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I'm looking for the kill team rules or what issue they are in I need help finding this so my gaming club can have kill team missions. OH and if klaxon counters can be explained then that would help greatly too.
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look in the Warhammer 40.000 rulebook, they have an entire section of it, dedicated to kill teams.. sadly, i do not own the rulebook (yet!), so i cant piont you to a specific page..
other than that, they once were on the UK GWsite, and maybe they're still there.. you could search for them, but i don't know if they've changed some of the rules in the rulebook..
The KillTeam rules start on page 241 of the BGB.
The killteam in white dwarf is slightly different to the one featured in the rulebook. Just thought i'd mention it.
Rule book is more recent though (I think, if not, then swap), so it takes precedence.
Actually, he is talking about the Deathwatch Kill - team in WD 305. there's your answer.
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Pretty sure that he isn't asking about the DW killteam. The reference to klaxxon counters is a dead giveaway.
The one in the core rulebook is the most recent version of the kill team rules. The rules from White Dwarf I think were the testing version before they were actually finalized for the core rulebook. As far as Klaxon counters go, they are a modifier to the roll for how many goon squads get activated and for control of goon squads. For each klaxon counter, the opposing player gets +1 to his roll to a maximum of 6. Basically, if you accrue too many klaxon counters, it starts becoming mathematically impossible for you to gain control of a goon squads movement. This represents the increased level of alertness of the guards as they hear weapons fire, death screams of other goon squads, sounds of melee fighting, etc. etc. This makes stealth the key to a kill team winning the game as opposed to firepower or close combat power. Those help, but to be honest, if you're going to be firing ranged weaponry in kill teams, you better be in a pretty desperate situation.