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In the UK WD, there's an article about two different Tyranid armies, a horde one and a monster one. If anyone's read the part about the monster one, you can probably see where this rant is going. :hmm:
The army has TWO Hive Tyrants and SIX Carnifexes. Oh, and a couple of Ripper swarms to make it legal.
Seriously, this is why I never play 40k any more, how the hell is any other 1500pt army supposed to win against that? :mad: Not only does one of the Tyrants fly, but the all the carnifexes are between T6 & 7, with a 2+/3+ save and 4 or 5 wounds each! Aside from the token swarms, the Tyrants are S5 & 6 and all the Carnifexes are S9 or 10! :eek: Presumably they all also cause fear or terror or something...
I can't see how a shooting army could win because they couldn't kill enough of them before they get there (and they'll get shredded when that happens because combat isn't their strength), and a close combat army would have trouble because these Tyranids are so hard in combat, no-one else would stand a chance (even if the enemy was a combat-based army).
The caption on the main picture of this army even reads: 'Something tells us there aren't enough plasma guns in the galaxy to stop this little lot.'
And then, in the part where they take a closer look at each model, the caption for the 'Stranglefex' reads: '... He's almost guaranteed to reach your line, and with anywhere between three and nine S10 attacks, it won't be pretty when he does.'
So does anyone think they could realistically win against this 'army'? I just can't believe GW have allowed an army to consist almost entirely of what are effectively support units. Haven't they themselves said in the army books that they employ army lists to ensure that armies don't consist of just characters or <insert support unit name here>?...
Surely I'm not the only one who thinks 40k design people have finally gone nuts...
"Peace, through superior firepower."
If you meet a 1500p army with 2 tyrants and 6 carnifex'es its not gonna include much else.
Personally I wouldnt be afraid of such an army, there's so few targets that whatever big guns you field will soon run out of targets. I do see a problem for hth armies, but then again, they should be able to outnumber the tyranids something awful so maybe its not all that bad.
I think GW is just marketing the tyranids so strongly that they overshadow other armies, but they do this with all new armies. When the space marine codex came out people went "they're invinsible!" but as it turns out, you can beat them...
After seeing that Monstrous Creature list that GW made with only a couple of ripper swarms to make it legal, I NEVER want to see army composition as being one of the "sportsmanship" choices at their tournaments again.
If someone brought that army, I would give it the lowest composition score possible, even if I beat them.
That's like the guy who squeezes every Wraithlord he can into a 1000 point list. You just wanna kick him in the nutz.
Also, do the people who play 40k at GW ever play fantasy too? Why haven't the army composition lists from fantasy ever caught on?? You know, at 1500 points you can only have hero choices, no Lords, three core... blah blah. It would be so simple, and make lower point games a lot less of a hassle.
Of course the nids are GWs favorite army now. Until the next codex comes out. You wait, in a few years the DE codex will come out and someone will say 'They are so unstoppable their skimmers have armor 10 nothing can defeat them!!!'
Hive Fleet Furi Kuri 32/21/4
Tomb Kings: 8/5/2
Im in ur Halo, killin ur covernantz
Actually a monstrous creatures list like that could easily be defeated by:
DE who will outshoot and outfight them
CE Who can just shoot them until they are dead whilst moving around them
Tau who will shoot them until they are dead and sacrifice a few Kroot
IG with lots of tanks and/or lots of lascannons
Almost any other army set up the right way.
I honestly don't know because I don't play 40k anymore (the rules are far too simplified now), but the way that the Tyranids wiped the floor with the remains of the IG tanks and infantry in that battle report was just absurd. I know the scenario was flawed from the start, but it seemed that the only thing stopping the Tyranids from completely exterminating the guard was the handful of tooled up Deathwatch marines. Had they not been there, I doubt there would have been an Imperial model left on the board.
Just how do you win against the latest Tyranids?
Last question, does anyone else think GW have done more than enough different Tyranid codexes over the last few years?! Doesn't it annoy all you Tyranid players that you have to keep going out and buying the newest edition of the codex? (I guess that applies to Marines too...)
"Peace, through superior firepower."
The same way you won against them before... except synapse isn't as big an issue, but that was rarely a problem for me as a 'Nid player.Just how do you win against the latest Tyranids?
That monstrous list would get smashed by my DE, and some CC army would do just fine against them as long as they had sergeants with powerfists. etc. etc. Like Karantalsis described.
If someone brought this to a game I wouldn't "kick him in the nuts". I'd pat him on the back and begin a game where you have to capture corners. No chance....
And what if your army isnt set up that way and you dont want to drop $200 just to make it that way? Then what? I cant belive how people can think this. Now I can see someone who has been playing for 10 years being able to do this. They probly have 5000 pts already but what about people relitivly new to the game? They usually only have their standerd army list.Originally Posted by karantalsis
To quote Andy Chambers here "the tactics you use, start with the army you chose"
All armies have strengths and weaknesses, the new Tyranids are no different, its just a matter of identifying what they are and playing up the strenghts while trying to make up for the weaknesses.
If you have designed your army against a certaing type of opponent, it will always suffer against a different type, but a balanced list should always have a chance.
So the newcomers should go for balanced armies.
When I say set up the right way I don't mean to specifiically combat this list I mean as an all comers list most armies that are well set up could handle it, they have things for taking out the big bads already and everything else is suddenyly a supporting role, those anti infantry guns are trained on teh rippers destroying them, then your heavy stuff takes out the flying tyrant on tuern 1, you therow oout your fast attack and troops without heavy weapons, possibly your elites as speed bumps, slowing down 2-4 of the creatures whilst you kill the others then you outmanauver the slow and ponderous army.Originally Posted by Osaria