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Why is that gw made it not posibble to make just an ungor herd it would make sense and it fitts with the stories in the book.
shouldnt u be able to choose if u want gors or ungors or is becuse people would make realy small ungor units and they would take to much space?
Probably because it is quite characterful that ungors stick close to the gors so that the gors take most of the flak. Ungors are fairly cowardly and gors are belligerent, which is neatly portrayed in the rules.
Certainly I think there would be the balance issue resulting from people taking a lot of cheap ungor herds to annoy the enemy also.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
used to be that way I think, except gors had halberds and the ungors were the skirmishers. But really, you can't complain about how it is right now. Basic herd cost is 55pts minimum. the only thing cheaper is gnoblars, goblins. Basic empire unit is 50pts but they don't get WS4 or 2 attacks.
In fact, the only way they need to be fixed, is to allow them to rank up 5 wide no matter how strong the opponent is. Beastlord could use leadership 9. Dragon Ogres need to be about 7-9 points cheaper each and the Shaggoth needs an overhaul. Otherwise, the beast army is one of the few "near perfect" armies available.
I think a Shaggoth is a perfect point cost personally. Depending how you use them, they by themself can decimate a unit, its str 7 off the charge with 5 attacks! That's awesome, hit a flank and watch a unit crumble. Along with causing terror, possible 3+ save, and have you ever had someone use a lightning attack on him! Yikes.
Dragon ogres could be a little better model wise, and honestly that's the only thing preventing me from using them. Minotaurs could be reworked a little for points, their really price for what they do. Beast herds are excellent, the chariots are awesome. Being able to include daemons/mortals is great. I don't like how centigors are laid out with points, and stats, they just don't fit anywhere good in the army.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
nah, you're crazy. Dragon Ogres are a whole lot better and about 50 pts cheaper. He needs to be cheaper, or be able to make up 295 pts. He's just not durable and with only 5 attacks, he can't even do that much hurt. With a large bullseye on his head, and only movement 7, T5, he can't even take normal shooting, much less warmachine shooting.
I don't think the shaggoths that bad yer maybe he should be cheaper but he can roll up the flank of an army surprisingly easily.
Last edited by senseifletch; December 4th, 2007 at 05:59.
the main reason they did this is to keep them from not being to similar to Orcs and Goblins...a unit of big tough guys and a unit of little weak guys is alot like orcs and goblins. All this does is make them unique.
You are correct Angry Armadillo. This is explained on the GW website. Basicly, they were seen as a 'brown orcs and goblins army' so made them unique in the way they are now.
I love the way Beastherds play, and filling up with ungors brings the cost of a unit of 20-22 so cheap, it's crazy. They do have a weakness now: single models. I can see how this works, with a chariot concentrating it's attack on one part of the herd...best defense against this: Put a nice hitty Beastlord in there with em! BSB helps too. Static res is 3, then its beastlorsd s7 time...
As for the Shaggoth, it's quite known that he is expensive, but remember the rest of the army is pretty cheap, so you can still fit him in you realy want to, I dont think he's over the top eaither, really, maybe 20 points or so. He's basicly a walking Dragon as a lone monster ( +1S traded for -1T evens out IMO). If you want a monster to take units head on, get a giant, as he's stubburn, but if you want something that accually KILL things, get a shaggoth.
Also, the Shaggoth has some good points over the ordinary DO's. He's much more manouverable, being a lone monster and so can flank nice and easily. He has better armour and lots of his stats are much better.
So, like EVERY unit, the Shaggoth must be taken with a plan in mind. For me, it ould be to hunt enemy knights. The Beasts are an army that can struggle against heavily armoured foes, yet the Shaggoth can slice and dice with ease...
Ive seen players take these guys in smaller games, and just own the field. So easy to manouver, and at those points, beastherds are so damn good, thats a combi charge with a Shaggoth just kills everything...