1500 nurgle please critic harshly - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Member beastman's Avatar
    Join Date
    Dec 2005
    Location
    winston-salem northcarilona
    Age
    25
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    1500 nurgle please critic harshly

    Wargor general
    choas amor
    enchanted shield
    sword of battle
    mark of nurgle
    total= 160 pts.
    in beast herd

    Bray shaman lv. two
    bray staff
    death lore
    gore tooth
    total= 131

    bray shaman lv. two
    bray staff
    beast lore
    2 dispel scroll
    total= 156

    Beast herd
    15 gors 5 ungors
    full command
    ambushing
    bray shaman with beast lore in this unit
    total = 146

    Beast herd
    14 gors 6 ungors
    full command
    bray shaman with death lore in this one

    total = 146

    17 pestigor
    MoN
    wargor
    standard
    total= 236

    2 tuskgor chariots
    total=170

    3 minotaurs
    LA 2x hand weapons
    MoN
    total= 161

    3 minotaurs
    great weapons
    LA+MoN
    standard
    total= 172

    complete total= 1499

    my plans to get the beast herd to and pestigor herd to lead the charge, the other by 1 units of minotaurs then when the time is right ambush my beast herd into a unit quickly followed by that unit getting flanked by my tuskgor chariots

    slight elaboration on the tuskgor chariot and ambushing beast heard i think that i would put the tuskgor within charging range then ambush the beast herd to charge that unit with it turning to fight the beastherd then charge them with the chariots that should kill nearly everyone in the unit

    any blaring weaknesses or defects in the battle plan please tell me firs

    also would you do the same for my expanded 1000pts. army nurgle



    okay now i have a rethought army but be warned it includes the war bull a hero level character i made if you want the know the stats it is in the developing rules section so yeah

    warbull
    hezvy armor shield
    sword of might
    total=119ints

    brayshaman
    2 dispel scroll
    braystaff
    total=156

    wargor
    goretooth
    mark of tzeentch
    total=161

    13 gor 2x hand weapon 8 ungor
    full command with wargor gore tooth
    total=201

    10 minotaur (always wanted a unit this big of these)
    LA
    MoN
    standard
    great weapon
    with of course the warbull
    total=555

    12 or 2x hand weapon 7 ungor
    full command with bray shaman 2x dispel scroll
    total=189

    14 centigor
    shields
    full command
    total=301

    total=1497

    yes i know the minos are a huge points sink but i believe its worth it

    Last edited by beastman; January 5th, 2006 at 01:34.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Tabletop Terraformer Tzeentch Lord's Avatar
    Join Date
    Mar 2005
    Location
    UK
    Age
    35
    Posts
    1,405
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    109 (x4)

    You've said 'please critic harshly', but I don't think I can! This looks like a very good army list, there's not really anything I could suggest that would make it much better. Although I was just wondering if you had any reason why neither of the Bray Shamans are using the Lore of Nurgle? I know it would require the extra expense of a Mark, but it's a great lore and shouldn't be overlooked.
    Also, neither the Pestigor unit or the either of the Minotaur units have Standards. Is this deliberate or have you forgotten to include them? Standards are very useful to Minotaur units (since they have no ranks, they need every point of combat res they can get!), and the Pestigor unit really needs one as it is a main combat unit!

    Apart from that, it's a great list! Well done!

    (ps. nice one for putting the Shamans in the beast herds, it's a great tactic! It protects them from enemy shooting and wizard hunting units, while still giving them a 360 arc of sight! Mwahaha!)
    "Peace, through superior firepower."

  4. #3
    Member beastman's Avatar
    Join Date
    Dec 2005
    Location
    winston-salem northcarilona
    Age
    25
    Posts
    92
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    they dont have the mark of nurgle because i just don't like the look of the nurgle lore it i like to have a magic missle to fall back on if a get a bad roll. the one it uses just wounds a character and i can only think it won't do because they have to pass a ltoughness test so yeah

    and i also did forget to get the standards they slipped my mind also do you anything i could scrap to get the standards. Thanks
    Last edited by beastman; December 20th, 2005 at 03:12.

  5. #4
    Tabletop Terraformer Tzeentch Lord's Avatar
    Join Date
    Mar 2005
    Location
    UK
    Age
    35
    Posts
    1,405
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    109 (x4)

    Just ditch a few Gors until you have enough points for the standards, but if that starts getting too expensive, just make sure the Bestigors have a standard. The minotaurs can do without one, but whatever you do, don't charge the minotaurs into the front of a ranked up enemy unit (even elves), because the big guys will lose! Trust me on that one!...
    "Peace, through superior firepower."

  6. #5
    Member
    Join Date
    Oct 2005
    Age
    25
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    You want a critic? Too many Gor, not enough Ungor Minotaur Units too small and don't bother with additional hand weapons on them either great weapons all the way and only take 1 unit in this small points or you'll get called cheesy, and we don't want a Beastmen player being called cheesy lol. If your going to ambush with a Shaman, don't be so stupid, you have the dice to cast it so get The Staff of Darkoth! Give the Wargor Horn of the Great Hunt and a great weapon, Nothing else. See how many points youve got left and give the pestigor full command, they need it.

    Cheers, Beastlord of Khorne.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts