Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
i use herds of 15 to ambush this is good to take some fire, still make it to combat and win.
herds of 23 - 27 are good to maraud on the enemy flanks, they can take fire , get two ranks in combat and with a character could be tough to beat.
for screens i usually use 5 gors and 5 ungors, next to the general for his leadership, this can be used against missile fire , magic and to protect your frenzy.
hope this helps
any comments? or suggestions ?
I use 4 different types of herds:
1: Character led combat herd (166 points + characters)
Usually at least 25 big (6-8 gors) with characters, foe-renderer, standart and musician. This unit is a mobile, hardhitting, ranked unit that outnumbers many enemies. Works for both frontal or flank/rear attacks, especially supported by a chariot!
2: Large combat herd (150 points)
Usually 21 strong (6-8 gors) with foe-renderer, standart and musican. Meant to take out support regiments or flank charge elite regiments to provide ranks for a chariot attack. It can also be used to lead an ambush on a solid gunline where more than the usual 10 strong herds are needed. Its 21 strong to outnumber the classic 20 strong formations.
3: Skirmish hunters (92 points)
A 13 strong unit (5 gors) with foe-renderer and musician. Its 13 strong to be able to take at least 4 casualties before forcing a panic test. It guards the flanks and deal with skirmishers (skinks!) and light cavalry, and support the main combat when needed.
4: Small ambushing herd (75 points)
A 10 strong unit (5 gors) with foe-renderer. It always enters from ambush to take out warmashines and archers.
All herds can be used as screens ofcourse, depending on how badly you want to avoid the panic tests...
Do herd get rank bonus in combat resolution? If so, then if you flank/rear charge by a unit strength 5+ unit, can that be taken away?:C
Float like a butterfly, Sting like a bee!
You get the +1 or 2 for flank or rear, and then however many ranks that heard can muster. You DO NOT negate the enemy ranks. Heards count as skirmishers in that respect.
This is more of a rule question on herds...
-I have a large 25 herd + BSB (Vit. Totem) in my new mortal army.
How do you arrange the unit after it leaves combat (ie. wiped out enemy)? Do you scatter the troops in your skirmish formation freely after winning, or in your next turn costing it's movement?
Think of it like this. Each model can move 10 inches in any direction as long as they would always be within 1 inch of another model. Therefore, if you want the whole heard to move X inches forward, then yes they will stay in the same formation.
I think he means as soon as combat is finished. If that is the case then they can spread out a little i think after combat back into a skirmish formation before your next movement phase.
I think you wouldn't be able to if it was immediately after combat. That's kinda like saying you could rearrange where heroes and champions are in the unit just because combat ended. But that's how I'd figure it.
imo the herd rule means that the creatures are so wild that, unless they're forced to stay in ranks for a fight, they are completely lacking any order.
so i think that unless engaged in combat, a herd will always be skirmishing. even immediately after cc ending!
on the topic, how would a bolt shot or cannonball be treated if shot on a herd?
my friend and i came to this common solution: since they gain +2 bonus for ranks, the penetration of missiles hits 3 models.
otherwise we treat them as normal skirmishers. so immediately after combat ends, they become disorganized like the other skirmishers do.
It's better, it's shiny, it's warped...it's Chaos.
Just because they get up to +2 rank bonus it doent mean warmachines will hit them any differently. Say there are only 5 left in the unit, not enough to from 3 ranks. Would they still take 3 hits?
Or even more complicated, there are 15 beasts left. Against some enemies they may rank up 5 wide, to get 3 ranks, hence 2 rank bonus. However against a wider frontage enemy, they would rank up in just 2 or even one complete rank.
They will take damage from warmachines just like any other skirmishers. One hit from a Bolt thrower, and a cannonball will hit any model the straight line of the bounce touches.