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Is anyone planning on using these items...?
I may be a little short sighted but arent power stones way better than the herdstone? Does the herdstone act as hard cover or does it block line of sight? Can we make it whatever we want.... Like a hill with hard cover? That would definetly make it worth the points then!
Is the skull worth the points in anyones opinion? How many bray-shaman should be within 6" to make it worthwile?
A powerstone isn't better than the herdstone for pure power die generation. That herdstone should be generating at the very least 2 extra dice a turn (at least 2 shamans), most likely 3. While, the powerstone gives only 2 dice. Keep in mind the herdstone is also not a arcane item so the caster could potentially have both if you really wanted to.
I think the limitation on what types of terrain can be generated is left to common sense at the moment. You could make a hard cover hill, but your opponents might object.
The skull is pretty good if you have 3 casters and the herdstone, however, our magic phase is a bit gimp, mostly due to the new lore and range limitations. It's your call really. I know that I won't be rolling magic heavy for the time being, unless I have a significant change of heart.
I personally am not a fan of the herdstone, 6" isn't enough range to make it very useful. You have to keep your shamans right beside it to get the effect, and I like to move my casters around quite a bit. The skull is a nice item if you have a few casters in the same unit/area, otherwise I wouldnt justify its high point cost.
with the worse leadership you get with taking a GBS, I'd say the herdstone is a terrible buy. Instead of just losing 500pts, you can now lose all your magic defense and 700-900pts of your army to a 56% leadership test. Doesn't sound worth it to me. I'd rather have scrolls and power stones and spread my guys out. Either in chariots (razorgors if you can afford it )or skirmishing ungor units.
I played a magic heavy list with only 3 shamans. The hagtree fetish is great and I did win the game, but I don't know if it was because of my magic. The problem I found was that I have so many points in such a low leadership units all together that it only takes 1 failed terror check and your strategy is gone and probably the game with it. If you could find some immunity to pychology for multiple units, then it might be worth while.
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It could be pretty cool. I haven't used it yet. I think that you and whomever you are playing against would have to agree on it. The only thing I don't like about it is that it is stationary and our army is mobile.
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If we actually had a good lore, i would use these. Our lore sucks ass, 7+ to cast for basic spell. This army's magic is so stupid and worthless i field nothing more than slugtongue for his ability and a brey for anti magic and expect nothing of them in terms of casting.
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I love bray shamans Then again I use magic for tactical reasons usually instead of outright killing power. Though it's nice from time to time.
I have found magical weapons can be fun on a shaman, nobody really expects them.
It's not like the Lore of the Wild is the only one available to us.
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