Tzeentch List - Warhammer 40K Fantasy

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Thread: Tzeentch List

  1. #1
    viP
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    Tzeentch List

    Hero:
    Wargor
    Equipment: Great Weapon. 4pts.
    Magic: Tzeentch.
    Items: Spell Familiar and Armour of Damnation. 45pts.
    Mark of Tzeentch. 70pts.
    Rules:Raiders, Ambush.
    Total: 179pts.

    Core:
    Beast Herd
    11 Gors and 11 Ungors. 121pts.
    Equipment: Gor have two Hand Weapons and Ungors have Spears.
    Musician. 5pts.
    Rules: Raiders, Ambush and Unruly.
    Total: 126pts.

    Tzaangor Herd
    14 Bestigors. 168pts.
    Equipment: Hand Weapon, Great Weapon and Heavy Armour.
    Full Command. 30pts.
    Mark of Tzeentch. 20pts.
    Magic Standard:Blasted Standard. 50pts.
    Total: 268pts.

    Tuskgor Chariot
    Unit Size: 1 Chariot. 85pts.
    Mark of Chaos Undivided.
    Special Rules: Chariot, Tuskgor Charge.
    Total: 85pts.

    Special:
    4 Minotaurs 160pts.
    With additional hand weapons and the Mark of Tzeentch. 36pts.
    Total: 196pts.

    5 Centigors 85pts.
    With Hand Weapons, light armour, spears, shields and throwing axes. 25pts.
    Full Command. 35pts.
    Total: 145pts.

    Total: 999pts.

    I first had a second hero as a Bray-Shaman, which would give me 7 spells, the bound spell is included, 10 power dice and 4 dispell dice a turn. But since I have trouble against Empire Knights with a 0 and up save I took him out and put in 5 fully upgraded Centigors. What do you guys think of the list. Should I bring back the Bray-Shaman and how do you take out super armour save knights?

    viP

    Hi, ho, hi, ho, its off to slaugther we go... -A Dwarf Battle Song

    Let us die even as we rush into the midst of battle -Virgil

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  3. #2
    Senior Member §ilent§torm's Avatar
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    I think the list looks great. I would drop the centigors in favor of the bray shaman, especially in a magic-heavy armor such as Tzeentch. Also, Empire knights have a 1+ save, a 0+ save doesn't really exist except for characters. Your Tzaangors should be able to punch through their armor better than most infantry, or your minotaurs if you give them great weapons. But really, it looks like a good list for 1,000 points.

    Oh, and in the future, only post the total points for a unit/character. Just in case, it's safer not to risk pissing off GW.
    Everyone's entitled to their own opinion, even if it's wrong.

  4. #3
    viP
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    Alirght so if I bring back the Bray-Shaman this is what my list would be and what he would have.

    Heroes:
    Wargor
    Great Weapon.
    Lore of Tzeentch.
    Spell Familiar and Armour of Damnation.
    Mark of Tzeentch.
    Total: 179pts.

    Bray-Shaman
    Level 2 with Lore of Death
    Chaos Armour and Staff of Darkoth.
    Total: 145pts.

    Core:
    Beast Herd
    11 Gors and 11 Ungors.
    Gors have two Hand Weapons and Ungors have Spears.
    Musician.
    Total: 126pts.

    Tzaangor Herd
    14 Bestigors.
    Hand Weapon, Great Weapon and Heavy Armour.
    Full Command.
    Mark of Tzeentch.
    Magic Standard- Blasted Standard.
    Total: 268pts.

    Tuskgor Chariot
    Unit Size: 1 Chariot.
    Mark of Chaos Undivided.
    Chariot, Tuskgor Charge.
    Total: 85pts.

    Special:
    4 Minotaurs
    With additional hand weapons and the Mark of Tzeentch.
    Total: 196pts.

    Total: 999pts.
    Hi, ho, hi, ho, its off to slaugther we go... -A Dwarf Battle Song

    Let us die even as we rush into the midst of battle -Virgil

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    An excellent list. It's more magic heavy now, as befitting a Tzeentch list. And I think the Staff of Darkoth will definitely give your beast/bestigor herds an even bigger edge on getting the charge. I like the list a lot.
    Everyone's entitled to their own opinion, even if it's wrong.

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