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I'm in need of guidance in forming competitive lists. They will be used at the local GW store, Games Day, touries, and where ever I may be found. I wish to start with a 1000pt list and end up at 2000pts (for now).
I also like the lists to be fair
Any advice is welcomed!
For sure I'd start with at least two units Gors, whom happen to be fairly competent fighters.
In army composition, core rank and file infantry happen to come first before anything else (in my view, at least). Besides, there's plenty of time to consider any monsters, chariots, or cavalry. Of course, there's also the Ungor Raiders if you want cheap skirmishers.
hmmm i agree get the gors first!
after that i'd consider getting some tuskgor chariots there only 80 pts and core, i love these and field 3 in my 2000 pts list, but thats just me.
after that i would buy harpies and minos! then i would decide what heros you want to field!
gorebulls, minos, gors, ungor raiders, chariots, leadership, slugtongue. that's my collaboration.
I love NCIS. My wife and I watch all the time.
Honestly, the only core units I could see myself taking are ungor skirmishers and chariots. The hounds have their place, but their leadership is very low and the ability to panic the rest of your army is very high.
Pumbagors in units of 2 are great. Characters on razorgor carts are not bad, you'll need at least 2 scroll caddies for big list and I think the beastlord ldship9 is a must. Harpies will serve you well and the giant ghorgon is pretty good if you can get him into combat.
Screening and bait'n'flee units are paramount in the Beastman army.
#1. 5 model Ungor Raider units with no upgrades. For 30pts you get a skirmishing missle screen for your more valuable troops who can't panic your other units if they break from magic or shooting because they will be below US 5.
#2. Never ambush a unit worth more than 100pts. Why? Because worst case scenario is that you roll a one and the enemy places them in the back of your own depolyment zone or they come in on the wrong side of the table. As long as they are 100pts or less the unit can at least make its points back by capturing or contesting table quarters. Many a time I've gained a major victory or better because I had units of 5 Ungor Raiders walk onto the board, run into the nearest patch of woods and claim the table quarter. 30pt unit gaining 100 bonus points = 130pts of value = 4X return on points investment.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
I just realised another use for ambushing: catching fleeing units. Where the ambushing unit pops up in the path of an enemy unit fleeing from a lost combat with one of your units.