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Why don't people with all chariot armies?
Although I am not completely sure what the question is (please rephrase it), that army is simply no fun to play against just like any other and is not very effective. My friend took one to Balti. He would have probably got crap sports scores if he was not such a nice guy.
2009 Tourny records (W-L-D) (20-4-4):
9/56, 1/12, 2/14, 4/14, 32/82, 1/6, 16/72
1 - it's cheesy
2 - if you go against, let's say, fanatics, cannons, handguns, you'll lose 4 chariots per turn (@2000 points): provided that you charge on the 3rd turn, you have already lost 8 chariots. So to win, you'd have to field how many...20???
It's better, it's shiny, it's warped...it's Chaos.
Well, you could play with one or two small skirmish screens to help against handgunners, but you've got me with the fanatics and cannons :-S
I've had some real success using a chariot heavy list built around the Beastlord special character. My 2150 army includes him, 4 other beastmen chariots, 1 chaos chariot, 2 bray shamans (lore of beasts ftw), a unit of hounds, 2 15 man beast herds, 4 nurgle minotaurs with great weapons, 5 chosen chaos knights, and 3 fiends of slaanesh (spawn).
On several occasions I've managed to hit several units in one turn in the rear with the herds and in the front with knights, minotaurs, or several chariots. And the fiends of slaanesh do an Awesome job of holding highly mobile units still long enough for the chariots to charge them.