2250 call of the bull god- a turny tune up - Warhammer 40K Fantasy
 

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  1. #1
    Member starscream-x's Avatar
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    2250 call of the bull god- a turny tune up

    Bull god (doombull) // 324 //
    Mark of Khrone
    shld
    hvy armr
    slaughters blade
    crown of thorns
    Pelt of the Dark young

    minotaurs x3
    GW
    Bloodkine
    Mark of Khrone
    armor
    stnrd br

    minotaurs x3
    GW
    Mark of Khrone
    armor

    minotaurs x3
    2nd hand wep
    mark of chaos undivided

    minotaurs x3
    2nd hand wep
    mark of chaos undivided

    shaggoth
    GW
    Lt armor

    brey- shaw // 160 //
    lvl 2
    chaos armor
    fur of sarrgu
    staff of Darkoth

    herd A
    x10 ungors
    x8 gors
    music
    stnrd
    Foe
    x10 shld

    herd B
    x10 ungors
    x8 gors
    x10 shld

    x 10 chaos hounds
    x 10 chaos hounds
    Spawn of khrone
    Spawn of khrone
    Tuskgor chariot
    Tuskgor chariot
    Tuskgor chariot

    total = 2250pts

    *1 does the doom bull still count as a BOC lord or do I loose the ambush?
    I still have the brey-shaw as a hero does that count, or general only?

    *2 any input is appreciated- im aware this needs major tooling with to be at a completive level.


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  3. #2
    Koosh for the KooshLord kooshlord's Avatar
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    Here's some thoughts for you.

    Bull god (doombull)
    Mark of Khrone
    shld
    hvy armr
    slaughters blade
    crown of thorns
    Pelt of the Dark young


    Check your rules, I believe Doombulls can ONLY take magic weapons, no magic armor or anything else. Also, the slaughterer's blade prevents the use of the shield in combat.

    minotaurs x3
    GW
    Bloodkine
    Mark of Khrone
    armor
    stnrd br


    I wouldn't bother with standard bearers or bloodkine in small units of minotaurs. Too expensive and too likely to provide VP to the enemy. Save the standards for ranked units or chosen knights.

    minotaurs x3
    2nd hand wep
    mark of chaos undivided


    The minotaur rules say that they MUST have the same mark as the army general, so I think they have to be khorne.

    shaggoth
    GW
    Lt armor

    I don't know about shaggoths. He'll draw some fire away from the chariots, but I've never been all that impressed with the stats compared to the price.

    herd A
    x10 ungors
    x8 gors
    music
    stnrd
    Foe
    x10 shld

    I wouldn't bother with shields on the ungors, and I would make the unit at least 20 strong. ungors don't get hit in combat till after the gors die, and most shooting ignores a 6+ save anyway. I'd give both herds full command and high numbers, or make one VERY expendable, drop it down to min. unit size.

    x 10 chaos hounds

    why groups of 10? rank bonus? most likely you'll just have 1 shot anyway. I'd go for 5's.

    Spawn are likely to get left behind by your fast-moving army, so unless you are worried about guarding your rear I'd spend the points elsewhere.

    *1 does the doom bull still count as a BOC lord or do I loose the ambush?
    I still have the brey-shaw as a hero does that count, or general only?

    General only, and I don't believe a doom bull allows use of the ambush rules.

    If you have access to the HOC book, you might consider adding some furies, and/or some marauder infantry for ranked combat resolution.

    Hope it helps!
    -Koosh

  4. #3
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    With a Doombull, you do not get to use the ambush rule. I think everything else was covered (drop standards, spawns, numbers in units, etc.)
    you may want to try the giant. He can really do a number on some units The mutant monstrosity means he gets a save agains bows and magic. Watch out for cannonballs or put your doombull in a big unit for the Look out Sir! rule

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