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Here are my initial scribblings for the back story and characters of an Imperial Guard regiment that I want to write about(and hopefully paint and play with in the future).
IÂ´m a huge fan of Dan AbnettÂ´s GauntÂ´s Ghosts novels(who isnÂ´t?) and for some time IÂ´ve been kicking about the idea of crafting my own IG regiment that is taking part in the Sabbath Crusades. I have for the last few days been coming up with a concept for the regiment, itÂ´s origins and cast of characters. IÂ´d like it if people would comment on it, if itÂ´s orginal enough and something youÂ´d like to read about. The story I have in mind is rather long, but I hope to have the opening chapter(which is going to be able to stand alone hopefully) in by the end of Novembers IG story competition.
Anyway, here it is:
Regiments of Reknown: The Ultharian Riflemen
One of the most curious and unorthodox Imperial Guard regiments to fight in the Sabbath Crusade were the men of the industrial planet of Ulthar, also known as the Loyalist Brigade, the Tigers of Ulthar, and, at least to their enemies, the Scarlet Devils. Street fighters extraordinaire, the rag-tag gangs of guerillas that make up the regiment take pride in their non-conformity, which many of the more rigourously disciplined Guard regiments find hard to understand. The reasons for the unique fighting style and organization of the Ultharians are to be found in their origin, when cut off from the Imperium, gangs of Ultharian factory workers and tradesmen took on the occupying forces of Chaos, - and won.
Administratum Adept Grigori Mastsov â€“ Regiments of the Sabbath Crusade
The world of Ulthar lies but a few light years from the Forge World of Fortis Binary in the Sabbath cluster. It is a large world of rich mineral wealth but little life, the landscape dotted by geysers, volcanoes and large mountain ranges. The polar regions are covered in thick ice, from which spring huge rivers that course through the massive continents and are tapped in many places by hydroelectric dams that provide energy for the Hive spires and huge factory complexes that dot the equator. The largest spires connect to Skyhooks, massive elevators that run all the way into orbit, where the other half of Ultharian society lives in luxurious spaceports and shipyards that are Ulthars best known feature.
Ulthars function to the Imperium is primarily that of a Naval base. A millennia old tradition of entering the Navy is the norm for most of the Topside families(the term used for those living in the spires or above). The vast diffrences in living condition between the technologically advanced and Imperially cultured Topside and the harsh, poor industrial sectors of Dirtside produced a sharply divided social structure. Some say that when Ulthar was first settled people were shipped in from two diffrent planets, one chosen for their intelligence and nobility, the other one as punishment for some insurrecton or other.
Life on the surface of Ulthar is hard. The majority of the inhabitants work hard labour digging up metals and minerals and processing them in the factories before sending them Topside to be used in the Navy vessels or shipped off to the Tech-Priests of Fortis Binary.
This has produced a harsh culture of survival, cooperation and a fierce work ethic for those who live there. The basic social unit Dirtside is the Workgang, a group of workers ranging in size from a few individuals to several hundred. Some workgangs specialize in one profession, welding for instance, while others comprise workers with diverse skills capeable of performing huge operations by themselves.
The workgangs then band together into Unions, that deal with Topsiders and the outside world. The Topsiders hold the Dirtsiders in contempt, considering them beneath respect and fit only for menial tasks.
This state of affair persisted for seveal millennia, until the scheming agents of Chaos infiltrated the sector and began planting the seeds of revolt. On Fortis Binary they targeted the workers, knowing that the Tech-Priests would resist their promises of power and life eternal. On Ulthar, however, the agents of the ruinous powers took hold of the aristocracy and the Naval officers, promising them worlds to rule and armies to command under the banner of Urlock Gaur. The inherent arrogance of the ruling classes gave these subversives the psychic foothold needed, and before long an inner circle of Ulthars most influential social and military leaders awaited word from Gaur when to switch sides.
it was at this time that a young naval officer, Vice-Admiral Montaesqve unintentionally stumbled across the conspiracy. Knowing his life was in danger he gathered a small band of his most trusted aides and bodyguards along with evidence of the betrayal and in a desperate bid to alert the Imperium stowed away on a merchant ship. Detected as the ship left dock, it was stopped and searched, forcing the small band of loyalists to make a bid for the surface in an orbital shuttle. After being bombarded by the gun turrets of a nearby light cruiser the shuttle was believed destroyed as it fell burning into Ulthars gravity well.
In the coming months the Chaos agents put their plans into motion, and the entire sub-sector was engulfed in a tide of evil. Fortis Binary was overthrown as the workers slew the Tech-Priests and established a demented theocracy of the Ruinous Powers. Many other planets joined the revolt against the Imperium as well, and the times were tough. Battlefleets of Chaos ships used the immense resources of Fortis Binary and its neighbouring worlds to replenish and upgrade their armies, in preperation of the continued expansion of their domain. The orbital shipyards of Ulthar were put to work building new ships, and the Imperial Navy vessels now fought under a new master. Still, most of the populace, topsider and dirtsider alike were kept in the dark concerning this new allegiance. The knowledge of the struggle going on on outside worlds was kept from them, reinforced by the governments monopoly on astropathic communication.
Then, strange occurrances began to take place. Shipments of ore from the surface were delayed by workers not making deadlines, or when they delivered at all the minerals were substandard and unuseable. Rumors of discontent on the surface grew steadily. Men and machinery went missing and most seriously of all, electricity distribution from the surface power plants to the spires were being tampered with. Nervous and afraid to miss the quotas promised to their twisted masters the government sent Planetary Defence Force troops out into the hives and the sprawling factory districts to get things back on track. For awhile productivity incrased again as the labourers worked more or less at gunpoint, but then Montaesqve struck, and he struck hard.
Not only had he survived the crash along with most of his aides, but he had had the sense to quickly get in touch with the leaders of the local Workgangs, showing them the evidence meant for the Imperial authorities. First in dozens, and then in hundreds, the Dirtsider workgangs pledged allegiance to him in his struggle to rid their world of the status of being a Traitorous Planet. Establishing clandestine bases in most of the districts, the industrious men of Ulthar became guerillas, exchanging tools for crude ballistic weapons.
Then initial attack of the war was a relatively small one, as a platoon-sized force raided a PDF arsenal in the capital. Thosands of lasguns and other military small arms were liberated. Suddenly the revolution had a future.
The conflict escalated quickly from there, the government clamping down harder and harder trying to put the revolt down and the guerillas using every opportunity to chip away at the PDFâ€™s power. Sabotage, snipings and ambushes became favoured techniques. Sometimes a small firefight would prompt the PDF to send in reinforcements only to have said reinforcements ambushed en route by guerillas lying in wait for them, anticipating their arrival. The Ulthar Loyalists, as they had begun to call themselves became masters of fluid fighting, never allowing themselves to be pinned down, resisting the superior arms and armor of the PDF only as long as the gains outweighed the losses, and never hesitating to cut and run, scattering like a school of fish only to reform at preplanned rally points to renew their resistance. The Dirtsiders, long banned from service in the Ultharian PDF due to their â€śinferiorâ€? status in soceiety turned out to be excellent fighters, their hardy physiques, tough spirit and sense of camaraderie essential elements to an armed force that was basically all-infantry.
Within three years from the beginning of resistace the entire surface of Ulthar was in turmoil. Industrial output was down by 70% Entire Sprawls were more or less under Loyalist command, the PDF only going in there in armored columns supported by artillery and air units. Losses mounted on both sides, but Loyalist support grew by the day.
Then came the time known as The Horror
Having finally lost patience with his lackeys, Urlock Gaur sent one of his most trusted lieutenants, Thoren The Unforgiving along with a host of Iron Warriors and fanatically loyal(and utterly insane)followers of Chaos. In a day, Ulthar was officially occupied and what had been a mere war turned into a holocaust. The PDF units still fighting on the surface were put under the control of the Iron Guard and a war of total and utter annihilation began. The Traitor Marines did not hesitate to bombard entire districts into the ground or execute civilians in their hundreds and thousand as retribution for the continued resistance. Murder camps were constructed where anyone even remotely linked to the Loyalists were sent to be tortured and executed. Horrified by the brutality of the Iron Warriors and their followers, several high-ranking PDF officers risked everything, killed their overseers and joined their former adveraries, boosting the ranks of the Loyalists and for the first time adding heavy weapons and armor to their arsenal. All over the surface battles raged in larger and larger scales. Over 200.000 Chaos soldiers supported by more than 400 artillery pieces besieged a mining sector on the northern mountain plateau for two months, 10.000 Loyalists fighting for every street, every house and every subterranean corridor. Again and again squads and platoons of Loyalists slipped through the battle lines, alone or in pairs, re-formed and struck at the vulnerable rear elements of the enemy. In time, the Loyalist learned to fight this new foe, and planned new tactics and strategies to fight the Chaos troops. Weapons factories producing everything from lasguns and frag grenades to armored fighting vehicles and light artillery pieces, mainly mortars were set up in the underhives and out in the mountains where the Loyalist strongholds were, and in every sector of the planet the scarlet berets of the Loyalists were proudly worn in battle. Commandant Montesqve led his men through example, taking part in battles too numerous to count. After more than a decade of bitter fighting the resistance seemed nowhere near subdued. UltharÂ´s hives were but a shadow of their former selves, bombed-out ruins through which Chaos troops and Loyalists scurried like rats in a demented game of kill or be killed. Industrial production was practically non-existent. Outnumbered, outgunned, unsupported and starving the Loyalists fought on. Thoren the Unforgiving became obsessed with crushing the rebellion, and threw everything he had into the grinder.
In ten years Lord Thoren sunk enough troops into the pointless slaughter to conquer several planets. Finally Urlock Gaur had had enough. Ulthar was a lost cause. Troops were badly needed at the front as the armies of Warmaster Macaroth were thrusting deep into the Sabbath system after their victory at Balhaut and would attack Fortis Binary soon. He ordered the planet virus bombed and left dead. But he didnÂ´t count on the manic single-mindedness of Thoren. The Loyalists had defied his will, and to exterminate them from orbit, denying Ulthar from the Chaos powers became a Loyalist victory in his mind.
Ignoring his superiors message, he fought on with his ever-dwindling forces, equating evacuation with defeat. When a task force of the Imperial Navy struck the system as a part of the liberation of Fortis Binary the Imperials expected to find a Chaos stronghold. Instead they found an army in tatters.
With few warships in orbit and all his troops tied down fighting on the surface ThorenÂ´s once-glorious host was so weak that only a fraction of the Imperial forces taking part in the invasion ever saw action, and those who did were stunned to be met by the Scarlet Devils, hard-bitten veterans to a man who amazed even the most experienced Storm Trooper with their fighting skills and bravery. Joining forces, the Imperial Guard units and the Ultharians clensed the surface of Chaos, eventually killing Thoren himself during his last-stand in the planetÂ´s capital, Hive Rostov.
In the aftermath of the liberation, when the truth of what had taken place came to light the Dirtside Loyalists were given control of the planet, and touched by their incredible showing of loyalty to the Imperium Warmaster Macaroth himself gave the relief and reconstruction of Ulthar the highest priority. Imperial tacticians estimated that if the troops tied down at Ulthar had been available on the frontlines, the entire Crusade could have been bogged down for as much as a year after Balhaut, giving Urlock Gaur a chance to regroup after that telling blow. Although unaware of it at the time, the Tigers of Ulthar had contributed to the ongoing success of the Sabbath Crusade in a major way. Commandant Montesqve was named Lord Reagent of Ulthar, but turned the offer down, handing control of the planet to the high council of the Unions. Instead, he asked for permission to lead those Loyalist that would voulenteer into battle as part of the crusade. After a year of rest, training and reorganization the 1st Ultharian Riflemen Regiment(Reinforced) was officially founded and joined the roster of MacarothÂ´s forces under the command of now-Colonel Montesqve Since then they have seen action in several campaigns, their unique skills in urban warfare and guerilla tactics playing a significant role in the success of the liberation of a large portion of the Sabbath cluster.
Anatomy of a freedom fighter
â€śI have never seen such perseverance in the face of adversity, such willingness to go without physical comfort, without food or even water, if it would in even the smallest way inconvenience the enemy. Sometimes I questioned whether these were indeed men, instead of serviators clad in human skin. But then their quick wit, rogueish smiles and warm friendship would answer that question. Even during the darkest days right before our relief I never had any problems with unit morale. They truly did not care whether we could win our struggle or not, as long as they could keep on killing Chaos scumâ€?
From the memoirs of Colonel Montesqve, 1st Ultharian Riflemen
The Ultharians are of slight build, most standing no more than 1.70 cm. They are not overtly muscular, but their diminuitive size is deceptive. They are like cast in iron, built for long hard workdays in the foundrys and mines. Their skins are a light bronze colour and the predominant eye-color is green, blue and in some instances dark yellow. Most have brown, auburn or blonde hair, which is usually worn short. They shun body ornamentation or jewlery, with the exception of the Branding, a Dirtside rite in which an adolescent is inducted into his Workgang. The rite involves branding the insignia of the workgang into the back of the neck with a white-hot iron. Many of the younger Rifles who had not joined a Workgang at the time of the resistance have taken to branding their Regimental insignia(a sabre-toothed tiger-species indigenous to the mountains of northern Ulthar) onto themselves.
The psychology of Ultharians is rooted in loyalty to his fellow Workganger and an urge to â€śpull his weightâ€?. Their greatest sin is to be lazy. No-one wants to be outdone by his compadres and playful competition over who can kill the most enemys often develops. Although not overtly religious, the devotion of the Ultharians to the Emperor runs deep. It is not something to be talked about, and most pray in private only, or in the prescense of an Ecclesiarchy priest. â€śThe more zeal in the mouth, the less faith in the heartâ€? is a popular saying. In their free time the Ultharians love to engage in games of skill and tests of physical prowess, wrestling while covered in engine lubricant and feats of weightlifting being a particular favourite.
Although in name the organization of the Ultharian 1st is identical to most Guard regiments, they differ in many ways. Uniform regulations are very, very lax compared to most regiments, soldiers being encouraged to wear what they find comfortable. Flack jackets, vests, breastplates, helmets, headscarves and several types of pants are in use. All use the same urban camouflage color scheme though, and the only piece of uniform that all troopers are required to have on their person at all times is the scarlet beret that was their insignia during the resistance. When not worn it is always carried in a breast pocket, close to the heart. Soldiers are also encouraged to carry whatever weapons and extra equipment that they feel is most comfortable, in addition to their standard-issue lasgun. Many use the lasgun variants that served them so well during the resistance. Flamers, grenade launchers and shotguns are particular favourites due to their usefulness in close-quarters fighting, and for fighting armour melta-guns and missile launchers are preferred over lascannons and such heavy weapons due to their portability and rugged reliability. Although proficient in bayonet and close quarters fighting the Ultharians prefer not to engage the enemy that way, and will rather retreat systematically and regroup rather that fight hand to hand. This takes the enemy by surprise the few times the Loyalists decide to charge their enemies, bayonets fixed.
In their choice of arms, vehicles and support weaponry the Ultharians specialization of urban warfare can be plainly seen. Sentinels are a favourite, and an entire platoon of them is attached to the main regiment. The sentinelÂ´s mobility in rough terrain is a vital asset in the debris of street warfare. The number one support weapon is the mortar. Many tactics of the regiment are designed around the intelligent use of mortars, both in attack and defence. Other vehicles used include Chimeras outfitted with dozer blades used to clear (or clutter) roadways, transport ammunition, foodstuffs and troops around the battlefield, and a small number of Hellhounds and Demolisher tanks for cracking open targets too tough for infantry. Misile launchers, melta guns, flamers both regular and heavy and grenade launchers are the support weapons of choice. Although heavy boltguns and autocannons are used, most units prefer the lightweight rapid fire scatter-lasrifle variant developed by Ulthar techâ€”priest for rapid support fire
Often commanders will use the ploy of bombarding sections of the enemy front with mortars and then immediately sending infantry to attack the weakened section. If the enemy resists they retreat. After a few rounds of this they bombard a new section, lulling the previously bombed one into a false sense of security shattered when another even stronger charge is launched unsupported by any artillery. Misdirection, unpredictability and sleight of hand is a credo close to all Ultharian commanders, from the squad level up. They prefer to keep the battlelines fluid and in chaos, counting on their subordinate commanders to exploit local advantages and come up with impromptu objectives and missions. When there are no clear frontlines the Ultharians thrive, and often infiltrate enemy territory in significant numbers. Many an imperial commander has been amazed at the Loyalists ability to remain fit for fighting for long periods of time without resupply of ammunition and food by scrounging around for abandoned weapons and stealing enemy foodstuffs. In the ruins of urban districts entire platoons of Ultharians can remain practically invisible until they deem it time to reveal themselves. One tale from the Loyalist struggles tells of when a PDF garrison searched a factory sector far and wide looking for the command HQ of the guerillas, unaware that it was located in their own basement.
Colonel Nathaniel Montesqve
This former Naval officer is the supreme commander of the Regiment. After finding himself as the most senior loyal Imperial figure on Ulthar he united the workers and tradesmen on the surface into a formidable fighting force. A decade of dodging the forces of chaos has changed him from being just a charismatic figure into a wily, cunning infantry commander. He has a long working relationship with many of the senior unit commanders of the regiment from the days of the resistance, and trusts his subordinates to make their own decisions. His most trusted aides are lieutenant Xander, once petty officer Xander, who has been his bodyguard since the beginning, and the senior tech-priest of regiment, Adeptus Sonet. The Colonel is in his late fourties, but looks about 10 years older, the pressures of directing a planet-wide resistance to Chaos has taken his toll. He is tall like most Topsiders, with blonde hair that has mostly turned white and eyes of gunmetal-grey. Although he shuns dress uniforms and usually wears a slightly more tidy version of the regimental camouflage scheme, he still wears a grey longcoat and peaked cap in the cut of the Imperial Navy.
Adeptus Darius Sonet
Sonet was inducted into the Adeptus Mechanicus as a child, his duty to maintain the mining machinery for the Argus Mining Workgang, one of the biggest industrial gang on Ulthar. When he joined the revolt he became instrumental in helping Montesqve equip his forces with the best weapons possible, and converting civilian vehicles into fighting ones. He oversees the motor pool, keeping the Chimeras of the Transport Auxillaries and the Sentinels of the Reconissance Auxillaries in top condition. A gruff, overworked man with a flowing crimson beard and long hair, he looks more like a junkyard mechanic than a well-respected priest of the Omnissah. He heads a small team of tech-adepts and serviators.
Preacher Erikles Namor
This youthful member of the Adeptus Ministorum has recently been attached to the regiment to attend to the spiritual well-being of the troops. As an off-worlder he is having grave difficulty getting to know the Ultharians who mostly ignore him. A little Insecure on his first mission, and a bit apprehensive of being shot at, NamorÂ´s life is full of problems. How do you scare soldiers that have just spent a decade in hell and survived?
Born to a minor topside family, Xander joined the Navy like all the males of his family had done for thirteen generations. Being unlucky thirteen, Xander never got to see outer space. Only weeks after being assigned to be the Vice-AdmiralÂ´s aide he found himself hurtling towards the dirtside in a flaming shuttlecraft. To his credit he has never left his commanderÂ´s side, and has saved his life on a number of occasions. Not the most physically imposing of men, Xander is nonetheless a highly trained warrior and a deadly shot with a lasgun. His greatest weapon is however his highly organized mind. Much of the practical day-to-day paperwork of the regiment is done by him, and the Colonel is content to leave it to him(since he knows that itÂ´s doubtful heÂ´d do a better job himself). After ten years of bodyguarding the most wanted man on Ulthar, Xander does not take any chances, and is rarely seen without a carapace breastplate, should he be called upon to take a bullet for the boss, which he has done several times. His relationship with Montesqve is one of open friendship, and he speaks his mind openly on all matters to the Colonel.
Captain Neva Annova
Still in her teens at the start of the resistance, Neva Annova lived in a small mining community in the northern mountain provinces, close to the polar glaciers. When the PDF came to her town looking for Loyalist sympathizers and rounded up all the men in town to force them back to work in the mines it was the headstrong Neva that took up arms and rallied the womenfolk of her town to the Loyalist cause. After freeing the men she took to the mountains, and hid there from PDF patrols. When the forces of chaos descended on Ulthar she amassed a small army of freedom fighters under the banner of Montesqve, a man she had at the time never met in person, and struck equally hard at the roving patrols of the chaos forces as she did at the hydroelectric dams in the region.
Her personal charisma and banshee attitude to fighting drew and held the loyalty of men and women alike. Captured near the end of the war, she was brought to the capital to be presented to Thoren himself as a toy to defile. Once inside the city she was rescued by MontesqveÂ´s men, and given a heroes welcome to the heart of the fighting. Deeming it too dangerous to return to her native province, she took to the streets of Hive Rostov and proved as lethal there as in the mountains. When the Regiment was formed she was one of the few female resistance fighters(of which there were many) to sign up, most of her sisters in battle preferring to lay down their arms and tend to their families.
To say Captain Annova is a beautiful woman would be a huge understatement. It would also be a huge mistake, if she were to overhear you. Her flowing crimson hair, luminescent green eyes and bronze skin would capture the heart of any man, were it not for the fact that she has probably the highest personal kill ratio of anyone in the regiment, with the possible exception of Corporal Corvid. Exactly where her lust for war comes from no-one really knows, but she is never happier than in the midst of the battle, ordering her men around and blasting away at the enemy. She is the leader of 1st Company, the elite veteran company of the regiment. She has a vily, cunning mind and is extremely adept at ambushes. Her favoured weapon is the grenade launcher, which she handles like a delicate instument.
Sargent Fyodor Logan
â€śBad Newsâ€? Logan is exactly that â€“ bad news. The details of his occupation, if any, before joining the resistance are shady, in particular since pretty much every single one of his original gang of streetfighters is dead. He made a name for himself in the depths of Hive Khirov, where he soon became a wanted man by the PDF, mostly for sneaking into their armories and â€śrequesitioningâ€? their weapons, which he sold to the resistance in exchange for wine, women and other luxuries. When that scam was up, he retreated to the underhive only to emerge when the Chaos troops landed with an army of hive gangers, criminals and outlaws at his heels. In a matter of weeks he turned the hive upside down, and although never really liked by the other more stable resistance groups in the area, he could always be counted on to bring the biggest guns to the party. Exactly why this self-centered egomaniac(some would say maniac period) joined the regiment is unclear, but some speculate that he has grown fond of Guard-issue Ilo sticks and cannot bear the thought of going back to smoking native brands. He commands a platoon in 2nd Company. Although his personal fighting skills are unquestionable, his loyalty to the Imperial cause most definently is. He is more or less the beating heart of the black market in the regiment, and has contacts and friends in the most unlikely places. He has used those connections to get transferred to his platoon many of the biggest troublemakers in the regiment. He is an extremely wild man in appearance, usually goes bare-chested into battle, wearing his criss-crossed bolt pistols(souvenirs taken from the Chaos forces) in bandoliers across his muscular chest. Despite the fact that none of the higher ranks trust him or even like him, if an impossible mission comes up, his is the platoon for the job.
Corporal Danov Corvid
In a regiment of battle-tested heroes, Corvid is a legend. His name is known by every man in the regiment, and pretty much every living person on Ulthar. The Reaper of Rostov, the EmperorÂ´s Avenger, the Scourge of the Unbelieversâ€¦..Corvid has many names, and he is sick of them all. During the resistance, Corvid discovered his talents as a hunter of men, and later monsters, and specialized in the elimination of the enemyÂ´s command structure. Using first his fatherÂ´s autorifle, then a lasgun and lastly the heavy lasblaster crafted for him by Adeptus Sonet, Corvid was the consummate silent assasin. Although heÂ´s mainly a sniper, he has many other skills. He is adept at monitoring the movements of the enemy and setting up booby-traps, which although not as spectacular as his more famous sniper kills account for more than two-thirds of his 327 confirmed enemy kills(considering he mostly worked alone without a witness to confirm his kills at all, an impressive number indeed) His legend was sealed when he waited motionless in a pile of rubble for three days and nights for a shot at Lucius the Flayer, Company Commander of the Iron Warriors Traitor Marines and the mastermind behind the Rostov murder camps. In one shot he avenged the deaths of millions of Ultharians, and put his name in the history books forever. Corvid does not relish the limelight, and is the definition of a loner. Dark of hair and complexion, he keeps to himself and rarely speaks to his fellow soldiers. What goes on in his mind no-one knows, not even Montesqve himself, who has repeatedly offered him command of a platoon or even a company. Corvid has always refused. He is first among equals in the Sniper Corps of 1st Company, a small, twenty man group of the best marksmen in the regiment.
Commander of the small Armor and Transport Auxillaries corps, Captain Enoch is perhaps the most Guard-like of the senior command staff, with a precise tactical mind and an even firmer grasp of greater strategic concerns. He is an expert in combining infantry, armour and artillery forces to the greatest effect. The reason for this is simple. Darius Enoch is a Topsider. A former Leutenant-General in the now-disbanded Ultharian PDF, Enoch fought, albeit unwittingly, on the side of the traitors for years, was MontesqveÂ´s greatest adversary, and often came close to killing or capturing him It didnÂ´t take him long to realize the errors of his ways once the chaos forces took over the occupation, however, and in one of the most daring defections in known military history managed to kill his handlers and make good his escape with the better part of three armoured companies to the rebel strongholds in the outlying mining sectors of Hive Rostov. There he presented himself to Montesqve and begged amnesty for his men and asked only for the redemption of death at the hands of a loyal Imperial servant for himself. Montesqve refused to execute him, but stripped him of his rank and gave him a lasgun and told him to make his own peace with the Emperor on the frontlines. That he survived serving among the Dirtsiders, let alone fighting the enemy is a small marvel. He has now risen back through the ranks and given his old command of armoured vehicles back. Many still dislike him for his past actions, but Darius Enoch is a man always searching for redemption. He is perhaps the most zealous of the regiment, determined to atone for his past sins with his every living breath. He can often be heard chanting and praying the various hymns of the Ecclesiarchy and is never without his book of the writings of Sebastian Thor.
Well what can i say?
I am deeply impressed. You have a very straight forward way of writing while including enough descriptions and observations to make your work very enthralling that many seem hard to grasp.
You've gone into just the right amount of detail to make the piece interesting without becoming to stagnated with meaningless facts and you made the histoyr develop very well, not leaving any vast plot holes or obvious areas where you have had trouble to think of something.
This is one of the best backstories i have read in a long time and that includes work from White Dwarf and other sucessful writers in the 40K genre.
Given your obvious ability with writing im really looking forward to an actual real time piece with great expectations.
It is a pity that so many on this site avoid longer pieces of work in favour of five minute reads as this is truley a well thought out and very well developed piece of fiction.
I hate sounding like i am going over the top but it is in the reading of pieces like these that give inspiration and the want to create works to other writers.
Very well done.
<span style='color:red'>"Right lads, lets make a tactical advance to the rear of our posistion"
"Errr do you mean run away?"
"Thats the one"</span>
"Oh man, look at that."
"Over there, by that river of boiling souls."
"Well I'll be damned... it's a Starbucks."
<a href='http://www.freewebs.com/ravensdark/' target='_blank'>THE SOUL REAVERS</a>
<a href='http://www.freewebs.com/gaeisia/index.htm' target='_blank'>GAESIA</a>
Thanks. DonÂ´t think that IÂ´m able to pull something like this off at the drop of a hat, this text has been developing in my head for about a year now and has gone through numerous revisions and polishes. The first chapter is going OK, although IÂ´ll probably not meet my self-imposed deadline(too many concerts to go to these days, IÂ´m barely able to see all the bands I want as it is! but when itÂ´s finished itÂ´ll hopefully be at this level or maybe a little better if IÂ´m lucky.
The first chapter will deal with the initial contact between the liberation force and the Ultharians, then IÂ´ll probably jump ahead in time about a year to the arrival of the Munitorium command section assigned to the regiment(including a nasty Commisar and his cadets who cannot belive that a regiment is being raised from the populace of a planet under the sway of Chaos for thirteen years.....they must be tainted! The story develops from there, IÂ´m not sure where but it looks like itÂ´s going to be fun doing this....IÂ´m having a blast so far!
wow . . . wow, this is an amazing peice of work. Very interesting, and as Ravensdark said, it does not get boring and there is just enought detail to make things very thought provoking.
It remindes me slight ly of the masterpiece by JRR Tolkien, The Simarilian.
Very very good, the best i have seen in a long time. (N)
oops sorry, wrong click of the mouse :o