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I'm sorry, this is a 2000 point beastman army. I want to know what some real beastmen players think about this and what improvements you might make:
Heroes: 3 miniatures, 527 points
Wargor of Tzeentch - General
- Extra hand weapon, Heavy Armor
- Spell Familiar
- Horn of the Great Hunt
Wargar of Tzeentch - BSB
- Heavy Armor
- PreySeeker banner
- Level 2 wizard
- Dispel Scroll
- Staff of Darkoth
Core: 83 miniatures, 866 points
10 warhounds of chaos
1 Tuskgor Chariot
3 beast herds
- 12 Gors including Foe-Render, extra hand weapon
- 8 Ungors, spear & shield
1 bestigor of Tzeentch herd
- 12 bestigors including Gouge-Horn, The Flesh Banner
Special: 4 miniatures, 216 points
4 Minotaurs of Tzeentch with light armor and great weapon
Rare: 5 miniatures, 383 poitns
4 dragon ogres with light armor, and extra hand weapons
1 firewyrm of tzeentch
Last edited by punkorange; February 23rd, 2006 at 04:13.
I think a beastlord would make a better general personally, but that obviously costs a few more points... I also think you should have 2 chariots. Paired chariots can actually break whole units on a charge just with the impacts so can be quite usefull.
Gargrimz Green Deff
W:10 D:4 L:5
but other than that the army list doesn't look bad?
If I take out one minotaur, and one dragon ogre giving me 3 of each, and up the general to a beastlord that puts me at a total of 1983 points. Giving the beastlord an enchanted shield brings it up to 1993.
yeah and then taking out the useless armor on the the minotaur 6+ comeon it sux at least give the nurgle and light for a 4+ if your going to give them anything at all and where is the chaos armor if you wanted to take the light armor out it and the enchanted sheild combine for a mighty 2+ save yeah bye
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dont bother with the tzeetch upgrade on ur spawn... its pretty worthless its have to get it to hit a lot and low strenght and your opponent stil gets armour
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Not a bad army, but like you said, you've just started Beasts so I'll go through your army and provide advice on each part.Thanks for that bit, I think I might have had trouble counting them on my own... :huh: (sorry for the sarcasm, it doesn't mean I don't like you!)Originally Posted by punkorangeIf this were a 1500 point army, then 3 characters is one too many in my experience (so I'd have said drop the Bray-Shaman). But since it's actually a 2000 point army (I think you can update the title if you edit your original post), I think the General should be a Beastlord, probably with similar equipment, although I'm not sure why he hasn't at least been given the Chaos Armour magic item.Originally Posted by punkorangeThe 10 Warhounds should be in two groups of 5, since their main jobs will be screening and flank charging (they are US2 each remember, so you only need 3 to remove rank bonuses with a flank/rear charge). The Beast Herds are quite good, the numbers are fine (always have more Gors!) and the two hand weapon option is the best choice. But the Ungors really don't need shields, a 6+ save is rather pointless and for the price of 8 shields, you can have two more Ungors! All they are really for is as ablative meat shields and bulking out the back ranks on the cheap, they don't need any extra stuff.Originally Posted by punkorange
Bestigors are a good unit, but 12 of them will achieve jack all. If you want a unit of them, they need to be at least 16 strong to be effective as a combat unit. Remember, they might be T4 but they only have a 5+ armour save, so a 12-strong unit won't last long (especially as they have to strike last in combat).An excellent choice, I myself use a unit of 4 Minotaurs, although as someone's already said, the light armour is pointless on all but Nurgle Minotaurs, so you might as well ditch it. As for the choice of weapons, please see the top part of my post in this thread for expanded infomation on the choice between great weapons and additional hand weapons.Originally Posted by punkorangeThe Dragon Ogres are an excellent choice, and the light armour is obviously worthwhile on them due to their existing Scaly Skin save, although again, please read that post about weapon options. The Spawn is fine, I use one too, but drop the Tzeentch Firewyrm upgrade, it's a waste of points. For the reason why, read the last part of my post in this thread.Originally Posted by punkorange
Other than those little quibbles, it's a reasonably good first army.
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