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Hi, I am looking to start a Beastmen army and this is the first attempt at an army list that I could come up with. I would be most greatful for comment and criticism.
Great Bray-Shaman: Level 4, Braystaff. Chaos Armour, Staff of Darkoth - 258
Wargor (General): Horn of the Great Hunt. Great Weapon, Heavy Armour - 100
Bray Shaman: Level 2, Braystaff, Mark of Slannesh, Dispel Scroll, Dispell Scroll - 186
Aspiring Champion of Chaos: Mark of Khorne, Axe of Khorne - 140
20 Beastherd (12 Gor 8 Ungor): Full Command - 151
15 Bestherd (8 Gor and 7 Ungor) 84
18 Bestigor - Full Command, Mark of Nurgle - 296
Beastmen Chariot -
Beastmen Chariot -
Beastmen Chariot -
6 Centigors: Full Command - 137
12 Warriors of Chaos: Mark of Khorne, Additional Hand Weapon, Full Command - 279
Total - 2006pts
My Idea is to use the smaller Beast Herd as a skirmish screen for the Bestigor, Chaos Warriors and Centigors. The Chariots can deliver an early impact while the furies can either block march moves or go war machine/mage hunting. The larger beast herd will ambush behind enemy lines. The centigors stay back with the infantry so it can go where it is needed in the latter charge to get in those vital flank charges etc.
EDIT: Some point totals removed. Please do not post totals that reveal per model / item cost. Thanks. ~DavidVC04
Last edited by DavidWC09; July 26th, 2006 at 18:32.
1. Hmm. You've got marks of Chaos undivided, Khorne, Slanesh and Nurgle in the same list. While not illegal the way you've got it set up, it does seem like a lack of focus and certainly costs points. Consider dropping at least one mark and buying more models with the points saved.
2. Why is the Mark of Slannesh on the Lvl 2 Bray Shaman? Do you really like the Slannesh spells? Or is it to make him immune to psychology? Not the most useful since only that one model has it. Consider dropping it to save points.
3. You don't need to buy your great shaman a bray staff as the staff of Darkoth counts as one already. That'll save you a few points there as well.
4. Make all of your units bigger, even if you have to drop a extraneous unit to do so. Beastmen need numbers. It will also help you to have your fear causing unit of Bestigors be larger.
5. Good idea about the skirmish screen, but remember you can still suffer panic checks when your skirmish screen breaks so watch your positioning.
6. Horn of the great hunt is probably a waste of points since only one unit is going to be ambushing and thus gain the benefit of it. Drop it and use the points to start another unit (two units ambushing is better than one unit with a +1 Ld to ambush)
7. A six (man?) Centigor unit with full command is interesting, but remember they are certainly not heavy cavalry. They are best used for flanking a unit which has already been engaged by another unit of yours (which will already have a standard.)
Consider dropping the standard bearer as you can only get one standard bonus in a multiple combat I believe and with such a small unit, it could easily be destroyed giving your opponent extra victory points. Drop it, deny him the VP and spend the points on more beastmen.
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Thanks for the advice its really helpful!
You are right about that marks issue. I do like the Slaanesh spells but not enough to waste them on the great-shamen so I gave it to the Lv 2. I was planning on a mainly Nurgle based army (as you can see it got side-tracked) I wanted the khorne unit so I could have something solid to sit alongside my Bestigor so that they could a) support eachother along with the centigors for flanking (btw good call on losing the standard on the centigor) and also so the exalted champion could have the axe of khorne. I find that killing blow is such an underestimated power! I really don't want to include too many Khorne units as their frenzy will be exploited by better players and so becomes a liability. I may drop both those marks of khorne and subsiquently the axe and that saves me the best part of 100 points which I could use to beef up the bestigor and skirmish screen units? Does that sound like a good idea?
I'd consider dropping those Chaos warriors and the Aspiring champion and going all beasts. You've got over 400 points tied up there, and if you were to spend those on some Minotaur or Dragon Ogres, you'd keep some real smackdown power.
the wargor with a ld of 7 isn't gonna do much. for only 35 more points, you can get a beastlord! (drop the chaos warriors. they too slow. add a new unit! how bout bestigors?)
you know, who actually reads these things?
I agree with Grey that you should drop the standard on the centigor.
I think your Slaanesh mage is illegal, because I don't see a unit of slaanesh in your army. So I'd drop him.
I don't know if I'd bother with Bestigor of Nurgle. If you want them, make them larger. They should outnumber to autobreak things. Minotaurs of nurgle are pretty nasty, and might make a good substitute for the chaos warriors.
You could also squeak in some hounds for sacrificing and ambushing if you really want.
3 chariots might be too many. If you run across cannons or dwarves, a good part of your army gets destroyed instantly. Maybe swap one of them for something else also.