Right, here is a summary of all the major changes and additions i have made so far (whilst avioding GW copywrite issues lol) For a full version of the army list so far, please feel free to PM me your Email address
All marks of Chaos scrapped. I decided to start with warhammer armies: Beastmen as a base and then add chaos in once everything is sorted there...
Mark of Chaos Undivided is now called Mark of the Beast, and has the same effect.
Chaos Armour available to Beastlords, Doombulls and Wargors for +9, +9, +6pts respectively.
Shamen have access to the lores of fire and ice (Anyone who has seen my army will understand the Ice choice, its a personal thing, feel free to remove it but its a sweet underused lore)
Centogor Lord (New Unit) added as follows (highlight to read - im doing this to cut down on the masses of direct text lol)
Centilord: 150 pts
M8 WS5 BS5 S5 T5 W3 I4 A4(5) Ld8
Mark of the Beast
Equipment: Hand weapon
Options:
-May be equipped with an Additional Hand Weapon (+4pts), a Spear (+4pts), or a Flail (+6pts)
-May be equipped with a Bow (+4pts), or Throwing Axes (+4pts).
-May carry a Shield (+3pts), and may wear either Light Armour (+3pts), Heavy Armour (+6pts), or Chaos Armour (+9pts).
-May choose a mix of magic items from the Beastmen Magic Item list with a maximum total value of 100pts.
Special Rules: Drunken, Move Through Woods, Trample, Fast Cavalry, Scaly Skin (6+).
* A Centilord may fight with an Additional Hand Weapon or Hand Weapon and Shield as if on foot.
* A Centilord and any Centigor unit he joins get +1 to all Drunken rolls.
Beast Herds:
Ungors got -1Ld (fluff reasons)
Unit may be given the Mark of the Beast for +1pt/model
Bestigor got a MASSIVE overhaul:
Now WS5 with 2A each, rest same as before, options as follows:
- Any unit may be equipped with Additional Hand Weapons (+2pts/model), or Great Weapons (+3pts/model).
-Any unit may be equipped with Shields (+1pts/model) and Light Armour (+1pts/model), Heavy Armour (+2pts/model) or Chaos Armour (+3pts/model).
-If a Bestigor Herd is not equipped with any Armour or Shields, they may be made Skirmishers for +3pts/model. The unit gains the Raiders special rule.
-Any unit may carry a magic standard worth up to 50 pts.
* An army cannot include more Bestigor Herds than it has Beast Herds.
Tuskgor Chariot
Now S5 T5 in line with all other chariots. 80pts.
Also when ridden by a Character, the Ungor leaves, the Bestigor becomes the driver.
Beasthounds (old warhounds): -1 WS
Centigor: Now 15pts each, come with only a hand weapon. Same special rules and options as a CentiLord, count as Core if CentoLord general.
Huntgor (New Unit) Huntgor: 12pts/model
M5 WS4 BS4 S3 T3 W1 I3 A1 Ld6
Unit Size: 5-10
Options:
-Promote one Huntgor to a Foe-Piercer (+1BS, +1Ld) for +12 pts.
Equipment: Hand Weapon, ShortBow.
Options:
-May be given the Mark of the Beast for +2pts/model.
Special Rules: Skirmishers, Terrain Ambush, Scouts, Poisoned Arrows.
Furygor (new unit, based on Furies/Harpies which used to be available to Beast of Chaos a while back)
Furygor: 15pts/model
M5 WS3 BS3 S3 T3 W1 I3 A1 Ld6
Unit Size: 5-10
Equipment: Claws.
Options:
-May be given the Mark of Chaos Undivided for +3pts/model.
Special Rules: Flying.
* 0–1 Furygor units may be taken per full 1000 pts points limit.
Dragon Ogres:
+5pts cost, +1T, +Magic Resistance 1, Scaly Skin 4+. LA option removed.
DO Shaggoth, No change in points cost BUT:
+1M, Mag Res 2, Scaly Skin 3+, +1S, +1T,.
Shaggoth Champ options removed. LA option removed
Beastspawn: 50pts each, 2-4-1 rare choice, no mark options, M2D6, SD6, AD6.
Special Rule mods:
Raiders - When charging or charged, if the unit would normally rank up less than five models wide, then you may choose how wide it ranks up (space permitting).
Terrain Ambush, same as ambush but may arrive through area terrain.
Unruly: On a 1, the unit becomes subject to frenzy until the end of its movement phase (clears up the rubbish hat was there before... i know im guilty of streamlining, but it was exactly the same effect with less FAQing needed lol)
Braystaff: May be used as a Great Weapon, Add. HW or for +2Sv as before.
Magic Items:
Weapons
Axes of Khorgor: added wounding rerolls.
Bonecrusher Fang-Mace (basically 2 existing weapons combined)
Slaughterers Blade: Wound Cap removed +10pts (iirc)
Scimitar of Skultar: Bearer ains Killing Blow, +10pts.
Parrystaff: Braystaff that has Tomb Kings Vambraces of the Sun built in. 25pts.
Armour
Trollhide Armour: Chaos Armour with Regeneration.
Talismans:
New Talisman, flask of Beastbrew. Drink at start of turn. Model gains Bloodgreed and Drunken rules until EoT.
Arcane
Staff of Darkoth
50pts, bound spell PL5, may target any beast unit (needs limiting)
Beast Chalice. Bearer may drink at start of turn, becomes drunken. Gains +2 to all castibg rolls.
Banners
Banner of Rage, 40pts
Bound Spell PL4, Bears Anger, may affect any single model in the unit carrying it.
Preyseeker
One use only, may take any number of them in an army. Reroll one failed Ld based test.
Phew! Think im done (for now)So yeah... hopefully you guys will be up for giving some good feedback
Thanks for reading!
To Games Workshop: if you've got this far, congrats (reading lessons paid off eh? Now try spelling and editing lessons...) Also feel free to steal my ideas, theyre better then anything you could do. Is that reverse psychology im trying? Or is that!? Haha![]()

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