skyfish
July 15th, 2007, 21:32
Buddy of mine is beginning to use a very Wraith-heavy army, ie lots of Wraithguard and a couple Wraithlords. I believe he'll be using the Farseer to Guide the guard and Doom my poor Kroot.
1.) Any ideas for an effective counter to tough, armored enemies? The main advantage I'll have are sheer numbers -- Wraithboys are few and their weapons slow -- but is there something else I can rely on? I'm still bolstering my list, so I'd love to hear your opinion on any unit/combination of units. I'll probably be relying on eviscerators to take down the Wraithlords, but that thing can be scary in close combat.
Which brings me to ...
2.) House rules have changed close combat. Essentially, all models are treated as independent characters; a model may only fight an opposing model it is in base-to-base contact with. This means I can no longer meatshield my Shapers. House rules also have modified ranged combat, dictating that the targeted models nearest the firing model(s) will be hit first, and hits will be allocated progressively further back in the ranks. The stipulation that all models must take one hit before any model takes a second hit is still in effect. Thoughts on how to modify Kroot tactics for this would be appreciated! :)
I'm open to tactics for both the unmodified WH40K ruleset and the alternative set outlined above. Thanks!
~sky
1.) Any ideas for an effective counter to tough, armored enemies? The main advantage I'll have are sheer numbers -- Wraithboys are few and their weapons slow -- but is there something else I can rely on? I'm still bolstering my list, so I'd love to hear your opinion on any unit/combination of units. I'll probably be relying on eviscerators to take down the Wraithlords, but that thing can be scary in close combat.
Which brings me to ...
2.) House rules have changed close combat. Essentially, all models are treated as independent characters; a model may only fight an opposing model it is in base-to-base contact with. This means I can no longer meatshield my Shapers. House rules also have modified ranged combat, dictating that the targeted models nearest the firing model(s) will be hit first, and hits will be allocated progressively further back in the ranks. The stipulation that all models must take one hit before any model takes a second hit is still in effect. Thoughts on how to modify Kroot tactics for this would be appreciated! :)
I'm open to tactics for both the unmodified WH40K ruleset and the alternative set outlined above. Thanks!
~sky