View Full Version : Some info needed for DoW plz :)
lollysticky
October 24th, 2006, 14:39
first of all: hi, since i'm new to this forum
i've been collecting warhammer for some years now
i have a unit of ogres, some orcs&goblins and some chaos units.
My primary goal is just collecting goodlooking miniatures and paint them since i don't like an army that concists entirely out of one single race
i knew about the dow as soon as they came out, but due to lack of time, i never been able to get into detail with their units and special characters. but now i've seen them => 3 words: i luv em!
the vast diversity and the mix of different warhammer races is just the thing i'm searching for.
But as said: i mainly collect them, but i'm eager to start my own army to get some battles done. It takes me quite some time to finish one unit so within a year orso this should be reachable
i've read all the descriptions of the units but i really can't tell (lack of personal battle experience) wich units are the most attractive to play with. This is where hopefully some amongst you can help me out
i liek:
- cannon (or galloper gun)
- haflings (equiped with bow) and a halfling hot-pot
- Marksmen of Miragliano (some more shooting): perhaps team this unit up with the paymaster or should i put him with a melee type unit?
- perhaps some regular xbow groups like dark elve xbwmen who i'll rename to fit into my army
- Oglah Kan's Wolfboyz
- The Cursed Company (simply love the fact the unit can grow during combat :p)
- Duelists (are they still worth it now in the 7th edition?)
- Pikemen => wich ones? Republican Guard?
- Heavy Cavalry: Voland's Venators
- Ogres, perhaps ironguts
- for some regular frenzied infantry: Bearmen
as said: i do this for fun, not to make an uberlist
as long as i have a nice looking army with a diversity of units i'm glad
but ffcourse those units need to be a bit good aswell
so plz point out if any of the units i mentioned suck bigtime
or perhaps some other pointers/tips to wich units i should chose
tx
Rameusb5
October 24th, 2006, 15:56
The only thing you're going to need to watch out for is most of the "Regiments of Reknown" are pretty expensive because nearly all of them include a hero level character.
The disadvantage of the DoW list is that they don't have access to many magic items. But their special characters are pretty good, and their core units aren't too bad (particularly the pikemen).
You may be tempted to take a lot of Regiments of Reknown as opposed to the generic units, but I would only do that for a few of them.
A good idea would be to pick a theme and then go with it. From the regiments that you've collected so far, it looks like an "evil" warband may be the way to go. This may be a bit tricky because all of your core units are humans. I would recommend simply painting them as "evil," and then filling out your special and rare choices with Beserkers, Ogres, and so forth.
On the other hand, Chaos may be more up your alley. They have a LOT of diversity (Mortals, Demons, Beastmen and monsters) and you could field the Orcs & Goblins as a DoW rare unit (RUGLUD’S ARMOURED ORCS). The Cursed Company would also fit into a Rare slot in a Chaos army.
It would make more sense from a "fluff" perspective IMHO.
kooshlord
October 24th, 2006, 16:11
Welcome to LO!
I also get a kick out of racially diverse armies, and I'm attracted to both DoW and Chaos for that reason. I tend to play chaos cause metal pikemen are annoying.
I agree that you would be wise to steer away from too many RoR. The characters are expensive, easily killed, and don't add much to combat. Specifically I'd steer clear of the marksmen, the wolfboys, and RoR pikemen. The Venators are pretty good, and the cursed company might be ok, especially if you get the chance to pick on weak units.
If you want pikemen, I'd stick with the basic ones; maybe only 1 unit. I don't really like them that much. If you want infantry for your paymaster, use the paymaster's guard. Stubborn is nice. Also look into DoW dwarves. They are (slightly) cheaper and less vulnerable to shooting.
Hope this helps!
Koosh
lollysticky
October 24th, 2006, 16:12
i don't know how, but you kinda read my mind :|
before i was planning on dogs of war, i was thinking about going chaos myself, cause i'm a huge chaos(Khorne)-player in the warhammer 40k: dawn of war online game :)
but my biggest obstacle was that the dow army has more diversity
i mainly do it for the 'looks' of the army
also one of the reasons i chose dow, is because all the other armies i started, bored me before i even got to play with em. The main reason of boredom is the lack of diversity :wacko:
and about those core things
i'm planning on putting a hafling archer unit and a dwarven unit in it aswell
so it wont be purely humans :) (alltho they still are short versions of humans :rolleyes:)
as for the pikemen, perhaps the lost legion
a combined crossbow/pikemen unit seems kewl to me
don't know if it has any ingame effect tho
kooshlord
October 24th, 2006, 17:00
as for the pikemen, perhaps the lost legion
a combined crossbow/pikemen unit seems kewl to me
don't know if it has any ingame effect tho
I like the lost legion as well, it is neat! However, it tends to limit your tactics. if you have a small unit of lost legion, you might as well just field x-bowmen for the same cost. If you have a Large unit, you are tying a lot of pikes in place for a small # of x-bow shots. So if you plan to pretty much stand and shoot, that is fine, but against some armies you will want to advance, or at least maneuver.
Also, given the price for pirazzo, you might be better off just buying a unit of x-bows to sit in front of your unit of normal pikemen.
On Ogres, make sure you have the rules for the ogre kingdoms available. They are much more flavorful and better in combat than the DoW variant, and still cost about the same in points and in army composition (still special choices).
As for Chaos, I play with Chaos warriors and knights (armored humanoids), marauder horsemen (nearly naked humans on horseback), warhounds, beastmen, furies (flying bat-things), centigors (bestial centaurs), and dragon ogres (ogre torsos sprouting out of the necks of dinosaurs). And this is a relatively small selection of the Chaos army. You have to buy both the Hordes and Beasts books to really put the army together though.
lollysticky
October 24th, 2006, 17:06
i have OK & chaos Army books in my possesion :)
and yur advice about replacing the lost legion with a regular unit with pike + a small line of xbowmen makes sense to me :)
something else:
i've read that the republican guard (core choice) is an excellent option compared to fielding regular pikes since they have WS4 (instead of WS3 for regular pikemen) for only a slight increase in costs.
kooshlord
October 24th, 2006, 17:52
something else:
i've read that the republican guard (core choice) is an excellent option compared to fielding regular pikes since they have WS4 (instead of WS3 for regular pikemen) for only a slight increase in costs.
WS4 means two things. 1, you hit unskilled (WS3) infantry on 3's, which is nice. 2nd, you are hit on 4's by WS4 infantry, so many more units will only be hitting you half the time. So, if you want a slightly buffer version of normal pikemen, they are a good way to go. Personally, I like a unit of pikes to take charges from cavalry/monsters/unarmored troops, and a unit of dwarves to survive charges from elite infantry.
While we talk about all the fancy units, don't overlook the core cavalry options. These are probably the best units in the DoW arsenal, as the fast cav are economical and customizable, and the heavy cav have the option of going bardingless and having M8!
lollysticky
October 24th, 2006, 22:04
for core cavalry options i was thinking about
voland's venators for heavy cavalry (but without the hero voland): just the units look so kewl :p
and the oglah khan's wolfboyz for light infantry
what i was meaning to ask
the dow has so many ror: is it allowed to treat such a ror regiment as a normal (so non-hero-wise) unit
for example: instead of having voland + bard + standar => transform to full command, so leave out the hero
but then ffcourse all the bonusses are goner too
i was thinking
are voland's venators really worth their price
or should i just stick to "normal" heavy cavalry
kooshlord
October 24th, 2006, 22:16
Personally, I'd leave out the wolfboys, they are overpriced for what they do.
There is no rule to modify existing units, like RoR. If your opponent allows it, great. However, if your opponent allows it, he/she is foolish, cause they'd be overpowered. I'd plan on sticking with the posted rules. Voland is the only RoR hero I really like anyway, as he has decent armor.
As to whether you should use Voland's Venolators, depends on your style and your foe. If you want to slam enemy cavalry, they are a good choice. If you want them to serve as flankers for your infantry regiments, they are probably overkill and overpriced.
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