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i feel that i have to have a shaman for magic protection or is it okey with just som scrolls on the wargor plz help me^^
Wargor :Mos Great w Chaos armour 94 p goes with slanngors /bestigors
Bray shaman lvl2 bray staff ( donu what lore) 116
Beast herd 7 gors 8 ungors. Gors 2 hand weapons 116 p
Slaangors 11 full command ,Mos 182 p
Last edited by DavidWC09; September 28th, 2007 at 23:51. Reason: some point costs removed
Id say the list looks prety good. Bestigor should do well for hard hitters at this level.
Use the Lore of Beasts, just aim for the Bear's anger Spell, and if you manage to cast on him or the Wargor it can turn either into a nasty fighter.
Id say drop the Standard from the Herd, as well as the Slanngors. Loosing them at this low level throws away a lot of points.
Use the spare points to get a Warhound unit to be used for Ambushing.
I agree with the dropping of standards at this point level, and you could just use it to beef up your beast heard. Toss in a few more ungors. Also, if you know you're going to be playing someone who uses no magic... dwarfs, predictable people, etc. you could replace the Shamy with a spawn and some warhounds to give you a more tactical edge.
Pretty well-rounded, but at a lower level, I find a bunch of people dont invest as heavily in fast troops, if you can, a unit of furies would really help to take advantage of this, albeit expensive.
Asking for suggestions without knowing what you're planning on doing is like asking a blind man what color shirt matches your eyes.
i thank you for your answers and i have a Q is it worth puting MOS on minotours becu
at this point level i don't think marking anything is worth it. you're basically playing warband sized army plus a little.
I would also wonder if the magic is worthwhile. At best there should be 1 lvl 2 inthe game. You get 2 dispel dice just for being alive, I think 2 wargors, as many herds as you can get and some minotaurs would be good. I like the fury idea as well, because small point games are really tough if the enemy brings a bunch of shooting (WE or Dwarves) and the furies can take them out or keep them occupied. But not taking a shaman might work out for you. Beasts move so fast, that they really only ought to get 2 magic phases and you're in their face. You can always let 1 spell go (and they might only have power dice for 1 spell anyway)
Yes, but it says clearly slannesh i think its important with fluff, well it is for me
with slaanesh deamons and i dont like to ambush becuse it dosent fit with slaanesh in my opoinion. And for that fast furies i got my mounted demonetts that are behind the enemy in turn 2.
but if i add minotours for a 1000 p army do i have to many heavy hitters ?
I think Minotaurs are some of the best units in the game, and seem to do a whole lot better than bestigors for some reason for me. Having Minotaurs in 1000pt game is not too many imo. Make sure you have 2 units of minos in 2000pt games. Since the herds are not heavy hitters, you almost have to take minos to give yourself some heavy hitters.
BTW, wargors can't take dispel scrolls, you probably knew that, but it was worded kindof weirdly in your original post.
I agree and disagree with Buckero0 on the magic. I agree that it is a bit of a point sink at such a low point game, but that doesn't mean it's not worth taking it. If you field the same magic list over and over well then it's going to be super easy to shut you down. But do it from time to time, keep'm guessing. And don't forget that spells are just as powerful (well I guess there's some where this wouldn't apply, but for the most part) if your army is 500 points, 1000 points, or 36k points.
Man, a 36k game... I think I'd have to have servants to move all the models.
don't get me wrong burnation, I love magic (don't know why bc it rarely works for me and usually works against me ;o) but in low point game and with beasts (who only get lore of Beasts, Shadow and Death, a bray shaman will have a hard time getting anything off from those lores except Bear's anger (which I usually take bc Shadow and Death have some decent spells, but not as useful as Beasts, and are hard to cast on 3 dice.) But let's face it, that is the easiest spell to dispel (next turn the opponent always gets 2 power dice to dispel) So I reallly don't think it would be that effective. If he really wants the magic to work, he needs to take the spell familiar (so he has a better chance of getting a good spell) and a power familiar to make sure he can get it off. Basically he'll play a round a bit, but when he really needs to get the bigger, higher casting spell (pit of shades, unseen lurker) he'll have a good chance of getting it and the opponent won't be able to dispel it.