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Firstly Apologises if this isnt the best place to put this but tis the nearest I can find
Ive been trying to write some fluff based fiction around the campaign my friends and I are doing but finding it prity difficult, I was wondering if any one would like to contribute some fiction to the campaign ? ether by advice on how to better what I've written or if you feel inspired to write some to replace or add to what's there that would be great,
Any feed back would-be great I've read what you lot have written allreay and if i can get just slice of that goodness in the updates im sure it would make a very enjoyable read
(Casual 40k campaign)http://www.librarium-online.com/forums/40k-campaigns/188588-casual-40k-campaign.html
I may have an idea for a game in the campaign you could try.. I'll write it as fluffy as possible
Imperial Counter Assault
After the battle on the jungle moon of Planet X, Ultramarines Leader (SM Player's name here ) met with (IG Player) and devised a daring plan. The Ultramarines were to lead a counterattack on the tyranid swarms that had nested elsewhere on the moon. Leading the way with a drop pod assault, a small group of Ultramarines would range ahead of their Imperial Guard support in order to strike hard and fast without warning... Their goal would be to eliminate as many of the larger controlling creatures as possible before the break of dawn, in order for the Imperial Guard armored forces to eradicate the tyranid infestation.
This however, would be no easy task; the Tyranid forces had already converted most of the terrain in the area into stinking pools of biomass, and explosive spore mines and roaming gaunts and hormagaunts covered the landscape, numerous enough to outnumber the marines 10 to 1. If this was not enough odds against the Imperium, they knew that their mission had another critical aspect; led by their beloved Commander (name), the Ultramarines were inspired to heroism, but were he to fall, the mission would be a failure no matter how many xenos fell with him...
Here's some rules to get you going. Just some suggestions based on the story i put down, and if you like them, I'd love to hear how the game goes!!!
The Tyranid player MUST have at least 4 synapse units in the army!!!!
Deploy as in pitched battle.
The tyranid player gets 10 plus d6 individual spore mines which are placed anywhere on the board at the start of the game!
For the Imperial side, the guard player must use ONLY Heavy Support! Also, he does not deploy on the board at the start of the game... more on that later...
The Ultramarines must come entirely in drop pods and can have a maximum of 1000 of the 2000 pts.
The game is played entirely in nightfight with the Ultramarines getting first turn and having ALL pods coming in first turn!!!
The Ultramarines player must kill 3 synapse units before the Imperial guard player enters! (at the start of the next Imperial turn) and it then ceases to be nightfight
any non-synapse units killed before the guard show up reappear from the tyranid board edge as reserves next turn! >
If the Game ends before the Guard player arrives, or the Ultramarine leader is killed, the Imperium loses.
If the Guard players show up, the Ultramarine leader lives, and a mighty number of nids die, the Imperium wins and it should make mighty good fluff Enjoy!
Sounds good I have two more battles to add on the campaign updates an ambushed convoy leaving from the night fight and then an objective fight to ether save or kill the men left behind on the convoy attack we'll play your idea prob next week , want me to email you the results so you can fluff it ?
sure that would be cool I'm starting to want to get my friends into one of these campaigns now. Sounds like fun. We've tried 40k campaigns in the past but they are usually rules based not fluff based