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I have played a couple of games with my friend, a high elf player. Im new to Beastmen, so it might not be the army's problem, but i lose. Their Swordmasters tore up everything i threw at them. What exactly should i run against the elves? I was thinking of using large creatures such as minotaurs or troll.s.
Any advice would be nice.
"...and thee shall know the Emperor's might when thy enemies fall before thy guns. No crude Orkish blade can pierce thy anointed armor, nor any twisted alien resist the sting of thy sword." ~Major Kaelen Rhodes
To be fair, i havent actually faced the new HEs yet. What kind of list are you running currently? some idea of that may be good.
Larger creatures may be a good option, minotaurs especially, and as elves ASF anyway then you should go with Great Weapons.
Dragon Ogres may be good, if not beter, They have armour, and base S5 which is enough against most elves, being T3. Also they move faster, and you can then une 2xHW for even more attacks.
Use terrain to your advantage as much as possible, advance with Beast Herds through forests. Maybe look at Centigor too.
Chariots dude, dont forget the chariots 8Y
Chaos Ogres are one way to go. Even if you charge them to the front on average the spearmen only do a single wound to your unit if they have a handweapon and shield.
Overall I have found that the trick is to not charge ANY unit of their in the front (Ogres being the exception). Hit the sides, and only the sides, not even the rear. With small units that high elves tend to field with their elite infantry they will get 2 models attacking back at the most. On their large units of spearmen hitting them in the side means they can't hit you back in 3 ranks. With so few attacks back they should not be able to kill enough of your troops leaving your foe-renders and heros to clean up in your herds and tip the scale in your favor.
I would not recommend using minotaurs as they have miserable armor and are prime targets for bows and ASF wounds.
Swordsmasters are an interesting problem. Most armies can shoot them to death before they become a problem. Even on the sides that is 4 attacks from a unit that is in 2 ranks. With only two ranks you should be able to just pull off a win if you flank, but it would be very tough if they have 3 ranks. As such I would recommend using chariots against t5he swordsmasters, their low armor really is their downfall. Depending on both of your magic situations you might be able to hit them with a magic missile or two to soften them up.
In the long run it might be best to remember that you are playing Beasts of Chaos, and you don't have to attack any unit that you don't want to. Use you maneuverability to your advantage, if the swordsmasters don't make it into combat where they rock you won't lose to them. You don't get to kill that one unit, but he doesn't get to kill you either, an acceptable solution if you can get rid of his other units.
Well, excluding Mortals and Daemons, a Beastlord with Mark of Slaanesh and the Whip of Pleasure would be another trick. With this your Lord would get first strike himself (and his initiative is just high enough so that he whacks around with five st5 attacks before the swordmasters can act :party2: )
Apart from that, you might wanna field some centigors with throwing axes (and a shield for good measure 0: )
Admitted, they're not fast cavalry (which makes their use a bit more difficult than marauder horsemen) but they still have potential.
It ain't easy bein' green... :-)
You could just lose to high elves all the time?0:
I'm the one that beat him, so i get to say that. Also, he whipped my swordmasters the next game. They thought it would be funny to roll mostly twos... The beastmen thought it was funny too.
Chariots are the answer plain and simple.
"Horn and hoof, power is there. Not feeble smoothskin, clumsy greenskin, wicked elf-swine. Gor is strong. Gor is true. Gor shall kill all, slay all for the gods."
- Beastlord Gorthor.
As others have said, beast chariots, they are the best chariots in the game (apart from my War altar) and the only time you should be charging the front of any unit other than archers/ rbts, you should have a chariot with them. Also you should be able to somewhat get around their flanks, small 5/5 beast herds and warhouns should be redirecting and fleeing to give your hammers good charges.
I definetely disagree with using Ogres however, that's a bad idea, assumin the High Elf SPEARMEN use their spears and are ranked 6 wide they average 4 wounds, not one which is definentely more than enough unless ogres are usinng Hw+shield then the Spearmen don't even need to use ASF to beat them. Minos are your best bet and Far Superior to ogres because of Undivided, Ld. 8, and WS4, don't let anyone tell you otherwise.
As for swordsmasters the only thing you should be "throwing" at them are chariots and there should be 2 going in. Hope this helps.
2009 Tourny records (W-L-D) (20-4-4):
9/56, 1/12, 2/14, 4/14, 32/82, 1/6, 16/72
Ogres should, in my opinion, always have handweapon and shield, as it is the only way to get a 3+ save in the entire armylist. The better armor is what makes the ogre different, otherwise, you are right minotaurs are better in every other way. People often overlook what the chaos ogres are actually for because they have such a similar stat line to minotaurs. All 15 of those ASF attacks equal to just a hair over 1 wound on average, not too shabby if you ask me. Flank with any unit and things start coming up roses against those spear elves as the ogres add 12 US guaranteeing an outnumber, and add 3 and a third wounds when they attack back. If you happen to not win round 1 those ogres can probably take another round of punishment before they start to lose their effectiveness. Ogres don't die to archers like minotaurs would either. Sure they aren't the can openers that minotaurs are, but that is not what they are meant to be. If you are using them for that role then of course they will be less effective because you are using them wrong. Use ogres against large volumes of low strength attacks (like the High elf core units) as they are the only unit we have that can take it, but keep them away from things that can pierce their armor.