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Has anyone thought about this list? I think it looks cool and I like the conversions. It reminds me of Pirates of the Caribbean. I don't really know much about fantasy as it's been eons since I played, but would this list work?
Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]
As a VC player, I can tell you one thing. Zombies stink, and not just literally. They are among the game's worst combatants. As they always strike last, even after great weapons, they are pathetic. And their low WS insures that they are easily hit. This means you seldom get more than 2 attacks back, if that many. A potent character in the opposing unit can ensure that you get no attacks back.
So you have an army made of troops that suck in combat and you give them guns. The catch is, however, that they only hit on 6s. Therefore in order to hit with any effectiveness, you'd have to field a great number of these, and not in ranks, which they desperately need once in combat.
There are tons of interesting magic items, but as the general can take only what he's listed as already having, you're stuck with what are essentially wight lords taking magic items. And then the usefulness of those items seems to plummet. My favorite is the sword that gives killing blow to characters that already have killing blow. And then all the ones that can self-inflict wounds?! Who wants to use that on a 2 wound model?
At first I liked the list and considered proxying an army to see how much I would enjoy it. Maybe it was the novelty, but after examining it more, I don't think it's worth the trouble.
The best feature of that army is that monster cannon. Yes, there's double the chance of misfiring, but to push a template and wound everything in it's way is just amazing. It could do fantastic amounts of damage.
But zombies are my main beef with the list. Fear and immunity to psychology are terrific benefits, but if they rarely cause a wound in hth or through shooting, then it's just not worth it.
Yikes, didn't know I was going to go off like that!
The other big one is the inablility of this list to raise undead. I'm putting this army together, but I might just re-do the rules a bit. More of a casual list to play I suppose.