important win.
They very quickly set about creating a great piece of fluff involving a huge land train which was moving through the different war zones every week. The boyz in the zone "Da Krawla" was in that week made sure to make some reference to it in their battle report, thereby creating a path.
At the end of the campagin, while we may not have got the hulk of the planet, Nadzeg sure as hell got off, and not only that but got himself a brand new battleship! I feel that the orks have done very well out of the whole thing, and more importantly thought up some great backround which if we are lucky might make it into the new codex.
...........fingers crossed for tellyporta's................
knightenfex
September 8th, 2006, 13:44
On the question of whether bad guys would ever win, technically we did win the 13th Crusade, just got jack squat out of it. Me and my two friends rejoiced to this news, as we fought against 12 (Count that out!) Space Marine armies with a few IG and Eldar. I used my famed and feared Lost and the Damned force, my friend had Night Lords, and my other compadre Dark Eldar. We won every tournament and ran circles around the forces.
Ever fought down three Space Marine armies with traitor guard? I'll tell you it's rough as hell, but with tactical knowhow and the ability to predict movement I creamed them, and it was the proudest moment in my 40k days.
In conclusion I just want to say watch out SM players, you're time will soon come.
whoa...what? when...please explain and pics please.
KOS-MOS
September 8th, 2006, 16:05
Good thing that the imperium won the Campaign as we need all the help we can get.
Think about it for a second,the imperium has no way of winning over choas or nids etc. because we could never go into the warp and destroy choas once and for all so all we can do is hold out and choas will win at some point because we have no way of taking the fight to them.
All we can do is hold out and hope that choas never get lucky.
Karmoon
September 8th, 2006, 16:18
Good thing that the imperium won the Campaign as we need all the help we can get.
Think about it for a second,the imperium has no way of winning over choas or nids etc. because we could never go into the warp and destroy choas once and for all so all we can do is hold out and choas will win at some point because we have no way of taking the fight to them.
All we can do is hold out and hope that choas never get lucky.
Chaos.. Banzai!!!
But seriously.. argument like this are a bit weird.. because, if all the orks combine together they can stomp everyone yada yada yada.
Stunted_Merc
September 16th, 2006, 03:21
whoa...what? when...please explain and pics please.
Well this was like two or three years ago, and I don't own a camera so that might not work. And I think I did explain it, we won, got nothing, and our group of bad guys creamed the good guys.
Reflex
September 16th, 2006, 03:53
i think can evolve into a furhter question. seeing the outcome of this "fair everyone is involved campaign", who is going to join in the next one?
not me.
Revlid
September 16th, 2006, 09:44
I have to say, I prefer the percentage idea. That way it doesn't matter if Space Marines play a thousand more battles than Necrons (which they did) just the amount that they won by.
And I seriously doubt the campaign was fixed. What would have happened if Chaos had won? They'd get another daemon world and another Daemon Prince. Not that hard to implement. The same for Orks, Necrons, pretty much every race had an objective that could have been implemented without changing too much background.
Tenozuma
September 16th, 2006, 14:04
Not really, what would happen if eldar came last, an entire (very very popular) craftworld would be destroyed, hundreds of devoted players of the craftworld, with themed, painted armies would be devestated. If the necrons won, they'd be one step closer to the C'tan being untouchable. The Tau would have got warp travel for the whole race. Just because half the races had no real reason to be in the campaign, all that proves is that GW didn't really think it through and just made a half-assed attempt to involve the races. Why can't the dark eldar ever have a mission that isn't "take some slaves and get the heck out of there"?
LordLink
September 16th, 2006, 14:25
yeah I must admit DE had a very weak excuse for being there. If you want to raid an outpost for slaves as if your going to do it in the biggest warzone in the universe. They could have gone to any of a million planets in safety.
The eldar objective wasn't as big as you might think. Several parts of the webway are already tainted (thankyou very much Ahriman) so that wasn't to big. As for the threat to Alaitoc...
Why wouldn't they just close the gates from the Alaitoc end? they can redirect them or build new ones if they failed on Medusa V.
Tau wasn't a problem as GW would just say they didn't learn anything.
personally the ONLY objective I saw as serious was the tyranids. Mass producing death leapers would have been nasty (imagine billions of these things. They would be the new lictors). Although it was pretty weak that they just happened to be on Medusa V.
Syphonides of Orell
September 17th, 2006, 19:24
As far as I can tell, the Death Leaper strain is very much alive, judging from what I read in the wrap up. Which is interesting. But as far as everything goes, I think only Tyranids and Tau got interesting objectives.
D.L is scary and the Warp for Tau would speed them up a lot. And make way for Chaos Tau. A bit too predictable maybe but it could work out.
The others were boring. Another C'Tan, another Daemon world, blablablabla, etcetera etcetera. I wish they'd put some thought into the number of players of any side the next turn around.
Zero Blizzard
September 18th, 2006, 00:55
Just to justify my meaning of life as a Chaos player, I think that when they redo the space marine codex, they should come up with some major drawback, like you can only take a maximum of 25 marines in a 500, 40 in a 1000, just to even it out.
I personally think that snot nosed brats should not play Space Marines. And that facts (or at least a possibilty) of rigging, or cheating.
They should have dozens of mini-campaigns in different parts of the world, instead of global stuff, cause everyone knows smurfs have the highest population. That way, you would get more demographics involved. And you would only be able to play at a Hobby Store, (GW) or Rogue Trader. They would fill out forms, send them in, and so on and so forth. Also, instead of "regular games" all around the world, games have to be played at the store, with special rules or scenario.
Chaplain Grimm
September 19th, 2006, 05:03
I really don't see what the big deal is here? Why everyone is so bleh.
Admittedly I'm a SM player. Though had we gotten are power armored asses handed to us, I'd have still been happy. Will I enter the next one? Hell yes I will. I had a blast. Gave me and my friends an excuse to get together a bit more often and duke it out.
The rivalries just in my little club here grew, we made some AMAZING fluff for our armies (some of us brand new players). Our battles evolved into epic proportions just with a little guidance from a "campagin idea". Sure some of the ideas for certain armies being there were a little plastic and sorta cheesy. So what? It's what YOU make of it...not GW y'all.
I even hooked up with some LO members, and we made it even more interesting by incorporating eachother into the growing fluff, and coming together in a way that just isn't possible in the "local GW" store.
If you take a closer look....nobody won, or lost.... Get off your numbers and enjoy this game, you're cheapening the hell out if it by badmouthing it. SM's Imperials won...yeah what did they get? Nothing. they lost an ENTIRE PLANET. Everyone got something out of this campaign...but above all, this thing was what YOU made it. So if you had a crappy time, blame yourself...not the campaign. The campaign was just a guidline...you were the architect.
LordLink
September 19th, 2006, 07:11
here here.
Very well said Chaplain Grimm.
Stunted_Merc
September 19th, 2006, 20:50
I like how you said "Had we lost" Grimm, like there was a distinct possibility that worldwide SM players would have gotten gangbanged. You really can't know if you were happy or not until you lose, concescutively, to the Imperials in just about every tournament. I also like how you said that we make this campaign. Do you think if Tau became number one and dominated the rest that they would have still gotten warp travel? No, for GW would make it that they "See the light" And the space pope would ban it. Trying to critisize us because we think differently than you isn't going to win any points, and I'm glad you had fun, but think about the other 40% that aren't SM or CSM players getting their asses handed to them just for the sheer fact that they are outnumbered.
Lord Maxton
September 19th, 2006, 21:03
Every one won in this campaign! We all voluntarily participated and hopefully had a good time battling it out. I was amazed to see the Orks swanning off with their new Battle ship and I am pleased the Necron plot was foiled. Does it really matter that the Imperium won? We play a great game with many people contributing to it espscially through L O .
The campaign ,I think was ran to promote 40k, ok GW will make some pennies as we all rushed out to buy that last essential figure or bit of kit for our armies, but we hopefully had a great time with regular and new opponents against new armies which needed new tactics and solutions on the table top.
The point is why slag off an event used to showcase our hobby? I enjoyed myself I only fought four battles (w3,d1) but I got a decoration from the campaign for my commander , my scout sergeant is now a veteran marine with new skills and I have more back ground for my company. It is just a game and we should enjoy it as such.:x
Chaplain Grimm
September 20th, 2006, 01:03
You're reading a bit more into it than you should there Merc. I'm honestly sorry you didn't have a good time. If winning is the only joy you get from this hobby, I am truly sorry.
Karmoon
September 20th, 2006, 01:17
You're reading a bit more into it than you should there Merc. I'm honestly sorry you didn't have a good time. If winning is the only joy you get from this hobby, I am truly sorry.
Ouch. But Merc, I think he has a point.
At the end of the day... it's just a game isn't it?
If you have children and a mortgage which rely upon your performance at the tournament then my heart goes out to you. Otherwise, don't worry about it.
At the end of the day, Space Marines will always win, because they're the good guys and because they're the most popular. Why are they popular? Because they're so damn cool. I'm not a SM player, but they're brilliant and will always be popular: for the look, the fluff and so much more. They're certainly the reason i'm into the hobby.
even if it was done on percentage battles rather than a number crunch, statistically, as there are so many space marine players, they'd also have a large slice of GOOD players too, so would probably end up whipping our evil asses anyway.
Space marines are just cool, a tournament is just a tournament and losing, even consecutively, is just part o' life. :yes:
i will glady accept donations to my begging cup.
LordLink
September 20th, 2006, 06:53
Space Marines have just about every 40k and white dwarf staff member fighting for them. GW events (especially the ones with the big guys from GW and WD) were worth far more points than the regular home games.
I was amazed the guard beat the marines. Well done boys.
Tenozuma
September 20th, 2006, 07:28
Actually, if it was based on percentages, the space marines would almost surely come somewhere in the middle or bottom, this is based on the fact that they have a far greater proportion of new noob-like players who have no idea than any other race when compared to their skilled good players. It doesn't matter how many they have, sure it'll mean they have more good players than the other races, but that doesn't matter when it balances out since they have so many more bad players than anyone else by heaps.
Say dark eldar have 1000 players (probably heaps more but meh), say 100 are flipping awesome, 200 are really good, 300 are good, 300 are fairly good and 100 are still learners who lose their first 10 games or so.
Then the space marines have 10,000 players (heaps more but meh) say 1000 are flippiing awesome, 1500 are really good, 1750 are good, 2000 are ok and 3750 are 10 year olds who have no idea. That means that the marines have more good players and such, but as a ratio, it will still come out worse for them as their new players will bring them down. These statistics are very, very far from accurate (like most statistics :P) and their just an example.
As a wise person once said: There are lies, dammed lies, and then there's statistics.
Forsaken2544
October 30th, 2006, 14:01
I like how you said "Had we lost" Grimm, like there was a distinct possibility that worldwide SM players would have gotten gangbanged. You really can't know if you were happy or not until you lose, concescutively, to the Imperials in just about every tournament. I also like how you said that we make this campaign. Do you think if Tau became number one and dominated the rest that they would have still gotten warp travel? No, for GW would make it that they "See the light" And the space pope would ban it. Trying to critisize us because we think differently than you isn't going to win any points, and I'm glad you had fun, but think about the other 40% that aren't SM or CSM players getting their asses handed to them just for the sheer fact that they are outnumbered.
Well, as an Eldar player who was rocking a nearly 50-50 ration during the campaign, I can say that after the first week, I didn't even bother with the GW site. It was all about or little gaming group here. using the tyrnaid player as a pawn between rival factions. My temporary alliance with the Tau, the absolute HATRED my farseer has for psychic hoods. It was such fun. And it had nothing to do with how the imperials did. It had nothing to do with the awards that GW handed out. It had nothing to do with the weekly fluff reports that they sent out.
It was friends getting together to do something noble. Have fun.
So the imperials won, meh. Am I surprised, no. Do I care, not really. Unless they come out with Codex: Medusa V, and there are some neat auxilliary units to be had for the participants that are dependant on how the final result was scored, there isn't really any reason to get worked up over a backwater planet in some obscure region of the galaxy. ;)
The status quo coninues on as it ever has, and will continue to do so.
And Chaplain Grimm...I'm still waiting for those battle reports. (You have some from Medusa V you haven't posted, and I am sure by now you have had a few more under your belt...right?)
Pekhov
October 31st, 2006, 19:51
I think one of the major factors in the campaign is misreporting. Look at some of the individual leaders. Some of these guys are posting 4+ games per day almost all wins. Then look at some of the guys down at the bottom of the standings. Guess what? They're playing 4+ games per day too. Any guess who they're loosing too? One thing to consider is that with the volume of players for some of the more popular armies, your gonna have more cheater.
That said...I still like the idea of the campaign and enjoyed watching the standings each week (even though my beloved Necrons finished dead last week after week). I'm not sure what could be done to limit people from taking advantage of the system while still making the campaign accessable to players world wide. I'm looking foward to the next one. Hows this for a working title, "The Necrons Strike Back".
Pekhov
Karmoon
October 31st, 2006, 20:52
I think one of the major factors in the campaign is misreporting. Look at some of the individual leaders. Some of these guys are posting 4+ games per day almost all wins. Then look at some of the guys down at the bottom of the standings. Guess what? They're playing 4+ games per day too. Any guess who they're loosing too? One thing to consider is that with the volume of players for some of the more popular armies, your gonna have more cheater.
You could easily limit the amount of 'campaign battles' to 1 or 2 per day.
Couldn't you? :w00t:
Adrian MalSeraph
October 31st, 2006, 22:10
Yeah, they did that.
You could only report 1 battle per day, and your opponent had to confirm the battle took place.
Manu_Forti
November 1st, 2006, 02:59
Well this was like two or three years ago, and I don't own a camera so that might not work. And I think I did explain it, we won, got nothing, and our group of bad guys creamed the good guys.
& you had a jolly good time bragging about it :rolleyes: Get over yourself.
& Yeah I agree that the leaders were just outright, misreporting cheats. They probably CREATED the users down the bottom.
(Example: hmm ill create a Tyranid user, and a Space marine user, and a log a win for SM's every single day!):rolleyes:
I think next time they should exclude battles at home. And a GW staff member, or the tournament manager, must confirm that the battle happened.
Triumph Of Man
November 1st, 2006, 05:04
Yeah, they did that.
You could only report 1 battle per day, and your opponent had to confirm the battle took place.
SO why is there this problem of people assumedly cheating with 4+ wins each day?
Tenozuma
November 1st, 2006, 07:35
SO why is there this problem of people assumedly cheating with 4+ wins each day?
Because people create multiple accounts, one for winning with, and 3 for being beaten into the ground, the winner reports 1 win, and the other 3 each report a loss, and then he confirms them all, hence getting 4 wins in 1 day. Fairly simple really, and horribly stupid... defeating the purpose of the hobby, fun. What good is it if you only care about winning.
Manu_Forti
November 1st, 2006, 09:00
Because people create multiple accounts, one for winning with, and 3 for being beaten into the ground, the winner reports 1 win, and the other 3 each report a loss, and then he confirms them all, hence getting 4 wins in 1 day. Fairly simple really, and horribly stupid... defeating the purpose of the hobby, fun. What good is it if you only care about winning.
Yeah exactly!
Hence why I think allowing games at home to be reported is stupid. If it was only allowed for games at stores or tournaments, then you could introduce the requirment of a third party confirming the battle. Someone official, like i said before, the tourney organiser or store/clun manager.
Cant see any misreporting happening if that was the way.
& to anyone who did cheat MV in that way. You are truely pathetic :sleep:
Pekhov
November 2nd, 2006, 23:33
SO why is there this problem of people assumedly cheating with 4+ wins each day?
I find it hard enough to beleive that there are people out there playing 4+ games per day, every day, period. Now through in the modifier that they are winning 99-100% of their games. That's just plain BS...and I don't mean "Ballistic Skill".
I certainly don't mean to take away from the victors in the campaign and the thousands of legitimate games that were played. I'm just saying you don't have to be a rocket scientist to find who the obvious cheaters were. And it wouldn't have been too hard for GW to clean up some of the obvious cheater accounts.
Pekhov
Triumph Of Man
November 3rd, 2006, 04:05
What good is it if you only care about winning.
Well, I have nothing against doing that as long as it's done honourably. :|
Tenozuma
November 3rd, 2006, 04:11
If you only cared about winning it wouldn't be honourable would it? You wouldn't care about honour. :P
Triumph Of Man
November 3rd, 2006, 04:21
You don't need to care about doing it honourably, it just needs to be done honourably. :|
The_Omnissiah
November 9th, 2006, 05:25
We did win. :) No Akei's followers got enough support to sway many lords to her, then we all betrayed her and Vect wins, that makes me happy, this was all thanks to Incubilord from 40konline who organised the plot. As long as that pathetic character No'akei is gone, I'm hapy, and this is a clear example of GW listening to its customers, dark eldar did well enough for them to overthrow Vect, but the players hated this stupid character they invented so they got rid of her. By the way, by the results in the war-room, the imperial guard won the campaign and dark eldar came second, then, after they'd tampered with the results, dark eldar were 5th, and space marines first.
*sigh of relief* I was scared that that little upstart would change the delicate balance of power in Commerragh or something (eeeeeeeeikkkk!!! :tongue:). Glad that we pulled a DE..."oh ya, we'll help you...sssuuuurre...*snicker*snicker*".
Oh, and GLORY TO THE IMPERIUM OF MAN!
:rolleyes:
-The God of all Machines
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