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Hello fellow Beasties. While my Beastmen Tactica is on hold indefinately, I thought I'd try something different. Sort of a census, if you will, from all the other Beastman Chiefs around the LO herdstone.
The topic: Gor Herds.
I'd like to know everything about how you guys use this core troop. How many do you take? How many units? How many ranks and files in those units? Do you ambush any? What do you equip them with if anything? Do you give them full, partial, or no command? When, during deployment, do you place them? How do your Gors look?
I want to know everything about how you field Gors. Now, guidelines. In your response, please put all the information you can, reasons why you do or don't do what you do, and also a brief tactica on how you play with your Gors. And don't hold back. Anyone who reads this thread and plays Beastmen, and doesn't post any info, is doing this census a disservice.
As always, in advance for your comments, thanks amillion. I cant wait to read your responses.
" Are you gonna bark all day little doggy,
or are you gonna bite? "
I only played one game with them, I fielded them in a block of 30. 5 X 6 with adh. They got beaten up by a vampire, who survived because he had some skeletons with him. The gors lost and then ran. I had a beastlord and a wargor in them, so that was quit a large blow.
I field 2 blocks in my typically 2,000 point army - a 40-man one (AHW's, full command) with the Wargor BSB, the Beast Banner, and as many Gifts of Chaos I can afford, and a 20-man one (also AHW's and full command) I usually send into ambush. The big unit looks to stick close to the Bestigors (who have the Standard of Discipline and my General), so I can have Ld 10 with a re-roll (aka a virtual auto-pass on Leadership checks, 'cause we make a LOT of those). Also, given that it's the majority of my manpower, I usually get to flank-charge with either them or the Bestigors, because if you run at one, you'll get mashed by the other. Another thing I've been doing of late is putting a Shaman with the Lore of Beasts in there, whose sole purpose is to cast Wyssan's Wildform on the unit he's in, because S 5/T 5 Gors are SCARY, especially with a S 6/T 6/A 5 Wargor leading them.
Haven't lost with it yet, so I guess it's doing all right. That said, one thing I've found doesn't work too well is trying to run them "balanced" - in other words, trying to split their number right down the middle, especially if that means you won't have some sort of character sitting in them. The individual units just won't be beefy enough to get things done, so you're much better off just fielding a stud unit, and using the other for running at flanks/mashing war machines/whatever. For example, one of guys I play sometimes runs an Ogre Kingdoms army whose main unit consists of 24-25 Bulls, a Bruiser BSB, and a Tyrant - my Gors had damn well better be beefy if they're gonna get charged by THAT. The good part is that if that unit holds (it tends to), my Bestigors get a flank-charge and those Ogres get gobbled up.
Last edited by rothgar13; May 25th, 2011 at 04:34.
Very good, very good indeed. Keep it coming guys. I see the views are more than the replys, don't hold back. All of your input is welcome.
" Are you gonna bark all day little doggy,
or are you gonna bite? "
I typically run 1 unit of gors 40 - 50 strong with AHW.
Throw a BSB with beast banner and gnarled hide and he has a 2+ as. I play against WoC most often so he is sometimes tough to keep alive but against most armies he has a good shot of living through a few rounds.
I also tend to put my lord into that unit as well and give him the crown of command and blackened plate which gives the unit a 4+ ward against flaming attacks.
I usually keep a lvl 4 shaman with beasts inside a unit of bestigors nearby to dish out wildform on the gor unit and hold their flank. Also nice to be able to throw savage beast of horrors on your lord or the +3 T on the BSB if you think he might be targeted.
Just wondered if people think it is always worth fielding gors in blocks of 40 and hording. I sometimes use units of 30 (6 wide) and they have done ok I think but I haven't played many games yet.
I find when I do run them in smaller blocks against WoC they can't put out enough damage before they are ground down in melee. Also in horde formation you can hide your BSB on one of the edges and not get him into base to base with those scary warriors.
The only games I have played against other armies my list had my gors horded up so I can't really give any insight against them, sorry.
I tend to run one solid block in most serious lists. In fun lists, I'll run a smaller secondary group.
The solid block is ideal. Enough to be steadfast if run deep (6 wide), though that's in extreme situations. I've been running my gors as a horde. I tend to always run the BSB with them and the "banner of the beasts". That way, they're maximizing their frontage, dishing out 40 rank and file attacks at Str 4.
This unit is far from perfect. They do need a fair amount of support.
With wildform, this unit becomes an elite meat grinder. They can take hits and dish them out at S5 T5.
My problem with multipule units is that the LDR bubble/ BSB bubble is at a premium.
A smaller unit of gors is very expensive (for us) and for the same price of 20-25 gors, you can get nearly 40 ungors who have sadly more chance of soaking up blows. s3 gors can't kill much on their own, even with lots of attacks. s3 ungors have shields, and at least give you a chance of a parry save.
As a mage bunker, it's pretty hard to even run these guys as 10-19. Their LDR is low. Damn low. They need to be babysat and if not, they'll run most times...taking Mages with them.
As ambushers, they're ok, but very expensive to put out of the LDR bubble.
So in short: I run one big block. It saves points for a deep group of ungors/ chariots/ raiders.
Most of our punch comes from Bestigors, Razorchariots, razorgors and maybe even minotaurs.
I've actually had a rather different experience with Gor blocks, though I wholeheartedly agree with your comments on the LDR/BSB bubble. That said, a 20-man unit of Gors is a good complement to that 40-man horde + BSB with Beast Banner + Miasma/Wildform we seem to agree is the way to go for them. Getting a chance to flank-charge or rear-charge shooty units with fully ranked Gors help, even if they are S3 a flank-charge with ranks will beat most. And even then, their Ld will give them a 21/36 chance to be fine (whereas Ungors are even more character-dependent in order to be effective IMO, Ld 6 might flee even if Steadfast, since it's just a 15/36 chance of success). Break tests with penalties are a major doozy, though, I'll give you that.
In response to lexicanium's comment, yes, I do believe that 40 is the way to go, because I think Horde formation (10 wide) is one of the better things we can do with our giant block of Beastmen, and you're probably running into units where you're going to need every last attack you're putting out, and the 40-man unit will usually remain steadfast throughout (not to mention being a bit more resistant to missile fire).
Last edited by rothgar13; June 8th, 2011 at 14:23.
My current vision (haven't played a single game yet with this army) is to use two blocks of Gors: 25 strong (5x5) with full command, additional hand-weapons and attached lvl 2 Wizard in the main battle line and 15 (5x3) strong with full command and additional hand weapons as an ambush detail. I might change it into 30 Gors (6x5) in line and 10 (5x2) in ambush if I feel I need it.
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