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well the doombull or shaggoth seem to be the best 'cause i cant put a beastlord in a chariot with a mark.
cores will be at least 2 herds 1 sheilds start on board and 1 w/ 2 weapons to ambush with wargor and ambush banner
bestigore herd 20<19 if i can fit a hero> mark of tzeench
6 minotaur's <5 if doombull>
shagoth for rare?
any concepts or ideas to help my list or really good tzeench units that i am not familler with?
Two main issues:
1st to use ambush, your general has to have the according special rule. Neither Doombull nor Shaggoth have it, so no ambush with one of'em as general.
2nd again those two (Bull and Shaggoth) will only be lvl2 mages with the tzeentch mark. instead of those measly two extra spells and dice you still might take your undivided beastlord and put him on a chariot (field some tzeentch marked units for extra power dice) and you'd keep the ability to ambush.
Or make him a tzeentch sorcerer anyways. If you need a US5 chariot that badly you could put a regular wargor on it (not too much loss on power dice with that getup)
It ain't easy bein' green... :-)
10-12 marked Tzaangors with banner of Wrath (or whatever the tzeentch banner is called) would also help. You don't need a US5 chariot (regular chariots will do) I would take 2 units of minotaurs with grt weapons because they are so good, and if marked, they add dice. You could use a doombull and 2 wargors and be set. Make sure one has the power familiar and one the spell familiar (I prefer the Beastlord myself bc he can take better equip and you can ambush if you want) Crown of Horns is still important to take.
Please, don't ever take shields on your herds, people will laugh at you.
If you are looking to do a good Tzeench list with Beasts, id say you may as well go oppsite to Mortals with the look of the army. Mortal Tze have very few units, with beasts you can get a Great magic offense, and still quite a few units.
Take a Tzeench Lord, Tzeench wargor, a Bray shaman with Beasts and a Bray with beasts, shadow or death. Maybe make the Wargor a BSB too if you can (cant remember exactly) Also look at the HoC book for good magic items.
Take a few small herds for ambushing (5 Gor 2xHW, 5 ungor, FoeRender and Music) then a couple of larget Herds to start on the Field (8 Gor 12 Ungor, FR, Music and maybe a banner)
Look at Minotaurs too, the Tze mark is cheap for them and they are pretty good. Use in units of 4 imo, and GW or 2xHW is up to you.
Maybe add in a few Tzeench deamons if you want, though thats up to you. They can come in really handy though.
Also add a few chariots, oh and Warhound units make good cheap additions/distraction units.
well thanks for the advice i decded to go with
couple of wargors 1 banner of ambush
6 minotaur - tzeench
6 -9 screamers
3 dragon ogers
and still decideding on a shaggoth or 2 spawns of tzeench
neither - the shaggoth is a liability and pointsink. The Tz spawn won't be able to stay up to speed with the rest of the army. Take some chariots or bulk up the minos. Dragon Ogres are a bit expensive but very, very good.
Hey hey hey. I can give some advice that is right up my alley.
I field a Tzeentch Beastlord with the pelt of the dark young in a rather large unit. This give him armor equal to chaos armor and his unit some magic defense
I have 3 other heroes, 2 bray shamans, and a wargor BSB with the gore banner. Rerolling failed panic checks will save you and your expensive lord choice if things go bad. But honestly he is good in any unit that you want to be free from poor leadership rolls.
I usually run two herds that are 20+ strong and have 2-4 smaller units for ambushing. Two heroes in each of the large herds. Beastlord and wargor in one, the 2 shamans in the other.
Warhounds are a great cheap expendable flanking unit that can be used to deny your opponent flanks on your units and counter fast cavalry.
Minotaurs are where you should put your marks in a tzeentch beast army. I don't have as many power dice as I have when I play mortal tzeentch, but 12 ain't nothing to sneeze at.
Tzaangors are a whole lot of nothing in my opinion. The only really effective bestigors are khorngors, or at least that is what I have found. If I am playing beasts I want to keep my army fast and maneuverable (and because I want a change of pace from the other normal ranked armies I play) and besigors aren't as good as regular beast herds for this. To get the difference between beast herds and bestigors you need to have 25 of them. at 20 as soon as you lose 1 model you will be back to the same rank onus as a regular herd. This makes them a very expensive unit. Bestigors, however do make a difference in a unit of 12 that all have great weapons and frenzy (khorngors), which means they can dish out a mean number of s6 attacks.
Oh horrors, you should be so cool. I tried to like them so much back when I was playing mortal tzeentch. I haven't used them in a beasts list, but I imagine it will be much of the same. An expensive unit that throws a low strength low number of hits magic missile every turn until they hit combat. They are too slow for a beast army to be able to keep up properly. So my advice is to buy or make a few models of them for use when you get the spell that makes them pop out of an enemy unit. Hit a low toughness unit with that thing and that is where horrors come into their own.
Screamers are fairly decent. They are a good option if you don't want to use furies. They cost a little over twice that of a fury, but have double the wounds and attacks to warrant the cost. they also have improved toughness and a special ability that is nice. They can be fun.
6 minotaurs is too many, 4 is enough. If you have 2 units of 4 they will do alot of damage and give you 2 more power dice.
Never take a shaggoth or a tzeentch spawn.
Grab a pair of Chariots, they are cheap and effective.
Manouverability is key in how I like to play. It makes the tzeentchlord pumping out all of those spells very annoying when he is hard to target because he keeps moving out of line of sight. When the time is right (like when you have orange fire and bear's anger) charge with his unit and a couple others and you guaranteed to win. I hope this helps.
well that helps i'll redo my list and see what i come up with but i got a few questions
chariots can be marked?
and so far no one likes a shaggoth why not?
IIRC chariots can be marked just like other units. It wil say in the chariots entry in the army book.
Generally Shaggoths are deemed too expenssive points wise for what they actually do in game. The only reason ill be getting one is because the model is fantastic, but its likely i wont use it often.
Just take a look at its Statline, and then compare to 4 Dragon Ogres which cost about the same. 4 of the smaller guys have more attacks and wounds, over double i think.
well i guess that make sense .... but i have a dream of mdeling a wicked army and he is a great base.....lol plus it strikes fear when you place it on the table, and hes fast and manuverable........ and i already have 4 dragon ogres